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kc3-lang/angle/src/tests/compiler_tests/ScalarizeVecAndMatConstructorArgs_test.cpp

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  • Author : Jamie Madill
    Date : 2018-11-27 11:34:27
    Hash : b980c563
    Message : Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/tests/compiler_tests/ScalarizeVecAndMatConstructorArgs_test.cpp
  • //
    // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // ScalarizeVecAndMatConstructorArgs_test.cpp:
    //   Tests for scalarizing vector and matrix constructor args.
    //
    
    #include "GLSLANG/ShaderLang.h"
    #include "angle_gl.h"
    #include "gtest/gtest.h"
    #include "tests/test_utils/compiler_test.h"
    
    using namespace sh;
    
    namespace
    {
    
    class ScalarizeVecAndMatConstructorArgsTest : public MatchOutputCodeTest
    {
      public:
        ScalarizeVecAndMatConstructorArgsTest()
            : MatchOutputCodeTest(GL_FRAGMENT_SHADER,
                                  SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS,
                                  SH_ESSL_OUTPUT)
        {}
    };
    
    // Verifies scalarizing matrix inside a vector constructor.
    TEST_F(ScalarizeVecAndMatConstructorArgsTest, MatrixInVectorConstructor)
    {
        const std::string shaderString =
            R"(
            precision mediump float;
    
            uniform mat2 umat2;
    
            void main()
            {
                gl_FragColor = vec4(umat2);
            })";
        compile(shaderString);
    
        std::vector<const char *> expectedStrings = {
            "main()", " = _uumat2", "gl_FragColor = vec4(", "[0][0],", "[0][1],", "[1][0],", "[1][1])"};
    
        EXPECT_TRUE(foundInCodeInOrder(expectedStrings));
    }
    
    // Verifies scalarizing a vector insized a matrix constructor.
    TEST_F(ScalarizeVecAndMatConstructorArgsTest, VectorInMatrixConstructor)
    {
        const std::string shaderString =
            R"(
            precision mediump float;
    
            uniform vec2 uvec2;
    
            void main()
            {
                mat2 m = mat2(uvec2, uvec2);
                gl_FragColor = vec4(m * uvec2, m * uvec2);
            })";
        compile(shaderString);
    
        std::vector<const char *> expectedStrings = {
            "main()", " = _uuvec2", "mat2(", "[0],", "[1],", "[0],", "[1])", "gl_FragColor = vec4("};
    
        EXPECT_TRUE(foundInCodeInOrder(expectedStrings));
    }
    
    // Verifies that scalarizing vector and matrix constructor args inside a sequence operator preserves
    // correct order of operations.
    TEST_F(ScalarizeVecAndMatConstructorArgsTest, SequenceOperator)
    {
        const std::string shaderString =
            R"(
            precision mediump float;
    
            uniform vec2 u;
    
            void main()
            {
                vec2 v = u;
                mat2 m = (v[0] += 1.0, mat2(v, v[1], -v[0]));
                gl_FragColor = vec4(m[0], m[1]);
            })";
        compile(shaderString);
    
        std::vector<const char *> expectedStrings = {"_uv[0] += 1.0", "-_uv[0]"};
    
        EXPECT_TRUE(foundInCodeInOrder(expectedStrings));
    }
    
    // Verifies that scalarizing vector and matrix constructor args inside multiple declarations
    // preserves the correct order of operations.
    TEST_F(ScalarizeVecAndMatConstructorArgsTest, MultiDeclaration)
    {
        const std::string shaderString =
            R"(
            precision mediump float;
    
            uniform vec2 u;
    
            void main()
            {
                vec2 v = vec2(u[0]),
                     w = mat2(v, v) * u;
                gl_FragColor = vec4(v, w);
            })";
        compile(shaderString);
    
        std::vector<const char *> expectedStrings = {"vec2(_uu[0])", "mat2("};
    
        EXPECT_TRUE(foundInCodeInOrder(expectedStrings));
    }
    
    }  // anonymous namespace