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kc3-lang/angle/src/libANGLE/formatutils.h

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  • Author : Jamie Madill
    Date : 2018-07-18 17:23:46
    Hash : ba365939
    Message : Rename angle::Format::ID to angle::FormatID. This allow for predeclaring the enum. It solves some include dependency issues. Bug: angleproject:2729 Change-Id: Ibbbab0796e466c62848404ba277c5f454fd9ac62 Reviewed-on: https://chromium-review.googlesource.com/1142299 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/formatutils.h
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // formatutils.h: Queries for GL image formats.
    
    #ifndef LIBANGLE_FORMATUTILS_H_
    #define LIBANGLE_FORMATUTILS_H_
    
    #include <stdint.h>
    #include <cstddef>
    #include <ostream>
    
    #include "angle_gl.h"
    #include "libANGLE/Caps.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/Version.h"
    #include "libANGLE/angletypes.h"
    
    namespace gl
    {
    struct VertexAttribute;
    
    struct FormatType final
    {
        FormatType();
        FormatType(GLenum format_, GLenum type_);
        FormatType(const FormatType &other) = default;
        FormatType &operator=(const FormatType &other) = default;
    
        bool operator<(const FormatType &other) const;
    
        GLenum format;
        GLenum type;
    };
    
    struct Type
    {
        Type();
    
        GLuint bytes;
        GLuint bytesShift;  // Bit shift by this value to effectively divide/multiply by "bytes" in a
                            // more optimal way
        bool specialInterpretation;
    };
    const Type &GetTypeInfo(GLenum type);
    
    // Information about an OpenGL internal format.  Can be keyed on the internalFormat and type
    // members.
    struct InternalFormat
    {
        InternalFormat();
        InternalFormat(const InternalFormat &other);
    
        GLuint computePixelBytes(GLenum formatType) const;
    
        ANGLE_NO_DISCARD bool computeRowPitch(GLenum formatType,
                                              GLsizei width,
                                              GLint alignment,
                                              GLint rowLength,
                                              GLuint *resultOut) const;
        ANGLE_NO_DISCARD bool computeDepthPitch(GLsizei height,
                                                GLint imageHeight,
                                                GLuint rowPitch,
                                                GLuint *resultOut) const;
        ANGLE_NO_DISCARD bool computeDepthPitch(GLenum formatType,
                                                GLsizei width,
                                                GLsizei height,
                                                GLint alignment,
                                                GLint rowLength,
                                                GLint imageHeight,
                                                GLuint *resultOut) const;
    
        ANGLE_NO_DISCARD bool computeCompressedImageSize(const Extents &size, GLuint *resultOut) const;
    
        ANGLE_NO_DISCARD bool computeSkipBytes(GLenum formatType,
                                               GLuint rowPitch,
                                               GLuint depthPitch,
                                               const PixelStoreStateBase &state,
                                               bool is3D,
                                               GLuint *resultOut) const;
    
        ANGLE_NO_DISCARD bool computePackUnpackEndByte(GLenum formatType,
                                                       const Extents &size,
                                                       const PixelStoreStateBase &state,
                                                       bool is3D,
                                                       GLuint *resultOut) const;
    
        bool isLUMA() const;
        GLenum getReadPixelsFormat() const;
        GLenum getReadPixelsType(const Version &version) const;
    
        // Return true if the format is a required renderbuffer format in the given version of the core
        // spec. Note that it isn't always clear whether all the rules that apply to core required
        // renderbuffer formats also apply to additional formats added by extensions. Because of this
        // extension formats are conservatively not included.
        bool isRequiredRenderbufferFormat(const Version &version) const;
    
        bool operator==(const InternalFormat &other) const;
        bool operator!=(const InternalFormat &other) const;
    
        GLenum internalFormat;
    
        bool sized;
        GLenum sizedInternalFormat;
    
        GLuint redBits;
        GLuint greenBits;
        GLuint blueBits;
    
        GLuint luminanceBits;
    
        GLuint alphaBits;
        GLuint sharedBits;
    
        GLuint depthBits;
        GLuint stencilBits;
    
        GLuint pixelBytes;
    
        GLuint componentCount;
    
        bool compressed;
        GLuint compressedBlockWidth;
        GLuint compressedBlockHeight;
    
        GLenum format;
        GLenum type;
    
        GLenum componentType;
        GLenum colorEncoding;
    
        typedef bool (*SupportCheckFunction)(const Version &, const Extensions &);
        SupportCheckFunction textureSupport;
        SupportCheckFunction filterSupport;
        SupportCheckFunction textureAttachmentSupport;  // glFramebufferTexture2D
        SupportCheckFunction renderbufferSupport;       // glFramebufferRenderbuffer
    };
    
    // A "Format" wraps an InternalFormat struct, querying it from either a sized internal format or
    // unsized internal format and type.
    // TODO(geofflang): Remove this, it doesn't add any more information than the InternalFormat object.
    struct Format
    {
        // Sized types only.
        explicit Format(GLenum internalFormat);
    
        // Sized or unsized types.
        explicit Format(const InternalFormat &internalFormat);
        Format(GLenum internalFormat, GLenum type);
    
        Format(const Format &other);
        Format &operator=(const Format &other);
    
        bool valid() const;
    
        static Format Invalid();
        static bool SameSized(const Format &a, const Format &b);
        static bool EquivalentForBlit(const Format &a, const Format &b);
    
        friend std::ostream &operator<<(std::ostream &os, const Format &fmt);
    
        // This is the sized info.
        const InternalFormat *info;
    };
    
    const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat);
    const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, GLenum type);
    
    // Strip sizing information from an internal format.  Doesn't necessarily validate that the internal
    // format is valid.
    GLenum GetUnsizedFormat(GLenum internalFormat);
    
    typedef std::set<GLenum> FormatSet;
    const FormatSet &GetAllSizedInternalFormats();
    
    // From the ESSL 3.00.4 spec:
    // Vertex shader inputs can only be float, floating-point vectors, matrices, signed and unsigned
    // integers and integer vectors. Vertex shader inputs cannot be arrays or structures.
    
    enum AttributeType
    {
        ATTRIBUTE_FLOAT,
        ATTRIBUTE_VEC2,
        ATTRIBUTE_VEC3,
        ATTRIBUTE_VEC4,
        ATTRIBUTE_INT,
        ATTRIBUTE_IVEC2,
        ATTRIBUTE_IVEC3,
        ATTRIBUTE_IVEC4,
        ATTRIBUTE_UINT,
        ATTRIBUTE_UVEC2,
        ATTRIBUTE_UVEC3,
        ATTRIBUTE_UVEC4,
        ATTRIBUTE_MAT2,
        ATTRIBUTE_MAT3,
        ATTRIBUTE_MAT4,
        ATTRIBUTE_MAT2x3,
        ATTRIBUTE_MAT2x4,
        ATTRIBUTE_MAT3x2,
        ATTRIBUTE_MAT3x4,
        ATTRIBUTE_MAT4x2,
        ATTRIBUTE_MAT4x3,
    };
    
    AttributeType GetAttributeType(GLenum enumValue);
    
    enum VertexFormatType
    {
        VERTEX_FORMAT_INVALID,
        VERTEX_FORMAT_SBYTE1,
        VERTEX_FORMAT_SBYTE1_NORM,
        VERTEX_FORMAT_SBYTE2,
        VERTEX_FORMAT_SBYTE2_NORM,
        VERTEX_FORMAT_SBYTE3,
        VERTEX_FORMAT_SBYTE3_NORM,
        VERTEX_FORMAT_SBYTE4,
        VERTEX_FORMAT_SBYTE4_NORM,
        VERTEX_FORMAT_UBYTE1,
        VERTEX_FORMAT_UBYTE1_NORM,
        VERTEX_FORMAT_UBYTE2,
        VERTEX_FORMAT_UBYTE2_NORM,
        VERTEX_FORMAT_UBYTE3,
        VERTEX_FORMAT_UBYTE3_NORM,
        VERTEX_FORMAT_UBYTE4,
        VERTEX_FORMAT_UBYTE4_NORM,
        VERTEX_FORMAT_SSHORT1,
        VERTEX_FORMAT_SSHORT1_NORM,
        VERTEX_FORMAT_SSHORT2,
        VERTEX_FORMAT_SSHORT2_NORM,
        VERTEX_FORMAT_SSHORT3,
        VERTEX_FORMAT_SSHORT3_NORM,
        VERTEX_FORMAT_SSHORT4,
        VERTEX_FORMAT_SSHORT4_NORM,
        VERTEX_FORMAT_USHORT1,
        VERTEX_FORMAT_USHORT1_NORM,
        VERTEX_FORMAT_USHORT2,
        VERTEX_FORMAT_USHORT2_NORM,
        VERTEX_FORMAT_USHORT3,
        VERTEX_FORMAT_USHORT3_NORM,
        VERTEX_FORMAT_USHORT4,
        VERTEX_FORMAT_USHORT4_NORM,
        VERTEX_FORMAT_SINT1,
        VERTEX_FORMAT_SINT1_NORM,
        VERTEX_FORMAT_SINT2,
        VERTEX_FORMAT_SINT2_NORM,
        VERTEX_FORMAT_SINT3,
        VERTEX_FORMAT_SINT3_NORM,
        VERTEX_FORMAT_SINT4,
        VERTEX_FORMAT_SINT4_NORM,
        VERTEX_FORMAT_UINT1,
        VERTEX_FORMAT_UINT1_NORM,
        VERTEX_FORMAT_UINT2,
        VERTEX_FORMAT_UINT2_NORM,
        VERTEX_FORMAT_UINT3,
        VERTEX_FORMAT_UINT3_NORM,
        VERTEX_FORMAT_UINT4,
        VERTEX_FORMAT_UINT4_NORM,
        VERTEX_FORMAT_SBYTE1_INT,
        VERTEX_FORMAT_SBYTE2_INT,
        VERTEX_FORMAT_SBYTE3_INT,
        VERTEX_FORMAT_SBYTE4_INT,
        VERTEX_FORMAT_UBYTE1_INT,
        VERTEX_FORMAT_UBYTE2_INT,
        VERTEX_FORMAT_UBYTE3_INT,
        VERTEX_FORMAT_UBYTE4_INT,
        VERTEX_FORMAT_SSHORT1_INT,
        VERTEX_FORMAT_SSHORT2_INT,
        VERTEX_FORMAT_SSHORT3_INT,
        VERTEX_FORMAT_SSHORT4_INT,
        VERTEX_FORMAT_USHORT1_INT,
        VERTEX_FORMAT_USHORT2_INT,
        VERTEX_FORMAT_USHORT3_INT,
        VERTEX_FORMAT_USHORT4_INT,
        VERTEX_FORMAT_SINT1_INT,
        VERTEX_FORMAT_SINT2_INT,
        VERTEX_FORMAT_SINT3_INT,
        VERTEX_FORMAT_SINT4_INT,
        VERTEX_FORMAT_UINT1_INT,
        VERTEX_FORMAT_UINT2_INT,
        VERTEX_FORMAT_UINT3_INT,
        VERTEX_FORMAT_UINT4_INT,
        VERTEX_FORMAT_FIXED1,
        VERTEX_FORMAT_FIXED2,
        VERTEX_FORMAT_FIXED3,
        VERTEX_FORMAT_FIXED4,
        VERTEX_FORMAT_HALF1,
        VERTEX_FORMAT_HALF2,
        VERTEX_FORMAT_HALF3,
        VERTEX_FORMAT_HALF4,
        VERTEX_FORMAT_FLOAT1,
        VERTEX_FORMAT_FLOAT2,
        VERTEX_FORMAT_FLOAT3,
        VERTEX_FORMAT_FLOAT4,
        VERTEX_FORMAT_SINT210,
        VERTEX_FORMAT_UINT210,
        VERTEX_FORMAT_SINT210_NORM,
        VERTEX_FORMAT_UINT210_NORM,
        VERTEX_FORMAT_SINT210_INT,
        VERTEX_FORMAT_UINT210_INT,
    };
    
    typedef std::vector<VertexFormatType> InputLayout;
    
    struct VertexFormat : private angle::NonCopyable
    {
        VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn);
    
        GLenum type;
        GLboolean normalized;
        GLuint components;
        bool pureInteger;
    };
    
    angle::FormatID GetVertexFormatID(GLenum type,
                                      GLboolean normalized,
                                      GLuint components,
                                      bool pureInteger);
    angle::FormatID GetVertexFormatID(const VertexAttribute &attrib);
    VertexFormatType GetVertexFormatType(GLenum type,
                                         GLboolean normalized,
                                         GLuint components,
                                         bool pureInteger);
    VertexFormatType GetVertexFormatType(const VertexAttribute &attrib);
    VertexFormatType GetVertexFormatType(const VertexAttribute &attrib, GLenum currentValueType);
    const VertexFormat &GetVertexFormatFromType(VertexFormatType vertexFormatType);
    size_t GetVertexFormatTypeSize(VertexFormatType vertexFormatType);
    
    // Check if an internal format is ever valid in ES3.  Makes no checks about support for a specific
    // context.
    bool ValidES3InternalFormat(GLenum internalFormat);
    
    // Implemented in format_map_autogen.cpp
    bool ValidES3Format(GLenum format);
    bool ValidES3Type(GLenum type);
    bool ValidES3FormatCombination(GLenum format, GLenum type, GLenum internalFormat);
    
    // Implemented in es3_copy_conversion_table_autogen.cpp
    bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat);
    
    }  // namespace gl
    
    #endif  // LIBANGLE_FORMATUTILS_H_