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kc3-lang/angle/src/libANGLE/Stream.cpp

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  • Author : Jamie Madill
    Date : 2017-06-20 12:57:39
    Hash : 4928b7ca
    Message : Proliferate gl::Context everywhere. This gives the D3D back-end access to the GL state almost anywhere. This uses the onDestroy hook for Textures to push errors up from destructors, although they still don't quite make it to the Context. There are places, such as in EGL object (Context/Surface) destruction, where we end up calling through to GL implementation internals without having access to a gl::Context. We handle this via a proxy Context to a Display, basically a null context, that has access to impl-side state like the Renderer pointer if necessary. It does not have access to the normal GL state. Also Pass gl::Context to RefCountObject::release(). Since we're using destroy() methods now, we should not ever call the destructor directly. BUG=angleproject:1156 Change-Id: Ie4c32ad6bf6caaff0289901f30b5c6bafa2ce259 Reviewed-on: https://chromium-review.googlesource.com/529707 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Stream.cpp
  • //
    // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Stream.cpp: Implements the egl::Stream class, representing the stream
    // where frames are streamed in. Implements EGLStreanKHR.
    
    #include "libANGLE/Stream.h"
    
    #include <platform/Platform.h>
    #include <EGL/eglext.h>
    
    #include "common/debug.h"
    #include "common/mathutil.h"
    #include "common/platform.h"
    #include "common/utilities.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Display.h"
    #include "libANGLE/renderer/DisplayImpl.h"
    #include "libANGLE/renderer/StreamProducerImpl.h"
    
    namespace egl
    {
    
    Stream::Stream(Display *display, const AttributeMap &attribs)
        : mDisplay(display),
          mProducerImplementation(nullptr),
          mState(EGL_STREAM_STATE_CREATED_KHR),
          mProducerFrame(0),
          mConsumerFrame(0),
          mConsumerLatency(attribs.getAsInt(EGL_CONSUMER_LATENCY_USEC_KHR, 0)),
          mConsumerAcquireTimeout(attribs.getAsInt(EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR, 0)),
          mPlaneCount(0),
          mConsumerType(ConsumerType::NoConsumer),
          mProducerType(ProducerType::NoProducer)
    {
        for (auto &plane : mPlanes)
        {
            plane.textureUnit = -1;
            plane.texture     = nullptr;
        }
    }
    
    Stream::~Stream()
    {
        SafeDelete(mProducerImplementation);
        for (auto &plane : mPlanes)
        {
            if (plane.texture != nullptr)
            {
                plane.texture->releaseStream();
            }
        }
    }
    
    void Stream::setConsumerLatency(EGLint latency)
    {
        mConsumerLatency = latency;
    }
    
    EGLint Stream::getConsumerLatency() const
    {
        return mConsumerLatency;
    }
    
    EGLuint64KHR Stream::getProducerFrame() const
    {
        return mProducerFrame;
    }
    
    EGLuint64KHR Stream::getConsumerFrame() const
    {
        return mConsumerFrame;
    }
    
    EGLenum Stream::getState() const
    {
        return mState;
    }
    
    void Stream::setConsumerAcquireTimeout(EGLint timeout)
    {
        mConsumerAcquireTimeout = timeout;
    }
    
    EGLint Stream::getConsumerAcquireTimeout() const
    {
        return mConsumerAcquireTimeout;
    }
    
    Stream::ProducerType Stream::getProducerType() const
    {
        return mProducerType;
    }
    
    Stream::ConsumerType Stream::getConsumerType() const
    {
        return mConsumerType;
    }
    
    EGLint Stream::getPlaneCount() const
    {
        return mPlaneCount;
    }
    
    rx::StreamProducerImpl *Stream::getImplementation()
    {
        return mProducerImplementation;
    }
    
    Error Stream::createConsumerGLTextureExternal(const AttributeMap &attributes, gl::Context *context)
    {
        ASSERT(mState == EGL_STREAM_STATE_CREATED_KHR);
        ASSERT(mConsumerType == ConsumerType::NoConsumer);
        ASSERT(mProducerType == ProducerType::NoProducer);
        ASSERT(context != nullptr);
    
        const auto &glState = context->getGLState();
        EGLenum bufferType = attributes.getAsInt(EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
        if (bufferType == EGL_RGB_BUFFER)
        {
            mPlanes[0].texture = glState.getTargetTexture(GL_TEXTURE_EXTERNAL_OES);
            ASSERT(mPlanes[0].texture != nullptr);
            mPlanes[0].texture->bindStream(this);
            mConsumerType = ConsumerType::GLTextureRGB;
            mPlaneCount   = 1;
        }
        else
        {
            mPlaneCount = attributes.getAsInt(EGL_YUV_NUMBER_OF_PLANES_EXT, 2);
            ASSERT(mPlaneCount <= 3);
            for (EGLint i = 0; i < mPlaneCount; i++)
            {
                // Fetch all the textures
                mPlanes[i].textureUnit = attributes.getAsInt(EGL_YUV_PLANE0_TEXTURE_UNIT_NV + i, -1);
                if (mPlanes[i].textureUnit != EGL_NONE)
                {
                    mPlanes[i].texture =
                        glState.getSamplerTexture(mPlanes[i].textureUnit, GL_TEXTURE_EXTERNAL_OES);
                    ASSERT(mPlanes[i].texture != nullptr);
                }
            }
    
            // Bind them to the stream
            for (EGLint i = 0; i < mPlaneCount; i++)
            {
                if (mPlanes[i].textureUnit != EGL_NONE)
                {
                    mPlanes[i].texture->bindStream(this);
                }
            }
            mConsumerType = ConsumerType::GLTextureYUV;
        }
    
        mContext = context;
        mState   = EGL_STREAM_STATE_CONNECTING_KHR;
    
        return NoError();
    }
    
    Error Stream::createProducerD3D11TextureNV12(const AttributeMap &attributes)
    {
        ASSERT(mState == EGL_STREAM_STATE_CONNECTING_KHR);
        ASSERT(mConsumerType == ConsumerType::GLTextureYUV);
        ASSERT(mProducerType == ProducerType::NoProducer);
        ASSERT(mPlaneCount == 2);
    
        mProducerImplementation = mDisplay->getImplementation()->createStreamProducerD3DTextureNV12(
            mConsumerType, attributes);
        mProducerType = ProducerType::D3D11TextureNV12;
        mState        = EGL_STREAM_STATE_EMPTY_KHR;
    
        return NoError();
    }
    
    // Called when the consumer of this stream starts using the stream
    Error Stream::consumerAcquire(const gl::Context *context)
    {
        ASSERT(mState == EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR ||
               mState == EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR);
        ASSERT(mConsumerType == ConsumerType::GLTextureRGB ||
               mConsumerType == ConsumerType::GLTextureYUV);
        ASSERT(mProducerType == ProducerType::D3D11TextureNV12);
    
        mState = EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR;
        mConsumerFrame++;
    
        // Bind the planes to the gl textures
        for (int i = 0; i < mPlaneCount; i++)
        {
            if (mPlanes[i].texture != nullptr)
            {
                mPlanes[i].texture->acquireImageFromStream(
                    context, mProducerImplementation->getGLFrameDescription(i));
            }
        }
    
        return NoError();
    }
    
    Error Stream::consumerRelease(const gl::Context *context)
    {
        ASSERT(mState == EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR ||
               mState == EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR);
        ASSERT(mConsumerType == ConsumerType::GLTextureRGB ||
               mConsumerType == ConsumerType::GLTextureYUV);
        ASSERT(mProducerType == ProducerType::D3D11TextureNV12);
    
        // Release the images
        for (int i = 0; i < mPlaneCount; i++)
        {
            if (mPlanes[i].texture != nullptr)
            {
                mPlanes[i].texture->releaseImageFromStream(context);
            }
        }
    
        return NoError();
    }
    
    bool Stream::isConsumerBoundToContext(const gl::Context *context) const
    {
        ASSERT(context != nullptr);
        return (context == mContext);
    }
    
    Error Stream::validateD3D11NV12Texture(void *texture) const
    {
        ASSERT(mConsumerType == ConsumerType::GLTextureRGB ||
               mConsumerType == ConsumerType::GLTextureYUV);
        ASSERT(mProducerType == ProducerType::D3D11TextureNV12);
        ASSERT(mProducerImplementation != nullptr);
    
        return mProducerImplementation->validateD3DNV12Texture(texture);
    }
    
    Error Stream::postD3D11NV12Texture(void *texture, const AttributeMap &attributes)
    {
        ASSERT(mConsumerType == ConsumerType::GLTextureRGB ||
               mConsumerType == ConsumerType::GLTextureYUV);
        ASSERT(mProducerType == ProducerType::D3D11TextureNV12);
    
        mProducerImplementation->postD3DNV12Texture(texture, attributes);
        mProducerFrame++;
    
        mState = EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR;
    
        return NoError();
    }
    
    // This is called when a texture object associated with this stream is destroyed. Even if multiple
    // textures are bound, one being destroyed invalidates the stream, so all the remaining textures
    // will be released and the stream will be invalidated.
    void Stream::releaseTextures()
    {
        for (auto &plane : mPlanes)
        {
            if (plane.texture != nullptr)
            {
                plane.texture->releaseStream();
                plane.texture = nullptr;
            }
        }
        mConsumerType = ConsumerType::NoConsumer;
        mProducerType = ProducerType::NoProducer;
        mState        = EGL_STREAM_STATE_DISCONNECTED_KHR;
    }
    
    }  // namespace egl