• Show log

    Commit

  • Hash : cc2a10e9
    Author : jchen10
    Date : 2017-05-03T14:05:12

    Unify opaque type validation in GLSL parsing
    
    Refactor separate sampler and image validations into unified opaque
    type handling. This paves way for adding atomic counter, another
    new opaque type.
    
    BUG=angleproject:1729
    
    Change-Id: I201d28e31c84534db43e656d518650e378bab76c
    Reviewed-on: https://chromium-review.googlesource.com/493618
    Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Commit-Queue: Corentin Wallez <cwallez@chromium.org>
    

  • Properties

  • Git HTTP https://git.kmx.io/kc3-lang/angle.git
    Git SSH git@git.kmx.io:kc3-lang/angle.git
    Public access ? public
    Description

    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

    Homepage

    Github

    Users
    thodg_m kc3_lang_org thodg_w www_kmx_io thodg_l thodg
    Tags