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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayGL.h: GL implementation of egl::Display
#include "libANGLE/renderer/gl/DisplayGL.h"
#include "libANGLE/AttributeMap.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/Surface.h"
#include "libANGLE/renderer/gl/ContextGL.h"
#include "libANGLE/renderer/gl/RendererGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
#include "libANGLE/renderer/gl/SurfaceGL.h"
#include <EGL/eglext.h>
namespace rx
{
DisplayGL::DisplayGL(const egl::DisplayState &state)
: DisplayImpl(state), mCurrentDrawSurface(nullptr)
{
}
DisplayGL::~DisplayGL()
{
}
egl::Error DisplayGL::initialize(egl::Display *display)
{
return egl::NoError();
}
void DisplayGL::terminate()
{
}
ImageImpl *DisplayGL::createImage(const egl::ImageState &state,
const gl::Context *context,
EGLenum target,
const egl::AttributeMap &attribs)
{
UNIMPLEMENTED();
return nullptr;
}
StreamProducerImpl *DisplayGL::createStreamProducerD3DTexture(
egl::Stream::ConsumerType consumerType,
const egl::AttributeMap &attribs)
{
UNIMPLEMENTED();
return nullptr;
}
egl::Error DisplayGL::makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context)
{
// Notify the previous surface (if it still exists) that it is no longer current
if (mCurrentDrawSurface &&
mState.surfaceSet.find(mCurrentDrawSurface) != mState.surfaceSet.end())
{
ANGLE_TRY(GetImplAs<SurfaceGL>(mCurrentDrawSurface)->unMakeCurrent());
}
mCurrentDrawSurface = nullptr;
if (!context)
{
return egl::NoError();
}
// Pause transform feedback before making a new surface current, to workaround anglebug.com/1426
ContextGL *glContext = GetImplAs<ContextGL>(context);
glContext->getStateManager()->pauseTransformFeedback();
if (drawSurface != nullptr)
{
SurfaceGL *glDrawSurface = GetImplAs<SurfaceGL>(drawSurface);
ANGLE_TRY(glDrawSurface->makeCurrent());
mCurrentDrawSurface = drawSurface;
return egl::NoError();
}
else
{
return makeCurrentSurfaceless(context);
}
}
void DisplayGL::generateExtensions(egl::DisplayExtensions *outExtensions) const
{
// Advertise robust resource initialization on all OpenGL backends for testing even though it is
// not fully implemented.
outExtensions->robustResourceInitialization = true;
}
egl::Error DisplayGL::makeCurrentSurfaceless(gl::Context *context)
{
UNIMPLEMENTED();
return egl::NoError();
}
}