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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FenceNVGL.cpp: Implements the class methods for FenceNVGL.
#include "libANGLE/renderer/gl/FenceNVGL.h"
#include "common/debug.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
namespace rx
{
FenceNVGL::FenceNVGL(const FunctionsGL *functions)
: FenceNVImpl(),
mFunctions(functions)
{
mFunctions->genFencesNV(1, &mFence);
}
FenceNVGL::~FenceNVGL()
{
mFunctions->deleteFencesNV(1, &mFence);
mFence = 0;
}
gl::Error FenceNVGL::set(const gl::Context *context, GLenum condition)
{
ASSERT(condition == GL_ALL_COMPLETED_NV);
mFunctions->setFenceNV(mFence, condition);
return gl::NoError();
}
gl::Error FenceNVGL::test(const gl::Context *context, GLboolean *outFinished)
{
ASSERT(outFinished);
*outFinished = mFunctions->testFenceNV(mFence);
return gl::NoError();
}
gl::Error FenceNVGL::finish(const gl::Context *context)
{
mFunctions->finishFenceNV(mFence);
return gl::NoError();
}
}