Hash :
5e96d74f
Author :
Date :
2017-04-05T16:26:14
Allow the OpenGL ES backend to be used with dEQP on Windows. Change-Id: I79e013ca2be57916affb167f5b348cc414d581ba Reviewed-on: https://chromium-review.googlesource.com/469189 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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/*-------------------------------------------------------------------------
* drawElements Quality Program Tester Core
* ----------------------------------------
*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include "tcuANGLEPlatform.h"
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "egluGLContextFactory.hpp"
#include "system_utils.h"
#include "tcuANGLENativeDisplayFactory.h"
#include "tcuNullContextFactory.hpp"
namespace tcu
{
ANGLEPlatform::ANGLEPlatform()
{
angle::SetLowPriorityProcess();
#if (DE_OS == DE_OS_WIN32)
{
std::vector<eglw::EGLAttrib> d3d11Attribs;
d3d11Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
d3d11Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
d3d11Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
d3d11Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
d3d11Attribs.push_back(EGL_NONE);
auto *d3d11Factory = new ANGLENativeDisplayFactory(
"angle-d3d11", "ANGLE D3D11 Display", d3d11Attribs, &mEvents);
m_nativeDisplayFactoryRegistry.registerFactory(d3d11Factory);
}
{
std::vector<eglw::EGLAttrib> d3d9Attribs;
d3d9Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
d3d9Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE);
d3d9Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
d3d9Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
d3d9Attribs.push_back(EGL_NONE);
auto *d3d9Factory = new ANGLENativeDisplayFactory(
"angle-d3d9", "ANGLE D3D9 Display", d3d9Attribs, &mEvents);
m_nativeDisplayFactoryRegistry.registerFactory(d3d9Factory);
}
{
std::vector<eglw::EGLAttrib> d3d1193Attribs;
d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE);
d3d1193Attribs.push_back(9);
d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE);
d3d1193Attribs.push_back(3);
d3d1193Attribs.push_back(EGL_NONE);
auto *d3d1193Factory = new ANGLENativeDisplayFactory(
"angle-d3d11-fl93", "ANGLE D3D11 FL9_3 Display", d3d1193Attribs, &mEvents);
m_nativeDisplayFactoryRegistry.registerFactory(d3d1193Factory);
}
#endif // (DE_OS == DE_OS_WIN32)
#if defined(ANGLE_USE_OZONE) || (DE_OS == DE_OS_ANDROID) || (DE_OS == DE_OS_WIN32)
{
std::vector<eglw::EGLAttrib> glesAttribs;
glesAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
glesAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE);
glesAttribs.push_back(EGL_NONE);
auto *glesFactory = new ANGLENativeDisplayFactory(
"angle-gles", "ANGLE OpenGL ES Display", glesAttribs, &mEvents);
m_nativeDisplayFactoryRegistry.registerFactory(glesFactory);
}
#endif
{
std::vector<eglw::EGLAttrib> glAttribs;
glAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
glAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
glAttribs.push_back(EGL_NONE);
auto *glFactory = new ANGLENativeDisplayFactory(
"angle-gl", "ANGLE OpenGL Display", glAttribs, &mEvents);
m_nativeDisplayFactoryRegistry.registerFactory(glFactory);
}
{
std::vector<eglw::EGLAttrib> nullAttribs;
nullAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
nullAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE);
nullAttribs.push_back(EGL_NONE);
auto *nullFactory = new ANGLENativeDisplayFactory(
"angle-null", "ANGLE NULL Display", nullAttribs, &mEvents);
m_nativeDisplayFactoryRegistry.registerFactory(nullFactory);
}
m_contextFactoryRegistry.registerFactory(new eglu::GLContextFactory(m_nativeDisplayFactoryRegistry));
// Add Null context type for use in generating case lists
m_contextFactoryRegistry.registerFactory(new null::NullGLContextFactory());
}
ANGLEPlatform::~ANGLEPlatform()
{
}
bool ANGLEPlatform::processEvents()
{
return !mEvents.quitSignaled();
}
} // tcu
// Create platform
tcu::Platform *createPlatform()
{
return new tcu::ANGLEPlatform();
}