Hash :
95401dbb
Author :
Date :
2016-12-15T11:27:48
Surface: Pass DisplayImpl to initialize and swap. In new back-ends (Vulkan) this will allow us to avoid storing a ref to the Renderer in the Surface class. BUG=angleproject:1319 Change-Id: I3b3f50893070d2993e4e91dd82ee539a083b3727 Reviewed-on: https://chromium-review.googlesource.com/419837 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// PBufferSurfaceCGL.h: an implementation of egl::Surface for PBuffers for the CLG backend,
// currently implemented using renderbuffers
#ifndef LIBANGLE_RENDERER_GL_CGL_PBUFFERSURFACECGL_H_
#define LIBANGLE_RENDERER_GL_CGL_PBUFFERSURFACECGL_H_
#include "libANGLE/renderer/gl/SurfaceGL.h"
namespace rx
{
class FunctionsGL;
class StateManagerGL;
struct WorkaroundsGL;
class PbufferSurfaceCGL : public SurfaceGL
{
public:
PbufferSurfaceCGL(const egl::SurfaceState &state,
RendererGL *renderer,
EGLint width,
EGLint height,
const FunctionsGL *functions);
~PbufferSurfaceCGL() override;
egl::Error initialize(const DisplayImpl *displayImpl) override;
egl::Error makeCurrent() override;
egl::Error swap(const DisplayImpl *displayImpl) override;
egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
egl::Error releaseTexImage(EGLint buffer) override;
void setSwapInterval(EGLint interval) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
private:
unsigned mWidth;
unsigned mHeight;
const FunctionsGL *mFunctions;
StateManagerGL *mStateManager;
RendererGL *mRenderer;
GLuint mFramebuffer;
GLuint mColorRenderbuffer;
GLuint mDSRenderbuffer;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_CGL_PBUFFERSURFACECGL_H_