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kc3-lang/angle/src/libANGLE/queryconversions.cpp

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  • Author : Jamie Madill
    Date : 2017-04-13 17:31:24
    Hash : c1d770e8
    Message : Refactor remaining GLES 2.0 entry points. This will pave the way for several features, like auto-generation. BUG=angleproject:747 Change-Id: Ic390ac412f4e6b61346629093f185a4c07ea0284 Reviewed-on: https://chromium-review.googlesource.com/474118 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

  • src/libANGLE/queryconversions.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // queryconversions.cpp: Implementation of state query cast conversions
    
    #include "libANGLE/queryconversions.h"
    
    #include <vector>
    
    #include "libANGLE/Context.h"
    #include "common/utilities.h"
    
    namespace gl
    {
    
    namespace
    {
    
    GLint64 ExpandFloatToInteger(GLfloat value)
    {
        return static_cast<GLint64>((static_cast<double>(0xFFFFFFFFULL) * value - 1.0) / 2.0);
    }
    
    template <typename QueryT>
    QueryT ClampToQueryRange(GLint64 value)
    {
        const GLint64 min = static_cast<GLint64>(std::numeric_limits<QueryT>::min());
        const GLint64 max = static_cast<GLint64>(std::numeric_limits<QueryT>::max());
        return static_cast<QueryT>(clamp(value, min, max));
    }
    
    template <typename QueryT, typename NativeT>
    QueryT CastStateValueToInt(GLenum pname, NativeT value)
    {
        GLenum queryType  = GLTypeToGLenum<QueryT>::value;
        GLenum nativeType = GLTypeToGLenum<NativeT>::value;
    
        if (nativeType == GL_FLOAT)
        {
            // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
            if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
            {
                return ClampToQueryRange<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value)));
            }
            else
            {
                return gl::iround<QueryT>(static_cast<GLfloat>(value));
            }
        }
    
        // Clamp 64-bit int values when casting to int
        if (nativeType == GL_INT_64_ANGLEX && queryType == GL_INT)
        {
            GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::min());
            GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::max());
            GLint64 clampedValue = std::max(std::min(static_cast<GLint64>(value), maxIntValue), minIntValue);
            return static_cast<QueryT>(clampedValue);
        }
    
        return static_cast<QueryT>(value);
    }
    
    template <typename QueryT, typename NativeT>
    QueryT CastStateValue(GLenum pname, NativeT value)
    {
        GLenum queryType = GLTypeToGLenum<QueryT>::value;
    
        switch (queryType)
        {
            case GL_INT:
                return CastStateValueToInt<QueryT, NativeT>(pname, value);
            case GL_INT_64_ANGLEX:
                return CastStateValueToInt<QueryT, NativeT>(pname, value);
            case GL_FLOAT:
                return static_cast<QueryT>(value);
            case GL_BOOL:
                return static_cast<QueryT>(value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE);
            default:
                UNREACHABLE();
                return 0;
        }
    }
    
    }  // anonymous namespace
    
    template <typename QueryT>
    void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
                         unsigned int numParams, QueryT *outParams)
    {
        if (nativeType == GL_INT)
        {
            std::vector<GLint> intParams(numParams, 0);
            context->getIntegervImpl(pname, intParams.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = CastStateValue<QueryT>(pname, intParams[i]);
            }
        }
        else if (nativeType == GL_BOOL)
        {
            std::vector<GLboolean> boolParams(numParams, GL_FALSE);
            context->getBooleanvImpl(pname, boolParams.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
            }
        }
        else if (nativeType == GL_FLOAT)
        {
            std::vector<GLfloat> floatParams(numParams, 0.0f);
            context->getFloatvImpl(pname, floatParams.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = CastStateValue<QueryT>(pname, floatParams[i]);
            }
        }
        else if (nativeType == GL_INT_64_ANGLEX)
        {
            std::vector<GLint64> int64Params(numParams, 0);
            context->getInteger64v(pname, int64Params.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]);
            }
        }
        else UNREACHABLE();
    }
    
    // Explicit template instantiation (how we export template functions in different files)
    // The calls below will make CastStateValues successfully link with the GL state query types
    // The GL state query API types are: bool, int, uint, float, int64
    
    template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *);
    template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *);
    template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, GLuint *);
    template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *);
    template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *);
    
    template <typename QueryT>
    void CastIndexedStateValues(Context *context,
                                GLenum nativeType,
                                GLenum pname,
                                GLuint index,
                                unsigned int numParams,
                                QueryT *outParams)
    {
        if (nativeType == GL_INT)
        {
            std::vector<GLint> intParams(numParams, 0);
            context->getIntegeri_v(pname, index, intParams.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = CastStateValue<QueryT>(pname, intParams[i]);
            }
        }
        else if (nativeType == GL_BOOL)
        {
            std::vector<GLboolean> boolParams(numParams, GL_FALSE);
            context->getBooleani_v(pname, index, boolParams.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] =
                    (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
            }
        }
        else if (nativeType == GL_INT_64_ANGLEX)
        {
            std::vector<GLint64> int64Params(numParams, 0);
            context->getInteger64i_v(pname, index, int64Params.data());
    
            for (unsigned int i = 0; i < numParams; ++i)
            {
                outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]);
            }
        }
        else
            UNREACHABLE();
    }
    
    template void CastIndexedStateValues<GLboolean>(Context *,
                                                    GLenum,
                                                    GLenum,
                                                    GLuint index,
                                                    unsigned int,
                                                    GLboolean *);
    template void CastIndexedStateValues<GLint>(Context *,
                                                GLenum,
                                                GLenum,
                                                GLuint index,
                                                unsigned int,
                                                GLint *);
    template void CastIndexedStateValues<GLuint>(Context *,
                                                 GLenum,
                                                 GLenum,
                                                 GLuint index,
                                                 unsigned int,
                                                 GLuint *);
    template void CastIndexedStateValues<GLfloat>(Context *,
                                                  GLenum,
                                                  GLenum,
                                                  GLuint index,
                                                  unsigned int,
                                                  GLfloat *);
    template void CastIndexedStateValues<GLint64>(Context *,
                                                  GLenum,
                                                  GLenum,
                                                  GLuint index,
                                                  unsigned int,
                                                  GLint64 *);
    }