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kc3-lang/angle/src/tests/egl_tests/EGLBlobCacheTest.cpp

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  • Author : Jamie Madill
    Date : 2019-03-20 20:49:44
    Hash : f455f756
    Message : Reuse angle_end2end_test windows and displays. This both speeds up test execution and cuts down on the number of new windows and displays created for a test config. This feature is only currently enabled for Windows NVIDIA and Intel. On every other config there were blocking issues that would need investigation. Several tests were manually flagged as needed new displays on each iteration to prevent test flakiness. This feature might fix the issues with Intel test flakiness that have been prominent on the ANGLE CQ. WGL configurations have also been removed from ANGLE tests. So this removes more of the code from ANGLETest.cpp. Bug: angleproject:3261 Change-Id: Ic2864d4806ad38e0eeaa3c0afcd54ae1c548090f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1520995 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>

  • src/tests/egl_tests/EGLBlobCacheTest.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // EGLBlobCacheTest:
    //   Unit tests for the EGL_ANDROID_blob_cache extension.
    
    #include <map>
    #include <vector>
    
    #include "common/angleutils.h"
    #include "test_utils/ANGLETest.h"
    #include "test_utils/gl_raii.h"
    #include "util/EGLWindow.h"
    
    using namespace angle;
    
    constexpr char kEGLExtName[] = "EGL_ANDROID_blob_cache";
    
    enum class CacheOpResult
    {
        SET_SUCCESS,
        GET_NOT_FOUND,
        GET_MEMORY_TOO_SMALL,
        GET_SUCCESS,
    
        VALUE_NOT_SET,
    };
    
    namespace
    {
    std::map<std::vector<uint8_t>, std::vector<uint8_t>> gApplicationCache;
    CacheOpResult gLastCacheOpResult = CacheOpResult::VALUE_NOT_SET;
    
    void SetBlob(const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize)
    {
        std::vector<uint8_t> keyVec(keySize);
        memcpy(keyVec.data(), key, keySize);
    
        std::vector<uint8_t> valueVec(valueSize);
        memcpy(valueVec.data(), value, valueSize);
    
        gApplicationCache[keyVec] = valueVec;
    
        gLastCacheOpResult = CacheOpResult::SET_SUCCESS;
    }
    
    EGLsizeiANDROID GetBlob(const void *key,
                            EGLsizeiANDROID keySize,
                            void *value,
                            EGLsizeiANDROID valueSize)
    {
        std::vector<uint8_t> keyVec(keySize);
        memcpy(keyVec.data(), key, keySize);
    
        auto entry = gApplicationCache.find(keyVec);
        if (entry == gApplicationCache.end())
        {
            gLastCacheOpResult = CacheOpResult::GET_NOT_FOUND;
            return 0;
        }
    
        if (entry->second.size() <= static_cast<size_t>(valueSize))
        {
            memcpy(value, entry->second.data(), entry->second.size());
            gLastCacheOpResult = CacheOpResult::GET_SUCCESS;
        }
        else
        {
            gLastCacheOpResult = CacheOpResult::GET_MEMORY_TOO_SMALL;
        }
    
        return entry->second.size();
    }
    }  // anonymous namespace
    
    class EGLBlobCacheTest : public ANGLETest
    {
      protected:
        EGLBlobCacheTest() : mHasBlobCache(false)
        {
            // Force disply caching off. Blob cache functions require it.
            forceNewDisplay();
        }
    
        void SetUp() override
        {
            ANGLETest::SetUp();
    
            EGLDisplay display = getEGLWindow()->getDisplay();
            mHasBlobCache      = eglDisplayExtensionEnabled(display, kEGLExtName);
        }
    
        bool programBinaryAvailable()
        {
            return (getClientMajorVersion() >= 3 || extensionEnabled("GL_OES_get_program_binary"));
        }
    
        bool mHasBlobCache;
    };
    
    // Makes sure the extension exists and works
    TEST_P(EGLBlobCacheTest, Functional)
    {
        EGLDisplay display = getEGLWindow()->getDisplay();
    
        EXPECT_TRUE(mHasBlobCache);
        eglSetBlobCacheFuncsANDROID(display, SetBlob, GetBlob);
        ASSERT_EGL_SUCCESS();
    
        constexpr char kVertexShaderSrc[] = R"(attribute vec4 aTest;
    attribute vec2 aPosition;
    varying vec4 vTest;
    void main()
    {
        vTest        = aTest;
        gl_Position  = vec4(aPosition, 0.0, 1.0);
        gl_PointSize = 1.0;
    })";
    
        constexpr char kFragmentShaderSrc[] = R"(precision mediump float;
    varying vec4 vTest;
    void main()
    {
        gl_FragColor = vTest;
    })";
    
        constexpr char kVertexShaderSrc2[] = R"(attribute vec4 aTest;
    attribute vec2 aPosition;
    varying vec4 vTest;
    void main()
    {
        vTest        = aTest;
        gl_Position  = vec4(aPosition, 1.0, 1.0);
        gl_PointSize = 1.0;
    })";
    
        constexpr char kFragmentShaderSrc2[] = R"(precision mediump float;
    varying vec4 vTest;
    void main()
    {
        gl_FragColor = vTest - vec4(0.0, 1.0, 0.0, 0.0);
    })";
    
        // Compile a shader so it puts something in the cache
        if (programBinaryAvailable())
        {
            GLuint program = CompileProgram(kVertexShaderSrc, kFragmentShaderSrc);
            ASSERT_NE(0u, program);
            EXPECT_EQ(CacheOpResult::SET_SUCCESS, gLastCacheOpResult);
            gLastCacheOpResult = CacheOpResult::VALUE_NOT_SET;
    
            // Compile the same shader again, so it would try to retrieve it from the cache
            program = CompileProgram(kVertexShaderSrc, kFragmentShaderSrc);
            ASSERT_NE(0u, program);
            EXPECT_EQ(CacheOpResult::GET_SUCCESS, gLastCacheOpResult);
            gLastCacheOpResult = CacheOpResult::VALUE_NOT_SET;
    
            // Compile another shader, which should create a new entry
            program = CompileProgram(kVertexShaderSrc2, kFragmentShaderSrc2);
            ASSERT_NE(0u, program);
            EXPECT_EQ(CacheOpResult::SET_SUCCESS, gLastCacheOpResult);
            gLastCacheOpResult = CacheOpResult::VALUE_NOT_SET;
    
            // Compile the first shader again, which should still reside in the cache
            program = CompileProgram(kVertexShaderSrc, kFragmentShaderSrc);
            ASSERT_NE(0u, program);
            EXPECT_EQ(CacheOpResult::GET_SUCCESS, gLastCacheOpResult);
            gLastCacheOpResult = CacheOpResult::VALUE_NOT_SET;
        }
    }
    
    // Tests error conditions of the APIs.
    TEST_P(EGLBlobCacheTest, NegativeAPI)
    {
        EXPECT_TRUE(mHasBlobCache);
    
        // Test bad display
        eglSetBlobCacheFuncsANDROID(EGL_NO_DISPLAY, nullptr, nullptr);
        EXPECT_EGL_ERROR(EGL_BAD_DISPLAY);
    
        eglSetBlobCacheFuncsANDROID(EGL_NO_DISPLAY, SetBlob, GetBlob);
        EXPECT_EGL_ERROR(EGL_BAD_DISPLAY);
    
        EGLDisplay display = getEGLWindow()->getDisplay();
    
        // Test bad arguments
        eglSetBlobCacheFuncsANDROID(display, nullptr, nullptr);
        EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
    
        eglSetBlobCacheFuncsANDROID(display, SetBlob, nullptr);
        EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
    
        eglSetBlobCacheFuncsANDROID(display, nullptr, GetBlob);
        EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
    
        // Set the arguments once and test setting them again (which should fail)
        eglSetBlobCacheFuncsANDROID(display, SetBlob, GetBlob);
        ASSERT_EGL_SUCCESS();
    
        eglSetBlobCacheFuncsANDROID(display, SetBlob, GetBlob);
        EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
    
        // Try again with bad parameters
        eglSetBlobCacheFuncsANDROID(EGL_NO_DISPLAY, nullptr, nullptr);
        EXPECT_EGL_ERROR(EGL_BAD_DISPLAY);
    
        eglSetBlobCacheFuncsANDROID(display, nullptr, nullptr);
        EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
    
        eglSetBlobCacheFuncsANDROID(display, SetBlob, nullptr);
        EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
    
        eglSetBlobCacheFuncsANDROID(display, nullptr, GetBlob);
        EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
    }
    
    ANGLE_INSTANTIATE_TEST(EGLBlobCacheTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL(), ES2_VULKAN());