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  • Hash : 465b3a5f
    Author : Olli Etuaho
    Date : 2015-12-15T12:08:24

    Add texture sampling perf test
    
    The test generates a texture containing random data and then blurs it in
    a fragment shader using nearest neighbor sampling. The test is
    specifically designed to test overhead of GLSL's builtin texture*()
    functions that may result from how ANGLE translates them on each backend.
    
    BUG=angleproject:1261
    TEST=angle_perftests
    
    Change-Id: I188fa8c07e609b7f371e587358f913b506bd7d44
    Reviewed-on: https://chromium-review.googlesource.com/319382
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: Zhenyao Mo <zmo@chromium.org>
    Tryjob-Request: Olli Etuaho <oetuaho@nvidia.com>
    Tested-by: Olli Etuaho <oetuaho@nvidia.com>
    

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    A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

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