Hash :
4fd95d54
Author :
Date :
2017-04-05T11:22:18
Stop using FramebufferAttachment::Target. Target includes the binding (DEPTH/STENCIL/COLOR), which is not useful for many operations. Simplify this to just passing the mip/layer. This allows us to stop using this internal struct in other classes. BUG=angleproject:1635 Change-Id: Ic5a11781bf45fe7835437fa1e363c190b876d453 Reviewed-on: https://chromium-review.googlesource.com/469152 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceD3D.h: D3D implementation of an EGL surface
#ifndef LIBANGLE_RENDERER_D3D_SURFACED3D_H_
#define LIBANGLE_RENDERER_D3D_SURFACED3D_H_
#include "libANGLE/renderer/SurfaceImpl.h"
#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
namespace egl
{
class Surface;
}
namespace rx
{
class SwapChainD3D;
class RendererD3D;
class SurfaceD3D : public SurfaceImpl
{
public:
~SurfaceD3D() override;
void releaseSwapChain();
egl::Error initialize(const DisplayImpl *displayImpl) override;
FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
egl::Error swap(const DisplayImpl *displayImpl) override;
egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
egl::Error releaseTexImage(EGLint buffer) override;
egl::Error getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) override;
void setSwapInterval(EGLint interval) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
// D3D implementations
SwapChainD3D *getSwapChain() const;
egl::Error resetSwapChain();
// Returns true if swapchain changed due to resize or interval update
bool checkForOutOfDateSwapChain();
gl::Error getAttachmentRenderTarget(GLenum binding,
const gl::ImageIndex &imageIndex,
FramebufferAttachmentRenderTarget **rtOut) override;
protected:
SurfaceD3D(const egl::SurfaceState &state,
RendererD3D *renderer,
egl::Display *display,
EGLNativeWindowType window,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs);
egl::Error swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
egl::Error resetSwapChain(int backbufferWidth, int backbufferHeight);
egl::Error resizeSwapChain(int backbufferWidth, int backbufferHeight);
RendererD3D *mRenderer;
egl::Display *mDisplay;
bool mFixedSize;
GLint mOrientation;
GLenum mRenderTargetFormat;
GLenum mDepthStencilFormat;
SwapChainD3D *mSwapChain;
bool mSwapIntervalDirty;
NativeWindowD3D *mNativeWindow; // Handler for the Window that the surface is created for.
EGLint mWidth;
EGLint mHeight;
EGLint mSwapInterval;
HANDLE mShareHandle;
IUnknown *mD3DTexture;
};
class WindowSurfaceD3D : public SurfaceD3D
{
public:
WindowSurfaceD3D(const egl::SurfaceState &state,
RendererD3D *renderer,
egl::Display *display,
EGLNativeWindowType window,
const egl::AttributeMap &attribs);
~WindowSurfaceD3D() override;
};
class PbufferSurfaceD3D : public SurfaceD3D
{
public:
PbufferSurfaceD3D(const egl::SurfaceState &state,
RendererD3D *renderer,
egl::Display *display,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs);
~PbufferSurfaceD3D() override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_SURFACED3D_H_