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kc3-lang/angle/src/libANGLE/renderer/gl/PathGL.cpp

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  • Author : Jamie Madill
    Date : 2017-10-21 16:10:02
    Hash : 29ddcc99
    Message : Add an auto-generated dispatch table for GL bindings. This will more easily allow us to extend our implementation to make a NULL or "stub" set of bindings. It also exposes a lot more function permutations via extension variations. It might improve the loading speed for bindings obtained via extensions. Instead of generating a list every time an extension is checked, we use a single std::set for a fast query. However because more extensions are checked for more entry points, it might not make a huge difference. This also fixes an issue where the "real" ANGLE GL headers were being propagated to the entry point dispatch table definitions, instead of being in a totally isolated file. This patch adds the missing typedefs to our proxy headers. It also fixes the naming of a few entry points which was inconsistent with the spec. It also makes an XML adjustment to GL_NV_path_rendering to accomodate a hole in the spec where glLoadMatrixfEXT was not ever defined in OpenGL ES. A spec oddity with the TexStorage extension is not resolved - in this case, some methods are only exposed if other extensions are present, but this information is missing from gl.xml. BUG=angleproject:2188 Change-Id: I0fd61dd32de6fadd55fa6bd79295833392d51104 Reviewed-on: https://chromium-review.googlesource.com/726949 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • src/libANGLE/renderer/gl/PathGL.cpp
  • //
    // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // PathGL.cpp: Implementation for PathGL class.
    
    #include "libANGLE/renderer/gl/PathGL.h"
    #include "libANGLE/renderer/gl/FunctionsGL.h"
    
    namespace rx
    {
    
    PathGL::PathGL(const FunctionsGL *functions, GLuint path) : mFunctions(functions), mPathID(path)
    {
    }
    
    PathGL::~PathGL()
    {
    }
    
    gl::Error PathGL::setCommands(GLsizei numCommands,
                                  const GLubyte *commands,
                                  GLsizei numCoords,
                                  GLenum coordType,
                                  const void *coords)
    {
        mFunctions->pathCommandsNV(mPathID, numCommands, commands, numCoords, coordType, coords);
        return gl::NoError();
    }
    
    void PathGL::setPathParameter(GLenum pname, GLfloat value)
    {
        mFunctions->pathParameterfNV(mPathID, pname, value);
    }
    
    }  // rx