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kc3-lang/angle/src/libANGLE/renderer/gl/SyncGL.cpp

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  • Author : Jamie Madill
    Date : 2018-07-25 10:41:22
    Hash : a0691b77
    Message : Pass Context to Fence Impl methods. This is needed for the error refactoring and also for the Vulkan implementation. Bug: angleproject:2738 Change-Id: I4e1bed7f67ef17feb5554b5838a2ed5feb22bba0 Reviewed-on: https://chromium-review.googlesource.com/1150091 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/gl/SyncGL.cpp
  • //
    // Copyright 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // SyncGL.cpp: Implements the class methods for SyncGL.
    
    #include "libANGLE/renderer/gl/SyncGL.h"
    
    #include "common/debug.h"
    #include "libANGLE/renderer/gl/FunctionsGL.h"
    
    namespace rx
    {
    
    SyncGL::SyncGL(const FunctionsGL *functions) : SyncImpl(), mFunctions(functions), mSyncObject(0)
    {
        ASSERT(mFunctions);
    }
    
    SyncGL::~SyncGL()
    {
        if (mSyncObject != 0)
        {
            mFunctions->deleteSync(mSyncObject);
        }
    }
    
    gl::Error SyncGL::set(const gl::Context *context, GLenum condition, GLbitfield flags)
    {
        ASSERT(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
        mSyncObject = mFunctions->fenceSync(condition, flags);
        if (mSyncObject == 0)
        {
            // if glFenceSync fails, it returns 0.
            return gl::OutOfMemory() << "glFenceSync failed to create a GLsync object.";
        }
    
        return gl::NoError();
    }
    
    gl::Error SyncGL::clientWait(const gl::Context *context,
                                 GLbitfield flags,
                                 GLuint64 timeout,
                                 GLenum *outResult)
    {
        ASSERT(mSyncObject != 0);
        *outResult = mFunctions->clientWaitSync(mSyncObject, flags, timeout);
        return gl::NoError();
    }
    
    gl::Error SyncGL::serverWait(const gl::Context *context, GLbitfield flags, GLuint64 timeout)
    {
        ASSERT(mSyncObject != 0);
        mFunctions->waitSync(mSyncObject, flags, timeout);
        return gl::NoError();
    }
    
    gl::Error SyncGL::getStatus(const gl::Context *context, GLint *outResult)
    {
        ASSERT(mSyncObject != 0);
        mFunctions->getSynciv(mSyncObject, GL_SYNC_STATUS, 1, nullptr, outResult);
        return gl::NoError();
    }
    }