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kc3-lang/angle/src/libANGLE/renderer/TextureImpl.cpp

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  • Author : Jamie Madill
    Date : 2018-03-31 14:19:18
    Hash : c4f27e4b
    Message : Texture: Pass ImageIndex to relevant methods. The Vulkan back-end will be using this helper struct, so make it available everywhere. This cleans up a lot of the code for D3D. Potentially in the future we could generate these in the entry points if we supported packing multiple arguments into one. Also changes a few parameter types to GLint for compatibility. Also updates the Vulkan Texture implementation check the stored vk::Format on setImage changes. Bug: angleproject:2318 Change-Id: I57cea4a42483ab51859229517d783b58f206b8e7 Reviewed-on: https://chromium-review.googlesource.com/985203 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org>

  • src/libANGLE/renderer/TextureImpl.cpp
  • //
    // Copyright 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // TextureImpl.cpp: Defines the abstract rx::TextureImpl classes.
    
    #include "libANGLE/renderer/TextureImpl.h"
    
    namespace rx
    {
    
    TextureImpl::TextureImpl(const gl::TextureState &state) : mState(state)
    {
    }
    
    TextureImpl::~TextureImpl()
    {
    }
    
    gl::Error TextureImpl::onDestroy(const gl::Context *context)
    {
        return gl::NoError();
    }
    
    gl::Error TextureImpl::copyTexture(const gl::Context *context,
                                       const gl::ImageIndex &index,
                                       GLenum internalFormat,
                                       GLenum type,
                                       size_t sourceLevel,
                                       bool unpackFlipY,
                                       bool unpackPremultiplyAlpha,
                                       bool unpackUnmultiplyAlpha,
                                       const gl::Texture *source)
    {
        UNREACHABLE();
        return gl::InternalError() << "CHROMIUM_copy_texture exposed but not implemented.";
    }
    
    gl::Error TextureImpl::copySubTexture(const gl::Context *context,
                                          const gl::ImageIndex &index,
                                          const gl::Offset &destOffset,
                                          size_t sourceLevel,
                                          const gl::Rectangle &sourceArea,
                                          bool unpackFlipY,
                                          bool unpackPremultiplyAlpha,
                                          bool unpackUnmultiplyAlpha,
                                          const gl::Texture *source)
    {
        UNREACHABLE();
        return gl::InternalError() << "CHROMIUM_copy_texture exposed but not implemented.";
    }
    
    gl::Error TextureImpl::copyCompressedTexture(const gl::Context *context, const gl::Texture *source)
    {
        UNREACHABLE();
        return gl::InternalError() << "CHROMIUM_copy_compressed_texture exposed but not implemented.";
    }
    
    }  // namespace rx