Edit

kc3-lang/angle/src/compiler/translator/VersionGLSL.cpp

Branch :

  • Show log

    Commit

  • Author : Shahbaz Youssefi
    Date : 2019-12-03 11:31:18
    Hash : 795a3559
    Message : Vulkan: EXT_gpu_shader5 support: precise The precise keyword is used in tessellation shaders but introduced in this extension. EXT_gpu_shader5 introduces a handful of features to shaders. This change only implements the `precise` keyword. Bug: angleproject:3569 Change-Id: I2252b79098eb8ba2d2faa040d7eaed7548b7051e Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1939851 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/compiler/translator/VersionGLSL.cpp
  • //
    // Copyright 2002 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/translator/VersionGLSL.h"
    
    #include "angle_gl.h"
    #include "compiler/translator/Symbol.h"
    
    namespace sh
    {
    
    namespace
    {
    constexpr const ImmutableString kGlPointCoordString("gl_PointCoord");
    }  // anonymous namespace
    
    int ShaderOutputTypeToGLSLVersion(ShShaderOutput output)
    {
        switch (output)
        {
            case SH_GLSL_130_OUTPUT:
                return GLSL_VERSION_130;
            case SH_GLSL_140_OUTPUT:
                return GLSL_VERSION_140;
            case SH_GLSL_150_CORE_OUTPUT:
                return GLSL_VERSION_150;
            case SH_GLSL_330_CORE_OUTPUT:
                return GLSL_VERSION_330;
            case SH_GLSL_400_CORE_OUTPUT:
                return GLSL_VERSION_400;
            case SH_GLSL_410_CORE_OUTPUT:
                return GLSL_VERSION_410;
            case SH_GLSL_420_CORE_OUTPUT:
                return GLSL_VERSION_420;
            case SH_GLSL_430_CORE_OUTPUT:
                return GLSL_VERSION_430;
            case SH_GLSL_440_CORE_OUTPUT:
                return GLSL_VERSION_440;
            case SH_GLSL_450_CORE_OUTPUT:
                return GLSL_VERSION_450;
            case SH_GLSL_COMPATIBILITY_OUTPUT:
                return GLSL_VERSION_110;
            default:
                UNREACHABLE();
                return 0;
        }
    }
    
    // We need to scan for the following:
    // 1. "invariant" keyword: This can occur in both - vertex and fragment shaders
    //    but only at the global scope.
    // 2. "gl_PointCoord" built-in variable: This can only occur in fragment shader
    //    but inside any scope.
    // 3. Call to a matrix constructor with another matrix as argument.
    //    (These constructors were reserved in GLSL version 1.10.)
    // 4. Arrays as "out" function parameters.
    //    GLSL spec section 6.1.1: "When calling a function, expressions that do
    //    not evaluate to l-values cannot be passed to parameters declared as
    //    out or inout."
    //    GLSL 1.1 section 5.8: "Other binary or unary expressions,
    //    non-dereferenced arrays, function names, swizzles with repeated fields,
    //    and constants cannot be l-values."
    //    GLSL 1.2 relaxed the restriction on arrays, section 5.8: "Variables that
    //    are built-in types, entire structures or arrays... are all l-values."
    //
    TVersionGLSL::TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output)
        : TIntermTraverser(true, false, false)
    {
        mVersion = ShaderOutputTypeToGLSLVersion(output);
        if (pragma.stdgl.invariantAll)
        {
            ensureVersionIsAtLeast(GLSL_VERSION_120);
        }
        if (type == GL_COMPUTE_SHADER)
        {
            ensureVersionIsAtLeast(GLSL_VERSION_430);
        }
    }
    
    void TVersionGLSL::visitSymbol(TIntermSymbol *node)
    {
        if (node->variable().symbolType() == SymbolType::BuiltIn &&
            node->getName() == kGlPointCoordString)
        {
            ensureVersionIsAtLeast(GLSL_VERSION_120);
        }
    }
    
    bool TVersionGLSL::visitDeclaration(Visit, TIntermDeclaration *node)
    {
        const TIntermSequence &sequence = *(node->getSequence());
        if (sequence.front()->getAsTyped()->getType().isInvariant())
        {
            ensureVersionIsAtLeast(GLSL_VERSION_120);
        }
        return true;
    }
    
    bool TVersionGLSL::visitGlobalQualifierDeclaration(Visit, TIntermGlobalQualifierDeclaration *node)
    {
        if (node->isPrecise())
        {
            ensureVersionIsAtLeast(GLSL_VERSION_420);
        }
        else
        {
            ensureVersionIsAtLeast(GLSL_VERSION_120);
        }
        return true;
    }
    
    void TVersionGLSL::visitFunctionPrototype(TIntermFunctionPrototype *node)
    {
        size_t paramCount = node->getFunction()->getParamCount();
        for (size_t i = 0; i < paramCount; ++i)
        {
            const TVariable *param = node->getFunction()->getParam(i);
            const TType &type      = param->getType();
            if (type.isArray())
            {
                TQualifier qualifier = type.getQualifier();
                if ((qualifier == EvqOut) || (qualifier == EvqInOut))
                {
                    ensureVersionIsAtLeast(GLSL_VERSION_120);
                    break;
                }
            }
        }
    }
    
    bool TVersionGLSL::visitAggregate(Visit, TIntermAggregate *node)
    {
        if (node->getOp() == EOpConstruct && node->getType().isMatrix())
        {
            const TIntermSequence &sequence = *(node->getSequence());
            if (sequence.size() == 1)
            {
                TIntermTyped *typed = sequence.front()->getAsTyped();
                if (typed && typed->isMatrix())
                {
                    ensureVersionIsAtLeast(GLSL_VERSION_120);
                }
            }
        }
        return true;
    }
    
    void TVersionGLSL::ensureVersionIsAtLeast(int version)
    {
        mVersion = std::max(version, mVersion);
    }
    
    }  // namespace sh