Hash :
876429b7
Author :
Date :
2017-04-20T15:46:24
Update gl2.h and update entry points. Some method signatures were updated. Types like GLclampf and GLvoid were replaced with other equivalents. BUG=angleproject:1309 Change-Id: I05e8e2072c5a063d87ad96a855b907424661e680 Reviewed-on: https://chromium-review.googlesource.com/475011 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "test_utils/ANGLETest.h"
using namespace angle;
class PBOExtensionTest : public ANGLETest
{
protected:
PBOExtensionTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
virtual void SetUp()
{
ANGLETest::SetUp();
if (extensionEnabled("NV_pixel_buffer_object"))
{
glGenBuffers(1, &mPBO);
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glBufferData(GL_PIXEL_PACK_BUFFER, 4 * getWindowWidth() * getWindowHeight(), nullptr,
GL_STATIC_DRAW);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
const char *vertexShaderSrc = SHADER_SOURCE
(
attribute vec4 aTest;
attribute vec2 aPosition;
varying vec4 vTest;
void main()
{
vTest = aTest;
gl_Position = vec4(aPosition, 0.0, 1.0);
gl_PointSize = 1.0;
}
);
const char *fragmentShaderSrc = SHADER_SOURCE
(
precision mediump float;
varying vec4 vTest;
void main()
{
gl_FragColor = vTest;
}
);
mProgram = CompileProgram(vertexShaderSrc, fragmentShaderSrc);
glGenBuffers(1, &mPositionVBO);
glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO);
glBufferData(GL_ARRAY_BUFFER, 128, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
ASSERT_GL_NO_ERROR();
}
virtual void TearDown()
{
ANGLETest::TearDown();
glDeleteBuffers(1, &mPBO);
glDeleteProgram(mProgram);
}
GLuint mPBO;
GLuint mProgram;
GLuint mPositionVBO;
};
TEST_P(PBOExtensionTest, PBOWithOtherTarget)
{
if (extensionEnabled("NV_pixel_buffer_object"))
{
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, mPBO);
void *mappedPtr = glMapBufferRangeEXT(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT);
unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(255, dataPtr[0]);
EXPECT_EQ(0, dataPtr[1]);
EXPECT_EQ(0, dataPtr[2]);
EXPECT_EQ(255, dataPtr[3]);
glUnmapBufferOES(GL_ARRAY_BUFFER);
}
EXPECT_GL_NO_ERROR();
}
TEST_P(PBOExtensionTest, PBOWithExistingData)
{
if (extensionEnabled("NV_pixel_buffer_object"))
{
// Clear backbuffer to red
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
// Read 16x16 region from red backbuffer to PBO
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
// Clear backbuffer to green
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
// Read 16x16 region from green backbuffer to PBO at offset 16
glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<void *>(16));
void *mappedPtr = glMapBufferRangeEXT(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT);
unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr);
EXPECT_GL_NO_ERROR();
// Test pixel 0 is red (existing data)
EXPECT_EQ(255, dataPtr[0]);
EXPECT_EQ(0, dataPtr[1]);
EXPECT_EQ(0, dataPtr[2]);
EXPECT_EQ(255, dataPtr[3]);
// Test pixel 16 is green (new data)
EXPECT_EQ(0, dataPtr[16 * 4 + 0]);
EXPECT_EQ(255, dataPtr[16 * 4 + 1]);
EXPECT_EQ(0, dataPtr[16 * 4 + 2]);
EXPECT_EQ(255, dataPtr[16 * 4 + 3]);
glUnmapBufferOES(GL_PIXEL_PACK_BUFFER);
}
EXPECT_GL_NO_ERROR();
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
ANGLE_INSTANTIATE_TEST(PBOExtensionTest, ES2_D3D11(), ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());