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kc3-lang/angle/src/libANGLE/Buffer.cpp

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  • Author : Jamie Madill
    Date : 2017-06-20 12:57:39
    Hash : 4928b7ca
    Message : Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Buffer.cpp
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
    // index data. Implements GL buffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 2.9 page 21.
    
    #include "libANGLE/Buffer.h"
    
    #include "libANGLE/Context.h"
    #include "libANGLE/renderer/BufferImpl.h"
    #include "libANGLE/renderer/GLImplFactory.h"
    
    namespace gl
    {
    
    BufferState::BufferState()
        : mLabel(),
          mUsage(GL_STATIC_DRAW),
          mSize(0),
          mAccessFlags(0),
          mAccess(GL_WRITE_ONLY_OES),
          mMapped(GL_FALSE),
          mMapPointer(nullptr),
          mMapOffset(0),
          mMapLength(0)
    {
    }
    
    BufferState::~BufferState()
    {
    }
    
    Buffer::Buffer(rx::GLImplFactory *factory, GLuint id)
        : RefCountObject(id), mImpl(factory->createBuffer(mState))
    {
    }
    
    Buffer::~Buffer()
    {
        SafeDelete(mImpl);
    }
    
    void Buffer::onDestroy(const Context *context)
    {
        // In tests, mImpl might be null.
        if (mImpl)
            mImpl->destroy(context);
    }
    
    void Buffer::setLabel(const std::string &label)
    {
        mState.mLabel = label;
    }
    
    const std::string &Buffer::getLabel() const
    {
        return mState.mLabel;
    }
    
    Error Buffer::bufferData(const Context *context,
                             GLenum target,
                             const void *data,
                             GLsizeiptr size,
                             GLenum usage)
    {
        const void *dataForImpl = data;
    
        // If we are using robust resource init, make sure the buffer starts cleared.
        // Note: the Context is checked for nullptr because of some testing code.
        // TODO(jmadill): Investigate lazier clearing.
        if (context && context->getGLState().isRobustResourceInitEnabled() && !data && size > 0)
        {
            angle::MemoryBuffer *scratchBuffer = nullptr;
            ANGLE_TRY(context->getScratchBuffer(static_cast<size_t>(size), &scratchBuffer));
            std::fill(scratchBuffer->data(), scratchBuffer->data() + size, static_cast<uint8_t>(0));
            dataForImpl = scratchBuffer->data();
        }
    
        ANGLE_TRY(mImpl->setData(context, target, dataForImpl, size, usage));
    
        mIndexRangeCache.clear();
        mState.mUsage = usage;
        mState.mSize  = size;
    
        return NoError();
    }
    
    Error Buffer::bufferSubData(const Context *context,
                                GLenum target,
                                const void *data,
                                GLsizeiptr size,
                                GLintptr offset)
    {
        ANGLE_TRY(mImpl->setSubData(context, target, data, size, offset));
    
        mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(size));
    
        return NoError();
    }
    
    Error Buffer::copyBufferSubData(const Context *context,
                                    Buffer *source,
                                    GLintptr sourceOffset,
                                    GLintptr destOffset,
                                    GLsizeiptr size)
    {
        ANGLE_TRY(
            mImpl->copySubData(context, source->getImplementation(), sourceOffset, destOffset, size));
    
        mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset), static_cast<unsigned int>(size));
    
        return NoError();
    }
    
    Error Buffer::map(const Context *context, GLenum access)
    {
        ASSERT(!mState.mMapped);
    
        mState.mMapPointer = nullptr;
        ANGLE_TRY(mImpl->map(context, access, &mState.mMapPointer));
    
        ASSERT(access == GL_WRITE_ONLY_OES);
    
        mState.mMapped      = GL_TRUE;
        mState.mMapOffset   = 0;
        mState.mMapLength   = mState.mSize;
        mState.mAccess      = access;
        mState.mAccessFlags = GL_MAP_WRITE_BIT;
        mIndexRangeCache.clear();
    
        return NoError();
    }
    
    Error Buffer::mapRange(const Context *context,
                           GLintptr offset,
                           GLsizeiptr length,
                           GLbitfield access)
    {
        ASSERT(!mState.mMapped);
        ASSERT(offset + length <= mState.mSize);
    
        mState.mMapPointer = nullptr;
        ANGLE_TRY(mImpl->mapRange(context, offset, length, access, &mState.mMapPointer));
    
        mState.mMapped      = GL_TRUE;
        mState.mMapOffset   = static_cast<GLint64>(offset);
        mState.mMapLength   = static_cast<GLint64>(length);
        mState.mAccess      = GL_WRITE_ONLY_OES;
        mState.mAccessFlags = access;
    
        // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid
        // value for GL_BUFFER_ACCESS_OES because it was written against ES2.  Since there is
        // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES,
        // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called.
    
        if ((access & GL_MAP_WRITE_BIT) > 0)
        {
            mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(length));
        }
    
        return NoError();
    }
    
    Error Buffer::unmap(const Context *context, GLboolean *result)
    {
        ASSERT(mState.mMapped);
    
        *result = GL_FALSE;
        ANGLE_TRY(mImpl->unmap(context, result));
    
        mState.mMapped      = GL_FALSE;
        mState.mMapPointer  = nullptr;
        mState.mMapOffset   = 0;
        mState.mMapLength   = 0;
        mState.mAccess      = GL_WRITE_ONLY_OES;
        mState.mAccessFlags = 0;
    
        return NoError();
    }
    
    void Buffer::onTransformFeedback()
    {
        mIndexRangeCache.clear();
    }
    
    void Buffer::onPixelUnpack()
    {
        mIndexRangeCache.clear();
    }
    
    Error Buffer::getIndexRange(GLenum type,
                                size_t offset,
                                size_t count,
                                bool primitiveRestartEnabled,
                                IndexRange *outRange) const
    {
        if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange))
        {
            return NoError();
        }
    
        ANGLE_TRY(mImpl->getIndexRange(type, offset, count, primitiveRestartEnabled, outRange));
    
        mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange);
    
        return NoError();
    }
    
    }  // namespace gl