Hash :
9528641b
Author :
Date :
2020-11-23T15:47:09
EGL: Generalize the entry point enum. This both generalizes the GL entry point enum to include other APIs like EGL and inserts the EGL and WGL entry points into the enum. This will faciliate EGL entry point auto-generation and also frame capture for EGL entry points. Bug: angleproject:2621 Change-Id: Iaf4310e03b3d55839dd1328362fb29dcef918fab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2555861 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gl_4_6_autogen.cpp:
// Defines the GL 4.6 entry points.
#include "libGL/entry_points_gl_4_6_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/gl_enum_utils.h"
#include "libANGLE/validationEGL.h"
#include "libANGLE/validationES.h"
#include "libANGLE/validationES1.h"
#include "libANGLE/validationES2.h"
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/validationES32.h"
#include "libANGLE/validationESEXT.h"
#include "libANGLE/validationGL46_autogen.h"
#include "libGLESv2/global_state.h"
namespace gl
{
void GL_APIENTRY MultiDrawArraysIndirectCount(GLenum mode,
const void *indirect,
GLintptr drawcount,
GLsizei maxdrawcount,
GLsizei stride)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiDrawArraysIndirectCount,
"context = %d, mode = %s, indirect = 0x%016" PRIxPTR
", drawcount = %llu, maxdrawcount = %d, stride = %d",
CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), (uintptr_t)indirect,
static_cast<unsigned long long>(drawcount), maxdrawcount, stride);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateMultiDrawArraysIndirectCount(context, mode, indirect, drawcount,
maxdrawcount, stride));
if (isCallValid)
{
context->multiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride);
}
ANGLE_CAPTURE(MultiDrawArraysIndirectCount, isCallValid, context, mode, indirect, drawcount,
maxdrawcount, stride);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY MultiDrawElementsIndirectCount(GLenum mode,
GLenum type,
const void *indirect,
GLintptr drawcount,
GLsizei maxdrawcount,
GLsizei stride)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLMultiDrawElementsIndirectCount,
"context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR
", drawcount = %llu, maxdrawcount = %d, stride = %d",
CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode),
GLenumToString(GLenumGroup::DefaultGroup, type), (uintptr_t)indirect,
static_cast<unsigned long long>(drawcount), maxdrawcount, stride);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidateMultiDrawElementsIndirectCount(
context, mode, type, indirect, drawcount, maxdrawcount, stride));
if (isCallValid)
{
context->multiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount,
stride);
}
ANGLE_CAPTURE(MultiDrawElementsIndirectCount, isCallValid, context, mode, type, indirect,
drawcount, maxdrawcount, stride);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY PolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLPolygonOffsetClamp, "context = %d, factor = %f, units = %f, clamp = %f",
CID(context), factor, units, clamp);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid = (context->skipValidation() ||
ValidatePolygonOffsetClamp(context, factor, units, clamp));
if (isCallValid)
{
context->polygonOffsetClamp(factor, units, clamp);
}
ANGLE_CAPTURE(PolygonOffsetClamp, isCallValid, context, factor, units, clamp);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
void GL_APIENTRY SpecializeShader(GLuint shader,
const GLchar *pEntryPoint,
GLuint numSpecializationConstants,
const GLuint *pConstantIndex,
const GLuint *pConstantValue)
{
Context *context = GetValidGlobalContext();
EVENT(context, GLSpecializeShader,
"context = %d, shader = %u, pEntryPoint = 0x%016" PRIxPTR
", numSpecializationConstants = %u, pConstantIndex = 0x%016" PRIxPTR
", pConstantValue = 0x%016" PRIxPTR "",
CID(context), shader, (uintptr_t)pEntryPoint, numSpecializationConstants,
(uintptr_t)pConstantIndex, (uintptr_t)pConstantValue);
if (context)
{
std::unique_lock<angle::GlobalMutex> shareContextLock = GetShareGroupLock(context);
bool isCallValid =
(context->skipValidation() ||
ValidateSpecializeShader(context, shader, pEntryPoint, numSpecializationConstants,
pConstantIndex, pConstantValue));
if (isCallValid)
{
context->specializeShader(shader, pEntryPoint, numSpecializationConstants,
pConstantIndex, pConstantValue);
}
ANGLE_CAPTURE(SpecializeShader, isCallValid, context, shader, pEntryPoint,
numSpecializationConstants, pConstantIndex, pConstantValue);
}
else
{
GenerateContextLostErrorOnCurrentGlobalContext();
}
}
} // namespace gl