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kc3-lang/angle/src/libANGLE/renderer/gl/ProgramGL.h

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  • Author : Jiajia Qin
    Date : 2017-11-20 12:14:32
    Hash : 94f1e89f
    Message : ES31: Add atomic counter buffer data size BUG=angleproject:1729 TEST=dEQP-GLES31.functional.ssbo.layout.* dEQP-GLES31.functional.compute.basic.atomic_counter* Change-Id: Ic78c0f089fd539c0b1064e8405d63505456dbc01 Reviewed-on: https://chromium-review.googlesource.com/777958 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/renderer/gl/ProgramGL.h
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ProgramGL.h: Defines the class interface for ProgramGL.
    
    #ifndef LIBANGLE_RENDERER_GL_PROGRAMGL_H_
    #define LIBANGLE_RENDERER_GL_PROGRAMGL_H_
    
    #include <string>
    #include <vector>
    
    #include "libANGLE/renderer/gl/WorkaroundsGL.h"
    #include "libANGLE/renderer/ProgramImpl.h"
    
    namespace rx
    {
    
    class FunctionsGL;
    class StateManagerGL;
    
    class ProgramGL : public ProgramImpl
    {
      public:
        ProgramGL(const gl::ProgramState &data,
                  const FunctionsGL *functions,
                  const WorkaroundsGL &workarounds,
                  StateManagerGL *stateManager,
                  bool enablePathRendering);
        ~ProgramGL() override;
    
        gl::LinkResult load(const gl::Context *contextImpl,
                            gl::InfoLog &infoLog,
                            gl::BinaryInputStream *stream) override;
        void save(const gl::Context *context, gl::BinaryOutputStream *stream) override;
        void setBinaryRetrievableHint(bool retrievable) override;
        void setSeparable(bool separable) override;
    
        gl::LinkResult link(const gl::Context *contextImpl,
                            const gl::ProgramLinkedResources &resources,
                            gl::InfoLog &infoLog) override;
        GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override;
    
        void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
        void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override;
        void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override;
        void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
        void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
        void setUniform2iv(GLint location, GLsizei count, const GLint *v) override;
        void setUniform3iv(GLint location, GLsizei count, const GLint *v) override;
        void setUniform4iv(GLint location, GLsizei count, const GLint *v) override;
        void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override;
        void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override;
        void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override;
        void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override;
        void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
        void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
        void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
        void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
        void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
        void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
        void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
        void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
        void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
    
        void getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const override;
        void getUniformiv(const gl::Context *context, GLint location, GLint *params) const override;
        void getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const override;
    
        void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override;
    
        void setPathFragmentInputGen(const std::string &inputName,
                                     GLenum genMode,
                                     GLint components,
                                     const GLfloat *coeffs) override;
    
        void markUnusedUniformLocations(std::vector<gl::VariableLocation> *uniformLocations,
                                        std::vector<gl::SamplerBinding> *samplerBindings) override;
    
        GLuint getProgramID() const;
    
        void enableSideBySideRenderingPath() const;
        void enableLayeredRenderingPath(int baseViewIndex) const;
    
      private:
        void preLink();
        bool checkLinkStatus(gl::InfoLog &infoLog);
        void postLink();
        void reapplyUBOBindingsIfNeeded(const gl::Context *context);
    
        bool getUniformBlockSize(const std::string &blockName,
                                 const std::string &blockMappedName,
                                 size_t *sizeOut) const;
        bool getUniformBlockMemberInfo(const std::string &memberUniformName,
                                       const std::string &memberUniformMappedName,
                                       sh::BlockMemberInfo *memberInfoOut) const;
        bool getShaderStorageBlockMemberInfo(const std::string &memberName,
                                             const std::string &memberMappedName,
                                             sh::BlockMemberInfo *memberInfoOut) const;
        bool getShaderStorageBlockSize(const std::string &blockName,
                                       const std::string &blockMappedName,
                                       size_t *sizeOut) const;
        void getAtomicCounterBufferSizeMap(std::map<int, unsigned int> *sizeMapOut) const;
    
        void linkResources(const gl::ProgramLinkedResources &resources);
    
        // Helper function, makes it simpler to type.
        GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; }
    
        const FunctionsGL *mFunctions;
        const WorkaroundsGL &mWorkarounds;
        StateManagerGL *mStateManager;
    
        std::vector<GLint> mUniformRealLocationMap;
        std::vector<GLuint> mUniformBlockRealLocationMap;
    
        struct PathRenderingFragmentInput
        {
            std::string mappedName;
            GLint location;
        };
        std::vector<PathRenderingFragmentInput> mPathRenderingFragmentInputs;
    
        bool mEnablePathRendering;
        GLint mMultiviewBaseViewLayerIndexUniformLocation;
    
        GLuint mProgramID;
    };
    
    }
    
    #endif // LIBANGLE_RENDERER_GL_PROGRAMGL_H_