Edit

kc3-lang/angle/src/libEGL/libEGL.vcxproj

Branch :

  • Show log

    Commit

  • Author : shannon.woods@transgaming.com
    Date : 2013-01-25 21:51:36
    Hash : e688e651
    Message : Remove the ResourceLimits.h reference, which was causing the translator_common to always rebuild. Also tinker with the deps a bit to allow for more parallelism during the build process. TRAC #22437 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1754 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libEGL/libEGL.vcxproj
  • <?xml version="1.0" encoding="utf-8"?>
    <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
      <ItemGroup Label="ProjectConfigurations">
        <ProjectConfiguration Include="Debug|Win32">
          <Configuration>Debug</Configuration>
          <Platform>Win32</Platform>
        </ProjectConfiguration>
        <ProjectConfiguration Include="Debug|x64">
          <Configuration>Debug</Configuration>
          <Platform>x64</Platform>
        </ProjectConfiguration>
        <ProjectConfiguration Include="Release|Win32">
          <Configuration>Release</Configuration>
          <Platform>Win32</Platform>
        </ProjectConfiguration>
        <ProjectConfiguration Include="Release|x64">
          <Configuration>Release</Configuration>
          <Platform>x64</Platform>
        </ProjectConfiguration>
      </ItemGroup>
      <PropertyGroup Label="Globals">
        <ProjectGuid>{E746FCA9-64C3-433E-85E8-9A5A67AB7ED6}</ProjectGuid>
        <RootNamespace>libEGL</RootNamespace>
        <Keyword>Win32Proj</Keyword>
      </PropertyGroup>
      <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
      <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
        <ConfigurationType>DynamicLibrary</ConfigurationType>
        <CharacterSet>Unicode</CharacterSet>
        <WholeProgramOptimization>true</WholeProgramOptimization>
      </PropertyGroup>
      <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
        <ConfigurationType>DynamicLibrary</ConfigurationType>
        <CharacterSet>Unicode</CharacterSet>
      </PropertyGroup>
      <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
        <ConfigurationType>DynamicLibrary</ConfigurationType>
        <CharacterSet>Unicode</CharacterSet>
        <WholeProgramOptimization>true</WholeProgramOptimization>
      </PropertyGroup>
      <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
        <ConfigurationType>DynamicLibrary</ConfigurationType>
        <CharacterSet>Unicode</CharacterSet>
      </PropertyGroup>
      <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
      <ImportGroup Label="ExtensionSettings">
      </ImportGroup>
      <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
        <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
      </ImportGroup>
      <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
        <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
      </ImportGroup>
      <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
        <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
      </ImportGroup>
      <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
        <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
      </ImportGroup>
      <PropertyGroup Label="UserMacros" />
      <PropertyGroup>
        <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
        <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
        <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
        <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
        <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
        <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
        <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
        <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
        <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
        <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
        <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
        <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
        <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
        <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LibraryPath)</LibraryPath>
        <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LibraryPath)</LibraryPath>
        <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(LibraryPath)</LibraryPath>
        <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(LibraryPath)</LibraryPath>
      </PropertyGroup>
      <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
        <ClCompile>
          <Optimization>Disabled</Optimization>
          <AdditionalIncludeDirectories>$(ProjectDir)/..; $(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
          <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBEGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
          <MinimalRebuild>true</MinimalRebuild>
          <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
          <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
          <PrecompiledHeader>
          </PrecompiledHeader>
          <WarningLevel>Level4</WarningLevel>
          <TreatWarningAsError>true</TreatWarningAsError>
          <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
          <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
        </ClCompile>
        <Link>
          <AdditionalDependencies>d3d9.lib;dwmapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
          <ModuleDefinitionFile>libEGL.def</ModuleDefinitionFile>
          <DelayLoadDLLs>dwmapi.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
          <GenerateDebugInformation>true</GenerateDebugInformation>
          <SubSystem>Windows</SubSystem>
          <RandomizedBaseAddress>false</RandomizedBaseAddress>
          <DataExecutionPrevention>
          </DataExecutionPrevention>
          <TargetMachine>MachineX86</TargetMachine>
        </Link>
        <PostBuildEvent>
          <Command>%40echo on
    mkdir "$(ProjectDir)..\..\lib\$(Configuration)\"
    copy "$(OutDir)libEGL.dll" "$(ProjectDir)..\..\lib\$(Configuration)\"
    copy "$(OutDir)libEGL.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
    %40echo off
    </Command>
        </PostBuildEvent>
      </ItemDefinitionGroup>
      <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
        <ClCompile>
          <Optimization>MaxSpeed</Optimization>
          <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
          <AdditionalIncludeDirectories>$(ProjectDir)/..; $(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
          <PreprocessorDefinitions>ANGLE_DISABLE_TRACE;WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBEGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
          <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
          <PrecompiledHeader>
          </PrecompiledHeader>
          <WarningLevel>Level4</WarningLevel>
          <TreatWarningAsError>true</TreatWarningAsError>
          <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
          <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
        </ClCompile>
        <Link>
          <AdditionalDependencies>d3d9.lib;dwmapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
          <ModuleDefinitionFile>libEGL.def</ModuleDefinitionFile>
          <DelayLoadDLLs>dwmapi.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
          <GenerateDebugInformation>true</GenerateDebugInformation>
          <SubSystem>Windows</SubSystem>
          <OptimizeReferences>true</OptimizeReferences>
          <EnableCOMDATFolding>true</EnableCOMDATFolding>
          <RandomizedBaseAddress>false</RandomizedBaseAddress>
          <DataExecutionPrevention>
          </DataExecutionPrevention>
          <TargetMachine>MachineX86</TargetMachine>
        </Link>
        <PostBuildEvent>
          <Command>%40echo on
    mkdir "$(ProjectDir)..\..\lib\$(Configuration)\"
    copy "$(OutDir)libEGL.dll" "$(ProjectDir)..\..\lib\$(Configuration)\"
    copy "$(OutDir)libEGL.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
    %40echo off
    </Command>
        </PostBuildEvent>
      </ItemDefinitionGroup>
      <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
        <Midl>
          <TargetEnvironment>X64</TargetEnvironment>
        </Midl>
        <ClCompile>
          <Optimization>Disabled</Optimization>
          <AdditionalIncludeDirectories>$(ProjectDir)/..; $(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
          <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBEGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
          <MinimalRebuild>true</MinimalRebuild>
          <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
          <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
          <PrecompiledHeader>
          </PrecompiledHeader>
          <WarningLevel>Level4</WarningLevel>
          <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
          <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
          <TreatWarningAsError>true</TreatWarningAsError>
        </ClCompile>
        <Link>
          <AdditionalDependencies>d3d9.lib;dwmapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
          <ModuleDefinitionFile>libEGL.def</ModuleDefinitionFile>
          <DelayLoadDLLs>dwmapi.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
          <GenerateDebugInformation>true</GenerateDebugInformation>
          <SubSystem>Windows</SubSystem>
          <RandomizedBaseAddress>false</RandomizedBaseAddress>
          <DataExecutionPrevention>
          </DataExecutionPrevention>
          <TargetMachine>MachineX64</TargetMachine>
        </Link>
        <PostBuildEvent>
          <Command>%40echo on
    mkdir "$(ProjectDir)..\..\lib\$(Configuration)\"
    copy "$(OutDir)libEGL.dll" "$(ProjectDir)..\..\lib\$(Configuration)\"
    copy "$(OutDir)libEGL.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
    %40echo off
    </Command>
        </PostBuildEvent>
      </ItemDefinitionGroup>
      <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
        <Midl>
          <TargetEnvironment>X64</TargetEnvironment>
        </Midl>
        <ClCompile>
          <Optimization>MaxSpeed</Optimization>
          <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
          <AdditionalIncludeDirectories>$(ProjectDir)/..; $(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
          <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBEGL_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
          <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
          <PrecompiledHeader>
          </PrecompiledHeader>
          <WarningLevel>Level4</WarningLevel>
          <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;%(DisableSpecificWarnings)</DisableSpecificWarnings>
          <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
          <TreatWarningAsError>true</TreatWarningAsError>
        </ClCompile>
        <Link>
          <AdditionalDependencies>d3d9.lib;dwmapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
          <ModuleDefinitionFile>libEGL.def</ModuleDefinitionFile>
          <DelayLoadDLLs>dwmapi.dll;%(DelayLoadDLLs)</DelayLoadDLLs>
          <GenerateDebugInformation>true</GenerateDebugInformation>
          <SubSystem>Windows</SubSystem>
          <OptimizeReferences>true</OptimizeReferences>
          <EnableCOMDATFolding>true</EnableCOMDATFolding>
          <RandomizedBaseAddress>false</RandomizedBaseAddress>
          <DataExecutionPrevention>
          </DataExecutionPrevention>
          <TargetMachine>MachineX64</TargetMachine>
        </Link>
        <PostBuildEvent>
          <Command>%40echo on
    mkdir "$(ProjectDir)..\..\lib\$(Configuration)\"
    copy "$(OutDir)libEGL.dll" "$(ProjectDir)..\..\lib\$(Configuration)\"
    copy "$(OutDir)libEGL.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
    %40echo off
    </Command>
        </PostBuildEvent>
      </ItemDefinitionGroup>
      <ItemGroup>
        <ClCompile Include="Config.cpp" />
        <ClCompile Include="..\Common\debug.cpp" />
        <ClCompile Include="Display.cpp" />
        <ClCompile Include="libEGL.cpp" />
        <ClCompile Include="main.cpp" />
        <ClCompile Include="Surface.cpp" />
      </ItemGroup>
      <ItemGroup>
        <ClInclude Include="Config.h" />
        <ClInclude Include="Display.h" />
        <ClInclude Include="..\..\include\EGL\egl.h" />
        <ClInclude Include="..\..\include\EGL\eglext.h" />
        <ClInclude Include="..\..\include\EGL\eglplatform.h" />
        <ClInclude Include="main.h" />
        <ClInclude Include="resource.h" />
        <ClInclude Include="Surface.h" />
        <ClInclude Include="..\common\version.h" />
      </ItemGroup>
      <ItemGroup>
        <None Include="libEGL.def" />
      </ItemGroup>
      <ItemGroup>
        <ResourceCompile Include="libEGL.rc" />
      </ItemGroup>
      <ItemGroup>
        <ProjectReference Include="..\libGLESv2\libGLESv2.vcxproj">
          <Project>{b5871a7a-968c-42e3-a33b-981e6f448e78}</Project>
        </ProjectReference>
      </ItemGroup>
      <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
      <ImportGroup Label="ExtensionTargets">
      </ImportGroup>
    </Project>