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kc3-lang/angle/src/common/RefCountObject.h

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  • Author : Shannon Woods
    Date : 2013-08-19 14:28:47
    Hash : 5fe0caa1
    Message : Adds size and offset queries to BindingOffsetPointer TRAC #23468 Author: Shannon Woods Signed-off-by: Jamie Madill Signed-off-by: Nicolas Capens

  • src/common/RefCountObject.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // RefCountObject.h: Defines the gl::RefCountObject base class that provides
    // lifecycle support for GL objects using the traditional BindObject scheme, but
    // that need to be reference counted for correct cross-context deletion.
    // (Concretely, textures, buffers and renderbuffers.)
    
    #ifndef COMMON_REFCOUNTOBJECT_H_
    #define COMMON_REFCOUNTOBJECT_H_
    
    #include <cstddef>
    
    #define GL_APICALL
    #include <GLES3/gl3.h>
    #include <GLES2/gl2.h>
    
    #include "common/debug.h"
    
    class RefCountObject
    {
      public:
        explicit RefCountObject(GLuint id);
        virtual ~RefCountObject();
    
        virtual void addRef() const;
        virtual void release() const;
    
        GLuint id() const { return mId; }
        
      private:
        GLuint mId;
    
        mutable std::size_t mRefCount;
    };
    
    class RefCountObjectBindingPointer
    {
      protected:
        RefCountObjectBindingPointer() : mObject(NULL) { }
        ~RefCountObjectBindingPointer() { ASSERT(mObject == NULL); } // Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up.
    
        void set(RefCountObject *newObject);
        RefCountObject *get() const { return mObject; }
    
      public:
        GLuint id() const { return (mObject != NULL) ? mObject->id() : 0; }
        bool operator!() const { return (get() == NULL); }
    
      private:
        RefCountObject *mObject;
    };
    
    template <class ObjectType>
    class BindingPointer : public RefCountObjectBindingPointer
    {
      public:
        void set(ObjectType *newObject) { RefCountObjectBindingPointer::set(newObject); }
        ObjectType *get() const { return static_cast<ObjectType*>(RefCountObjectBindingPointer::get()); }
        ObjectType *operator->() const { return get(); }
    };
    
    template <class ObjectType>
    class FramebufferTextureBindingPointer : public RefCountObjectBindingPointer
    {
    public:
        FramebufferTextureBindingPointer() : mType(GL_NONE), mMipLevel(0), mLayer(0) { }
    
        void set(ObjectType *newObject, GLenum type, GLint mipLevel, GLint layer)
        {
            RefCountObjectBindingPointer::set(newObject);
            mType = type;
            mMipLevel = mipLevel;
            mLayer = layer;
        }
    
        ObjectType *get() const { return static_cast<ObjectType*>(RefCountObjectBindingPointer::get()); }
        ObjectType *operator->() const { return get(); }
    
        GLenum type() const { return mType; }
        GLint mipLevel() const { return mMipLevel; }
        GLint layer() const { return mLayer; }
    
    private:
        GLenum mType;
        GLint mMipLevel;
        GLint mLayer;
    };
    
    template <class ObjectType>
    class OffsetBindingPointer : public RefCountObjectBindingPointer
    {
      public:
        OffsetBindingPointer() : mOffset(0), mSize(0) { }
    
        void set(ObjectType *newObject)
        {
            RefCountObjectBindingPointer::set(newObject);
            mOffset = 0;
            mSize = 0;
        }
    
        void set(ObjectType *newObject, GLintptr offset, GLsizeiptr size)
        {
            RefCountObjectBindingPointer::set(newObject);
            mOffset = offset;
            mSize = size;
        }
    
        GLintptr getOffset() const { return mOffset; }
        GLsizeiptr getSize() const { return mSize; }
    
        ObjectType *get() const { return static_cast<ObjectType*>(RefCountObjectBindingPointer::get()); }
        ObjectType *operator->() const { return get(); }
    
      private:
        GLintptr mOffset;
        GLsizeiptr mSize;
    };
    
    #endif   // COMMON_REFCOUNTOBJECT_H_