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kc3-lang/angle/src/tests/compiler_tests/WorkGroupSize_test.cpp

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  • Author : Jamie Madill
    Date : 2018-11-27 11:34:27
    Hash : b980c563
    Message : Reformat all cpp and h files. This applies git cl format --full to all ANGLE sources. Bug: angleproject:2986 Change-Id: Ib504e618c1589332a37e97696cdc3515d739308f Reviewed-on: https://chromium-review.googlesource.com/c/1351367 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/tests/compiler_tests/WorkGroupSize_test.cpp
  • //
    // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // WorkGroupSize_test.cpp:
    // tests for local group size in a compute shader
    //
    
    #include "GLSLANG/ShaderLang.h"
    #include "angle_gl.h"
    #include "compiler/translator/TranslatorESSL.h"
    #include "gtest/gtest.h"
    #include "tests/test_utils/compiler_test.h"
    
    using namespace sh;
    
    class WorkGroupSizeTest : public testing::Test
    {
      public:
        WorkGroupSizeTest() {}
    
      protected:
        void SetUp() override
        {
            ShBuiltInResources resources;
            InitBuiltInResources(&resources);
    
            mTranslator = new TranslatorESSL(GL_COMPUTE_SHADER, SH_GLES3_1_SPEC);
            ASSERT_TRUE(mTranslator->Init(resources));
        }
    
        void TearDown() override { SafeDelete(mTranslator); }
    
        // Return true when compilation succeeds
        bool compile(const std::string &shaderString)
        {
            const char *shaderStrings[] = {shaderString.c_str()};
            bool status = mTranslator->compile(shaderStrings, 1, SH_INTERMEDIATE_TREE | SH_VARIABLES);
            TInfoSink &infoSink = mTranslator->getInfoSink();
            mInfoLog            = infoSink.info.c_str();
            return status;
        }
    
      protected:
        std::string mInfoLog;
        TranslatorESSL *mTranslator = nullptr;
    };
    
    // checks whether compiler has parsed the local size layout qualifiers qcorrectly
    TEST_F(WorkGroupSizeTest, OnlyLocalSizeXSpecified)
    {
        const std::string &shaderString =
            "#version 310 es\n"
            "layout(local_size_x=5) in;\n"
            "void main() {\n"
            "}\n";
    
        compile(shaderString);
    
        const WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize();
        ASSERT_EQ(5, localSize[0]);
        ASSERT_EQ(1, localSize[1]);
        ASSERT_EQ(1, localSize[2]);
    }
    
    // checks whether compiler has parsed the local size layout qualifiers qcorrectly
    TEST_F(WorkGroupSizeTest, LocalSizeXandZ)
    {
        const std::string &shaderString =
            "#version 310 es\n"
            "layout(local_size_x=5, local_size_z=10) in;\n"
            "void main() {\n"
            "}\n";
    
        compile(shaderString);
    
        const WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize();
        ASSERT_EQ(5, localSize[0]);
        ASSERT_EQ(1, localSize[1]);
        ASSERT_EQ(10, localSize[2]);
    }
    
    // checks whether compiler has parsed the local size layout qualifiers qcorrectly
    TEST_F(WorkGroupSizeTest, LocalSizeAll)
    {
        const std::string &shaderString =
            "#version 310 es\n"
            "layout(local_size_x=5, local_size_z=10, local_size_y=15) in;\n"
            "void main() {\n"
            "}\n";
    
        compile(shaderString);
    
        const WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize();
        ASSERT_EQ(5, localSize[0]);
        ASSERT_EQ(15, localSize[1]);
        ASSERT_EQ(10, localSize[2]);
    }