Hash :
876429b7
Author :
Date :
2017-04-20T15:46:24
Update gl2.h and update entry points. Some method signatures were updated. Types like GLclampf and GLvoid were replaced with other equivalents. BUG=angleproject:1309 Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680 Reviewed-on: https://chromium-review.googlesource.com/475011 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexDataManager.h: Defines the IndexDataManager, a class that
// runs the Buffer translation process for index buffers.
#ifndef LIBANGLE_INDEXDATAMANAGER_H_
#define LIBANGLE_INDEXDATAMANAGER_H_
#include <GLES2/gl2.h>
#include "common/angleutils.h"
#include "common/mathutil.h"
#include "libANGLE/Error.h"
#include "libANGLE/renderer/d3d/RendererD3D.h"
namespace
{
enum { INITIAL_INDEX_BUFFER_SIZE = 4096 * sizeof(GLuint) };
}
namespace gl
{
class Buffer;
}
namespace rx
{
class IndexBufferInterface;
class StaticIndexBufferInterface;
class StreamingIndexBufferInterface;
class IndexBuffer;
class BufferD3D;
class RendererD3D;
struct SourceIndexData
{
BufferD3D *srcBuffer;
const void *srcIndices;
unsigned int srcCount;
GLenum srcIndexType;
bool srcIndicesChanged;
};
struct TranslatedIndexData
{
gl::IndexRange indexRange;
unsigned int startIndex;
unsigned int startOffset; // In bytes
IndexBuffer *indexBuffer;
BufferD3D *storage;
GLenum indexType;
unsigned int serial;
SourceIndexData srcIndexData;
};
class IndexDataManager : angle::NonCopyable
{
public:
explicit IndexDataManager(BufferFactoryD3D *factory, RendererClass rendererClass);
virtual ~IndexDataManager();
bool usePrimitiveRestartWorkaround(bool primitiveRestartFixedIndexEnabled, GLenum type);
bool isStreamingIndexData(bool primitiveRestartWorkaround,
GLenum srcType,
gl::Buffer *glBuffer);
gl::Error prepareIndexData(GLenum srcType,
GLsizei count,
gl::Buffer *glBuffer,
const void *indices,
TranslatedIndexData *translated,
bool primitiveRestartFixedIndexEnabled);
private:
gl::Error streamIndexData(const void *data,
unsigned int count,
GLenum srcType,
GLenum dstType,
bool usePrimitiveRestartFixedIndex,
TranslatedIndexData *translated);
gl::Error getStreamingIndexBuffer(GLenum destinationIndexType,
IndexBufferInterface **outBuffer);
BufferFactoryD3D *const mFactory;
RendererClass mRendererClass;
StreamingIndexBufferInterface *mStreamingBufferShort;
StreamingIndexBufferInterface *mStreamingBufferInt;
};
}
#endif // LIBANGLE_INDEXDATAMANAGER_H_