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kc3-lang/angle/src/compiler/translator/util.cpp

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  • Author : Shahbaz Youssefi
    Date : 2020-11-30 14:09:11
    Hash : abe96578
    Message : Vulkan: I/O blocks: Support unsized arrays Geometry shader inputs have an extra array dimension, which can be unsized as it can be derived from the primitive type. This change fixes the grammar to support such arrays. Additionally, it enables EXT_shader_io_blocks automatically with EXT_geometry_shader and EXT_tessellation_shader per spec. Bug: angleproject:3580 Change-Id: Ia7eb3e8be28c2eef2072dbe2a546fa34973104ab Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2568242 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/compiler/translator/util.cpp
  • //
    // Copyright 2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "compiler/translator/util.h"
    
    #include <limits>
    
    #include "common/utilities.h"
    #include "compiler/preprocessor/numeric_lex.h"
    #include "compiler/translator/ImmutableStringBuilder.h"
    #include "compiler/translator/SymbolTable.h"
    
    bool atoi_clamp(const char *str, unsigned int *value)
    {
        bool success = angle::pp::numeric_lex_int(str, value);
        if (!success)
            *value = std::numeric_limits<unsigned int>::max();
        return success;
    }
    
    namespace sh
    {
    
    namespace
    {
    
    bool IsInterpolationIn(TQualifier qualifier)
    {
        switch (qualifier)
        {
            case EvqSmoothIn:
            case EvqFlatIn:
            case EvqNoPerspectiveIn:
            case EvqCentroidIn:
            case EvqSampleIn:
                return true;
            default:
                return false;
        }
    }
    
    }  // anonymous namespace
    
    float NumericLexFloat32OutOfRangeToInfinity(const std::string &str)
    {
        // Parses a decimal string using scientific notation into a floating point number.
        // Out-of-range values are converted to infinity. Values that are too small to be
        // represented are converted to zero.
    
        // The mantissa in decimal scientific notation. The magnitude of the mantissa integer does not
        // matter.
        unsigned int decimalMantissa = 0;
        size_t i                     = 0;
        bool decimalPointSeen        = false;
        bool nonZeroSeenInMantissa   = false;
    
        // The exponent offset reflects the position of the decimal point.
        int exponentOffset = -1;
    
        // This is just a counter for how many decimal digits are written to decimalMantissa.
        int mantissaDecimalDigits = 0;
    
        while (i < str.length())
        {
            const char c = str[i];
            if (c == 'e' || c == 'E')
            {
                break;
            }
            if (c == '.')
            {
                decimalPointSeen = true;
                ++i;
                continue;
            }
    
            unsigned int digit = static_cast<unsigned int>(c - '0');
            ASSERT(digit < 10u);
            if (digit != 0u)
            {
                nonZeroSeenInMantissa = true;
            }
            if (nonZeroSeenInMantissa)
            {
                // Add bits to the mantissa until space runs out in 32-bit int. This should be
                // enough precision to make the resulting binary mantissa accurate to 1 ULP.
                if (decimalMantissa <= (std::numeric_limits<unsigned int>::max() - 9u) / 10u)
                {
                    decimalMantissa = decimalMantissa * 10u + digit;
                    ++mantissaDecimalDigits;
                }
                if (!decimalPointSeen)
                {
                    ++exponentOffset;
                }
            }
            else if (decimalPointSeen)
            {
                --exponentOffset;
            }
            ++i;
        }
        if (decimalMantissa == 0)
        {
            return 0.0f;
        }
        int exponent = 0;
        if (i < str.length())
        {
            ASSERT(str[i] == 'e' || str[i] == 'E');
            ++i;
            bool exponentOutOfRange = false;
            bool negativeExponent   = false;
            if (str[i] == '-')
            {
                negativeExponent = true;
                ++i;
            }
            else if (str[i] == '+')
            {
                ++i;
            }
            while (i < str.length())
            {
                const char c       = str[i];
                unsigned int digit = static_cast<unsigned int>(c - '0');
                ASSERT(digit < 10u);
                if (exponent <= (std::numeric_limits<int>::max() - 9) / 10)
                {
                    exponent = exponent * 10 + digit;
                }
                else
                {
                    exponentOutOfRange = true;
                }
                ++i;
            }
            if (negativeExponent)
            {
                exponent = -exponent;
            }
            if (exponentOutOfRange)
            {
                if (negativeExponent)
                {
                    return 0.0f;
                }
                else
                {
                    return std::numeric_limits<float>::infinity();
                }
            }
        }
        // Do the calculation in 64-bit to avoid overflow.
        long long exponentLong =
            static_cast<long long>(exponent) + static_cast<long long>(exponentOffset);
        if (exponentLong > std::numeric_limits<float>::max_exponent10)
        {
            return std::numeric_limits<float>::infinity();
        }
        else if (exponentLong < std::numeric_limits<float>::min_exponent10)
        {
            return 0.0f;
        }
        // The exponent is in range, so we need to actually evaluate the float.
        exponent     = static_cast<int>(exponentLong);
        double value = decimalMantissa;
    
        // Calculate the exponent offset to normalize the mantissa.
        int normalizationExponentOffset = 1 - mantissaDecimalDigits;
        // Apply the exponent.
        value *= std::pow(10.0, static_cast<double>(exponent + normalizationExponentOffset));
        if (value > static_cast<double>(std::numeric_limits<float>::max()))
        {
            return std::numeric_limits<float>::infinity();
        }
        if (value < static_cast<double>(std::numeric_limits<float>::min()))
        {
            return 0.0f;
        }
        return static_cast<float>(value);
    }
    
    bool strtof_clamp(const std::string &str, float *value)
    {
        // Custom float parsing that can handle the following corner cases:
        //   1. The decimal mantissa is very small but the exponent is very large, putting the resulting
        //   number inside the float range.
        //   2. The decimal mantissa is very large but the exponent is very small, putting the resulting
        //   number inside the float range.
        //   3. The value is out-of-range and should be evaluated as infinity.
        //   4. The value is too small and should be evaluated as zero.
        // See ESSL 3.00.6 section 4.1.4 for the relevant specification.
        *value = NumericLexFloat32OutOfRangeToInfinity(str);
        return !gl::isInf(*value);
    }
    
    GLenum GLVariableType(const TType &type)
    {
        if (type.getBasicType() == EbtFloat)
        {
            if (type.isVector())
            {
                switch (type.getNominalSize())
                {
                    case 2:
                        return GL_FLOAT_VEC2;
                    case 3:
                        return GL_FLOAT_VEC3;
                    case 4:
                        return GL_FLOAT_VEC4;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return GL_NONE;
    #endif
                }
            }
            else if (type.isMatrix())
            {
                switch (type.getCols())
                {
                    case 2:
                        switch (type.getRows())
                        {
                            case 2:
                                return GL_FLOAT_MAT2;
                            case 3:
                                return GL_FLOAT_MAT2x3;
                            case 4:
                                return GL_FLOAT_MAT2x4;
                            default:
                                UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                                return GL_NONE;
    #endif
                        }
    
                    case 3:
                        switch (type.getRows())
                        {
                            case 2:
                                return GL_FLOAT_MAT3x2;
                            case 3:
                                return GL_FLOAT_MAT3;
                            case 4:
                                return GL_FLOAT_MAT3x4;
                            default:
                                UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                                return GL_NONE;
    #endif
                        }
    
                    case 4:
                        switch (type.getRows())
                        {
                            case 2:
                                return GL_FLOAT_MAT4x2;
                            case 3:
                                return GL_FLOAT_MAT4x3;
                            case 4:
                                return GL_FLOAT_MAT4;
                            default:
                                UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                                return GL_NONE;
    #endif
                        }
    
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return GL_NONE;
    #endif
                }
            }
            else
            {
                return GL_FLOAT;
            }
        }
        else if (type.getBasicType() == EbtInt)
        {
            if (type.isVector())
            {
                switch (type.getNominalSize())
                {
                    case 2:
                        return GL_INT_VEC2;
                    case 3:
                        return GL_INT_VEC3;
                    case 4:
                        return GL_INT_VEC4;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return GL_NONE;
    #endif
                }
            }
            else
            {
                ASSERT(!type.isMatrix());
                return GL_INT;
            }
        }
        else if (type.getBasicType() == EbtUInt)
        {
            if (type.isVector())
            {
                switch (type.getNominalSize())
                {
                    case 2:
                        return GL_UNSIGNED_INT_VEC2;
                    case 3:
                        return GL_UNSIGNED_INT_VEC3;
                    case 4:
                        return GL_UNSIGNED_INT_VEC4;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return GL_NONE;
    #endif
                }
            }
            else
            {
                ASSERT(!type.isMatrix());
                return GL_UNSIGNED_INT;
            }
        }
        else if (type.getBasicType() == EbtBool)
        {
            if (type.isVector())
            {
                switch (type.getNominalSize())
                {
                    case 2:
                        return GL_BOOL_VEC2;
                    case 3:
                        return GL_BOOL_VEC3;
                    case 4:
                        return GL_BOOL_VEC4;
                    default:
                        UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                        return GL_NONE;
    #endif
                }
            }
            else
            {
                ASSERT(!type.isMatrix());
                return GL_BOOL;
            }
        }
    
        switch (type.getBasicType())
        {
            case EbtSampler2D:
                return GL_SAMPLER_2D;
            case EbtSampler3D:
                return GL_SAMPLER_3D;
            case EbtSamplerCube:
                return GL_SAMPLER_CUBE;
            case EbtSamplerExternalOES:
                return GL_SAMPLER_EXTERNAL_OES;
            case EbtSamplerExternal2DY2YEXT:
                return GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT;
            case EbtSampler2DRect:
                return GL_SAMPLER_2D_RECT_ANGLE;
            case EbtSampler2DArray:
                return GL_SAMPLER_2D_ARRAY;
            case EbtSampler2DMS:
                return GL_SAMPLER_2D_MULTISAMPLE;
            case EbtSampler2DMSArray:
                return GL_SAMPLER_2D_MULTISAMPLE_ARRAY;
            case EbtSamplerCubeArray:
                return GL_SAMPLER_CUBE_MAP_ARRAY;
            case EbtSamplerBuffer:
                return GL_SAMPLER_BUFFER;
            case EbtISampler2D:
                return GL_INT_SAMPLER_2D;
            case EbtISampler3D:
                return GL_INT_SAMPLER_3D;
            case EbtISamplerCube:
                return GL_INT_SAMPLER_CUBE;
            case EbtISampler2DArray:
                return GL_INT_SAMPLER_2D_ARRAY;
            case EbtISampler2DMS:
                return GL_INT_SAMPLER_2D_MULTISAMPLE;
            case EbtISampler2DMSArray:
                return GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
            case EbtISamplerCubeArray:
                return GL_INT_SAMPLER_CUBE_MAP_ARRAY;
            case EbtISamplerBuffer:
                return GL_INT_SAMPLER_BUFFER;
            case EbtUSampler2D:
                return GL_UNSIGNED_INT_SAMPLER_2D;
            case EbtUSampler3D:
                return GL_UNSIGNED_INT_SAMPLER_3D;
            case EbtUSamplerCube:
                return GL_UNSIGNED_INT_SAMPLER_CUBE;
            case EbtUSampler2DArray:
                return GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
            case EbtUSampler2DMS:
                return GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE;
            case EbtUSampler2DMSArray:
                return GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY;
            case EbtUSamplerCubeArray:
                return GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY;
            case EbtUSamplerBuffer:
                return GL_UNSIGNED_INT_SAMPLER_BUFFER;
            case EbtSampler2DShadow:
                return GL_SAMPLER_2D_SHADOW;
            case EbtSamplerCubeShadow:
                return GL_SAMPLER_CUBE_SHADOW;
            case EbtSampler2DArrayShadow:
                return GL_SAMPLER_2D_ARRAY_SHADOW;
            case EbtSamplerCubeArrayShadow:
                return GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW;
            case EbtImage2D:
                return GL_IMAGE_2D;
            case EbtIImage2D:
                return GL_INT_IMAGE_2D;
            case EbtUImage2D:
                return GL_UNSIGNED_INT_IMAGE_2D;
            case EbtImage2DArray:
                return GL_IMAGE_2D_ARRAY;
            case EbtIImage2DArray:
                return GL_INT_IMAGE_2D_ARRAY;
            case EbtUImage2DArray:
                return GL_UNSIGNED_INT_IMAGE_2D_ARRAY;
            case EbtImage3D:
                return GL_IMAGE_3D;
            case EbtIImage3D:
                return GL_INT_IMAGE_3D;
            case EbtUImage3D:
                return GL_UNSIGNED_INT_IMAGE_3D;
            case EbtImageCube:
                return GL_IMAGE_CUBE;
            case EbtIImageCube:
                return GL_INT_IMAGE_CUBE;
            case EbtUImageCube:
                return GL_UNSIGNED_INT_IMAGE_CUBE;
            case EbtImageCubeArray:
                return GL_IMAGE_CUBE_MAP_ARRAY;
            case EbtIImageCubeArray:
                return GL_INT_IMAGE_CUBE_MAP_ARRAY;
            case EbtUImageCubeArray:
                return GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY;
            case EbtImageBuffer:
                return GL_IMAGE_BUFFER;
            case EbtIImageBuffer:
                return GL_INT_IMAGE_BUFFER;
            case EbtUImageBuffer:
                return GL_UNSIGNED_INT_IMAGE_BUFFER;
            case EbtAtomicCounter:
                return GL_UNSIGNED_INT_ATOMIC_COUNTER;
            case EbtSamplerVideoWEBGL:
                return GL_SAMPLER_VIDEO_IMAGE_WEBGL;
            default:
                UNREACHABLE();
        }
    
        return GL_NONE;
    }
    
    GLenum GLVariablePrecision(const TType &type)
    {
        if (type.getBasicType() == EbtFloat)
        {
            switch (type.getPrecision())
            {
                case EbpHigh:
                    return GL_HIGH_FLOAT;
                case EbpMedium:
                    return GL_MEDIUM_FLOAT;
                case EbpLow:
                    return GL_LOW_FLOAT;
                case EbpUndefined:
                    // Desktop specs do not use precision
                    return GL_NONE;
                default:
                    UNREACHABLE();
            }
        }
        else if (type.getBasicType() == EbtInt || type.getBasicType() == EbtUInt)
        {
            switch (type.getPrecision())
            {
                case EbpHigh:
                    return GL_HIGH_INT;
                case EbpMedium:
                    return GL_MEDIUM_INT;
                case EbpLow:
                    return GL_LOW_INT;
                case EbpUndefined:
                    // Desktop specs do not use precision
                    return GL_NONE;
                default:
                    UNREACHABLE();
            }
        }
    
        // Other types (boolean, sampler) don't have a precision
        return GL_NONE;
    }
    
    ImmutableString ArrayString(const TType &type)
    {
        if (!type.isArray())
            return ImmutableString("");
    
        const TSpan<const unsigned int> &arraySizes     = type.getArraySizes();
        constexpr const size_t kMaxDecimalDigitsPerSize = 10u;
        ImmutableStringBuilder arrayString(arraySizes.size() * (kMaxDecimalDigitsPerSize + 2u));
        for (auto arraySizeIter = arraySizes.rbegin(); arraySizeIter != arraySizes.rend();
             ++arraySizeIter)
        {
            arrayString << "[";
            if (*arraySizeIter > 0)
            {
                arrayString.appendDecimal(*arraySizeIter);
            }
            arrayString << "]";
        }
        return arrayString;
    }
    
    ImmutableString GetTypeName(const TType &type, ShHashFunction64 hashFunction, NameMap *nameMap)
    {
        if (type.getBasicType() == EbtStruct)
            return HashName(type.getStruct(), hashFunction, nameMap);
        else
            return ImmutableString(type.getBuiltInTypeNameString());
    }
    
    bool IsVaryingOut(TQualifier qualifier)
    {
        switch (qualifier)
        {
            case EvqVaryingOut:
            case EvqSmoothOut:
            case EvqFlatOut:
            case EvqNoPerspectiveOut:
            case EvqCentroidOut:
            case EvqVertexOut:
            case EvqGeometryOut:
            case EvqTessControlOut:
            case EvqTessEvaluationOut:
            case EvqSampleOut:
                return true;
    
            default:
                break;
        }
    
        return false;
    }
    
    bool IsVaryingIn(TQualifier qualifier)
    {
        switch (qualifier)
        {
            case EvqVaryingIn:
            case EvqSmoothIn:
            case EvqFlatIn:
            case EvqNoPerspectiveIn:
            case EvqCentroidIn:
            case EvqFragmentIn:
            case EvqGeometryIn:
            case EvqTessControlIn:
            case EvqTessEvaluationIn:
            case EvqSampleIn:
                return true;
    
            default:
                break;
        }
    
        return false;
    }
    
    bool IsVarying(TQualifier qualifier)
    {
        return IsVaryingIn(qualifier) || IsVaryingOut(qualifier);
    }
    
    bool IsGeometryShaderInput(GLenum shaderType, TQualifier qualifier)
    {
        return (qualifier == EvqGeometryIn) ||
               ((shaderType == GL_GEOMETRY_SHADER_EXT) && IsInterpolationIn(qualifier));
    }
    
    InterpolationType GetInterpolationType(TQualifier qualifier)
    {
        switch (qualifier)
        {
            case EvqFlatIn:
            case EvqFlatOut:
                return INTERPOLATION_FLAT;
    
            case EvqNoPerspectiveIn:
            case EvqNoPerspectiveOut:
                return INTERPOLATION_NOPERSPECTIVE;
    
            case EvqSmoothIn:
            case EvqSmoothOut:
            case EvqVertexOut:
            case EvqFragmentIn:
            case EvqVaryingIn:
            case EvqVaryingOut:
            case EvqGeometryIn:
            case EvqGeometryOut:
                return INTERPOLATION_SMOOTH;
    
            case EvqCentroidIn:
            case EvqCentroidOut:
                return INTERPOLATION_CENTROID;
    
            case EvqSampleIn:
            case EvqSampleOut:
                return INTERPOLATION_SAMPLE;
            default:
                UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                return INTERPOLATION_SMOOTH;
    #endif
        }
    }
    
    // a field may not have qualifer without in or out.
    InterpolationType GetFieldInterpolationType(TQualifier qualifier)
    {
        switch (qualifier)
        {
            case EvqFlat:
                return INTERPOLATION_FLAT;
            case EvqNoPerspective:
                return INTERPOLATION_NOPERSPECTIVE;
            case EvqSmooth:
                return INTERPOLATION_SMOOTH;
            case EvqCentroid:
                return INTERPOLATION_CENTROID;
            default:
                return GetInterpolationType(qualifier);
        }
    }
    
    TType GetShaderVariableBasicType(const sh::ShaderVariable &var)
    {
        switch (var.type)
        {
            case GL_BOOL:
                return TType(EbtBool);
            case GL_BOOL_VEC2:
                return TType(EbtBool, 2);
            case GL_BOOL_VEC3:
                return TType(EbtBool, 3);
            case GL_BOOL_VEC4:
                return TType(EbtBool, 4);
            case GL_FLOAT:
                return TType(EbtFloat);
            case GL_FLOAT_VEC2:
                return TType(EbtFloat, 2);
            case GL_FLOAT_VEC3:
                return TType(EbtFloat, 3);
            case GL_FLOAT_VEC4:
                return TType(EbtFloat, 4);
            case GL_FLOAT_MAT2:
                return TType(EbtFloat, 2, 2);
            case GL_FLOAT_MAT3:
                return TType(EbtFloat, 3, 3);
            case GL_FLOAT_MAT4:
                return TType(EbtFloat, 4, 4);
            case GL_FLOAT_MAT2x3:
                return TType(EbtFloat, 2, 3);
            case GL_FLOAT_MAT2x4:
                return TType(EbtFloat, 2, 4);
            case GL_FLOAT_MAT3x2:
                return TType(EbtFloat, 3, 2);
            case GL_FLOAT_MAT3x4:
                return TType(EbtFloat, 3, 4);
            case GL_FLOAT_MAT4x2:
                return TType(EbtFloat, 4, 2);
            case GL_FLOAT_MAT4x3:
                return TType(EbtFloat, 4, 3);
            case GL_INT:
                return TType(EbtInt);
            case GL_INT_VEC2:
                return TType(EbtInt, 2);
            case GL_INT_VEC3:
                return TType(EbtInt, 3);
            case GL_INT_VEC4:
                return TType(EbtInt, 4);
            case GL_UNSIGNED_INT:
                return TType(EbtUInt);
            case GL_UNSIGNED_INT_VEC2:
                return TType(EbtUInt, 2);
            case GL_UNSIGNED_INT_VEC3:
                return TType(EbtUInt, 3);
            case GL_UNSIGNED_INT_VEC4:
                return TType(EbtUInt, 4);
            default:
                UNREACHABLE();
    #if !UNREACHABLE_IS_NORETURN
                return TType();
    #endif
        }
    }
    
    void DeclareGlobalVariable(TIntermBlock *root, const TVariable *variable)
    {
        TIntermDeclaration *declaration = new TIntermDeclaration();
        declaration->appendDeclarator(new TIntermSymbol(variable));
    
        TIntermSequence *globalSequence = root->getSequence();
        globalSequence->insert(globalSequence->begin(), declaration);
    }
    
    // GLSL ES 1.0.17 4.6.1 The Invariant Qualifier
    bool CanBeInvariantESSL1(TQualifier qualifier)
    {
        return IsVaryingIn(qualifier) || IsVaryingOut(qualifier) ||
               IsBuiltinOutputVariable(qualifier) ||
               (IsBuiltinFragmentInputVariable(qualifier) && qualifier != EvqFrontFacing);
    }
    
    // GLSL ES 3.00 Revision 6, 4.6.1 The Invariant Qualifier
    // GLSL ES 3.10 Revision 4, 4.8.1 The Invariant Qualifier
    bool CanBeInvariantESSL3OrGreater(TQualifier qualifier)
    {
        return IsVaryingOut(qualifier) || qualifier == EvqFragmentOut ||
               IsBuiltinOutputVariable(qualifier);
    }
    
    bool IsBuiltinOutputVariable(TQualifier qualifier)
    {
        switch (qualifier)
        {
            case EvqPosition:
            case EvqPointSize:
            case EvqFragDepth:
            case EvqFragDepthEXT:
            case EvqFragColor:
            case EvqSecondaryFragColorEXT:
            case EvqFragData:
            case EvqSecondaryFragDataEXT:
            case EvqClipDistance:
                return true;
            default:
                break;
        }
        return false;
    }
    
    bool IsBuiltinFragmentInputVariable(TQualifier qualifier)
    {
        switch (qualifier)
        {
            case EvqFragCoord:
            case EvqPointCoord:
            case EvqFrontFacing:
            case EvqHelperInvocation:
                return true;
            default:
                break;
        }
        return false;
    }
    
    bool IsShaderOutput(TQualifier qualifier)
    {
        return IsVaryingOut(qualifier) || IsBuiltinOutputVariable(qualifier);
    }
    
    bool IsOutputESSL(ShShaderOutput output)
    {
        return output == SH_ESSL_OUTPUT;
    }
    
    bool IsOutputGLSL(ShShaderOutput output)
    {
        switch (output)
        {
            case SH_GLSL_130_OUTPUT:
            case SH_GLSL_140_OUTPUT:
            case SH_GLSL_150_CORE_OUTPUT:
            case SH_GLSL_330_CORE_OUTPUT:
            case SH_GLSL_400_CORE_OUTPUT:
            case SH_GLSL_410_CORE_OUTPUT:
            case SH_GLSL_420_CORE_OUTPUT:
            case SH_GLSL_430_CORE_OUTPUT:
            case SH_GLSL_440_CORE_OUTPUT:
            case SH_GLSL_450_CORE_OUTPUT:
            case SH_GLSL_COMPATIBILITY_OUTPUT:
                return true;
            default:
                break;
        }
        return false;
    }
    bool IsOutputHLSL(ShShaderOutput output)
    {
        switch (output)
        {
            case SH_HLSL_3_0_OUTPUT:
            case SH_HLSL_4_1_OUTPUT:
            case SH_HLSL_4_0_FL9_3_OUTPUT:
                return true;
            default:
                break;
        }
        return false;
    }
    bool IsOutputVulkan(ShShaderOutput output)
    {
        return output == SH_GLSL_VULKAN_OUTPUT;
    }
    bool IsOutputMetal(ShShaderOutput output)
    {
        return output == SH_GLSL_METAL_OUTPUT;
    }
    
    bool IsInShaderStorageBlock(TIntermTyped *node)
    {
        TIntermSwizzle *swizzleNode = node->getAsSwizzleNode();
        if (swizzleNode)
        {
            return IsInShaderStorageBlock(swizzleNode->getOperand());
        }
    
        TIntermBinary *binaryNode = node->getAsBinaryNode();
        if (binaryNode)
        {
            switch (binaryNode->getOp())
            {
                case EOpIndexDirectInterfaceBlock:
                case EOpIndexIndirect:
                case EOpIndexDirect:
                case EOpIndexDirectStruct:
                    return IsInShaderStorageBlock(binaryNode->getLeft());
                default:
                    return false;
            }
        }
    
        const TType &type = node->getType();
        return type.getQualifier() == EvqBuffer;
    }
    
    GLenum GetImageInternalFormatType(TLayoutImageInternalFormat iifq)
    {
        switch (iifq)
        {
            case EiifRGBA32F:
                return GL_RGBA32F;
            case EiifRGBA16F:
                return GL_RGBA16F;
            case EiifR32F:
                return GL_R32F;
            case EiifRGBA32UI:
                return GL_RGBA32UI;
            case EiifRGBA16UI:
                return GL_RGBA16UI;
            case EiifRGBA8UI:
                return GL_RGBA8UI;
            case EiifR32UI:
                return GL_R32UI;
            case EiifRGBA32I:
                return GL_RGBA32I;
            case EiifRGBA16I:
                return GL_RGBA16I;
            case EiifRGBA8I:
                return GL_RGBA8I;
            case EiifR32I:
                return GL_R32I;
            case EiifRGBA8:
                return GL_RGBA8;
            case EiifRGBA8_SNORM:
                return GL_RGBA8_SNORM;
            default:
                return GL_NONE;
        }
    }
    
    bool IsSpecWithFunctionBodyNewScope(ShShaderSpec shaderSpec, int shaderVersion)
    {
        return (shaderVersion == 100 && !sh::IsWebGLBasedSpec(shaderSpec));
    }
    
    ImplicitTypeConversion GetConversion(TBasicType t1, TBasicType t2)
    {
        if (t1 == t2)
            return ImplicitTypeConversion::Same;
    
        switch (t1)
        {
            case EbtInt:
                switch (t2)
                {
                    case EbtInt:
                        UNREACHABLE();
                        break;
                    case EbtUInt:
                        return ImplicitTypeConversion::Invalid;
                    case EbtFloat:
                        return ImplicitTypeConversion::Left;
                    default:
                        return ImplicitTypeConversion::Invalid;
                }
                break;
            case EbtUInt:
                switch (t2)
                {
                    case EbtInt:
                        return ImplicitTypeConversion::Invalid;
                    case EbtUInt:
                        UNREACHABLE();
                        break;
                    case EbtFloat:
                        return ImplicitTypeConversion::Left;
                    default:
                        return ImplicitTypeConversion::Invalid;
                }
                break;
            case EbtFloat:
                switch (t2)
                {
                    case EbtInt:
                    case EbtUInt:
                        return ImplicitTypeConversion::Right;
                    case EbtFloat:
                        UNREACHABLE();
                        break;
                    default:
                        return ImplicitTypeConversion::Invalid;
                }
                break;
            default:
                return ImplicitTypeConversion::Invalid;
        }
        return ImplicitTypeConversion::Invalid;
    }
    
    bool IsValidImplicitConversion(sh::ImplicitTypeConversion conversion, TOperator op)
    {
        switch (conversion)
        {
            case sh::ImplicitTypeConversion::Same:
                return true;
            case sh::ImplicitTypeConversion::Left:
                switch (op)
                {
                    case EOpEqual:
                    case EOpNotEqual:
                    case EOpLessThan:
                    case EOpGreaterThan:
                    case EOpLessThanEqual:
                    case EOpGreaterThanEqual:
                    case EOpAdd:
                    case EOpSub:
                    case EOpMul:
                    case EOpDiv:
                        return true;
                    default:
                        break;
                }
                break;
            case sh::ImplicitTypeConversion::Right:
                switch (op)
                {
                    case EOpAssign:
                    case EOpInitialize:
                    case EOpEqual:
                    case EOpNotEqual:
                    case EOpLessThan:
                    case EOpGreaterThan:
                    case EOpLessThanEqual:
                    case EOpGreaterThanEqual:
                    case EOpAdd:
                    case EOpSub:
                    case EOpMul:
                    case EOpDiv:
                    case EOpAddAssign:
                    case EOpSubAssign:
                    case EOpMulAssign:
                    case EOpDivAssign:
                        return true;
                    default:
                        break;
                }
                break;
            case sh::ImplicitTypeConversion::Invalid:
                break;
        }
        return false;
    }
    
    size_t FindFieldIndex(const TFieldList &fieldList, const char *fieldName)
    {
        for (size_t fieldIndex = 0; fieldIndex < fieldList.size(); ++fieldIndex)
        {
            if (strcmp(fieldList[fieldIndex]->name().data(), fieldName) == 0)
            {
                return fieldIndex;
            }
        }
        UNREACHABLE();
        return 0;
    }
    
    }  // namespace sh