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  • Hash : 292f005f
    Author : Ian Ewell
    Date : 2016-02-04T10:37:32

    Fix context virtualization for timer queries
    
    In the current implementation of query virtualization, queries are
    paused/resumed during draw calls. Timer queries however are affected by
    every OpenGL call, so virtualization and context switches for timer
    queries must happen every time there is a context switch. Thus the logic
    for context-switching queries was moved to a new function in the GL state
    manager that is called everytime a makeCurrent call on the context is
    made. Since queries may be made after a context is made current, the state
    manager needs to keep track of any new queries that are started in a
    context, so an additional delegate function was added to the state manager
    that is called every time a glBeginQuery() call is made that adds the
    query object to a set. All the queries in that set are paused when a
    context switch is made and the queries in the new context are then loaded
    and resumed.
    
    BUG=angleproject:1307
    
    Change-Id: I4e596d83739274cb2e14152a39e86e0e51b0f95c
    Reviewed-on: https://chromium-review.googlesource.com/325811
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Ian Ewell <ewell@google.com>
    

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