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  • Hash : ff38106d
    Author : Charlie Lao
    Date : 2020-11-19T16:47:25

    Vulkan: Use specialization constant for halfRenderAreaWidth
    
    halfRenderArea is used by fragment shader to adjust gl_FragCoord for
    rotation and yflip compensation. This CL bakes halfRenderAreaWidth into
    shader via specialization constant, thus allow compiler to consolidate
    the calculation into one MAD instruction.
    
    Bug: b/173800146
    Change-Id: Id66301278e3389e2582369b695825e632bccecee
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2551541
    Commit-Queue: Charlie Lao <cclao@google.com>
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Tim Van Patten <timvp@google.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    

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