Hash :
bddc46b4
Author :
Date :
2016-12-09T09:50:51
ES31: Implement multisampled Textures. Implement TexStorage2DMultisample and getMultisamplefv entry point. Also modify sample state for Textures and Framebuffers. BUG=angleproject:1590 TEST=angle_unittests TEST=angle_end2end_tests TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_color_2d TEST=dEQP-GLES31.functional.texture.multisample.samples_*.use_texture_depth_2d TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo TEST=dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count TEST=dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_1_texture_2d TEST=dEQP-GLES31.functional.shaders.builtin_functions.texture_size.samples_4_texture_2d Change-Id: I8fa7bd4e73b95745858a3e16b1b92004b4a18712 Reviewed-on: https://chromium-review.googlesource.com/414309 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Yunchao He <yunchao.he@intel.com> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferNULL.h:
// Defines the class interface for FramebufferNULL, implementing FramebufferImpl.
//
#ifndef LIBANGLE_RENDERER_NULL_FRAMEBUFFERNULL_H_
#define LIBANGLE_RENDERER_NULL_FRAMEBUFFERNULL_H_
#include "libANGLE/renderer/FramebufferImpl.h"
namespace rx
{
class FramebufferNULL : public FramebufferImpl
{
public:
FramebufferNULL(const gl::FramebufferState &state);
~FramebufferNULL() override;
gl::Error discard(size_t count, const GLenum *attachments) override;
gl::Error invalidate(size_t count, const GLenum *attachments) override;
gl::Error invalidateSub(size_t count,
const GLenum *attachments,
const gl::Rectangle &area) override;
gl::Error clear(ContextImpl *context, GLbitfield mask) override;
gl::Error clearBufferfv(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
const GLfloat *values) override;
gl::Error clearBufferuiv(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
const GLuint *values) override;
gl::Error clearBufferiv(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
const GLint *values) override;
gl::Error clearBufferfi(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil) override;
GLenum getImplementationColorReadFormat() const override;
GLenum getImplementationColorReadType() const override;
gl::Error readPixels(ContextImpl *context,
const gl::Rectangle &area,
GLenum format,
GLenum type,
GLvoid *pixels) const override;
gl::Error blit(ContextImpl *context,
const gl::Rectangle &sourceArea,
const gl::Rectangle &destArea,
GLbitfield mask,
GLenum filter) override;
bool checkStatus() const override;
void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) override;
gl::Error getSamplePosition(size_t index, GLfloat *xy) const override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_NULL_FRAMEBUFFERNULL_H_