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kc3-lang/angle/src/libEGL/Display.cpp

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  • Author : John Bauman
    Date : 2014-01-28 15:30:35
    Hash : 3dc300a5
    Message : Allow creating fixed-size window surfaces. BUG=320021 Change-Id: I97cdd65ac17ee142700dbf0f363891500e967571 Reviewed-on: https://chromium-review.googlesource.com/184205 Reviewed-by: John Bauman <jbauman@chromium.org> Tested-by: John Bauman <jbauman@chromium.org> Reviewed-on: https://chromium-review.googlesource.com/190563 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <nicolascapens@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>

  • src/libEGL/Display.cpp
  • //
    // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Display.cpp: Implements the egl::Display class, representing the abstract
    // display on which graphics are drawn. Implements EGLDisplay.
    // [EGL 1.4] section 2.1.2 page 3.
    
    #include "libEGL/Display.h"
    
    #include <algorithm>
    #include <map>
    #include <vector>
    
    #include "common/debug.h"
    #include "common/mathutil.h"
    #include "libGLESv2/main.h"
    #include "libGLESv2/Context.h"
    #include "libGLESv2/renderer/SwapChain.h"
    
    #include "libEGL/main.h"
    #include "libEGL/Surface.h"
    
    namespace egl
    {
    namespace
    {
        typedef std::map<EGLNativeDisplayType, Display*> DisplayMap; 
        DisplayMap displays;
    }
    
    egl::Display *Display::getDisplay(EGLNativeDisplayType displayId)
    {
        if (displays.find(displayId) != displays.end())
        {
            return displays[displayId];
        }
        
        // FIXME: Check if displayId is a valid display device context
    
        egl::Display *display = new egl::Display(displayId, (HDC)displayId);
    
        displays[displayId] = display;
        return display;
    }
    
    Display::Display(EGLNativeDisplayType displayId, HDC deviceContext) : mDc(deviceContext)
    {
        mDisplayId = displayId;
        mRenderer = NULL;
    }
    
    Display::~Display()
    {
        terminate();
    
        DisplayMap::iterator thisDisplay = displays.find(mDisplayId);
    
        if (thisDisplay != displays.end())
        {
            displays.erase(thisDisplay);
        }
    }
    
    bool Display::initialize()
    {
        if (isInitialized())
        {
            return true;
        }
    
        mRenderer = glCreateRenderer(this, mDc, mDisplayId);
        
        if (!mRenderer)
        {
            terminate();
            return error(EGL_NOT_INITIALIZED, false);
        }
    
        EGLint minSwapInterval = mRenderer->getMinSwapInterval();
        EGLint maxSwapInterval = mRenderer->getMaxSwapInterval();
        EGLint maxTextureWidth = mRenderer->getMaxTextureWidth();
        EGLint maxTextureHeight = mRenderer->getMaxTextureHeight();
    
        rx::ConfigDesc *descList;
        int numConfigs = mRenderer->generateConfigs(&descList);
        ConfigSet configSet;
    
        for (int i = 0; i < numConfigs; ++i)
            configSet.add(descList[i], minSwapInterval, maxSwapInterval,
                          maxTextureWidth, maxTextureHeight);
    
        // Give the sorted configs a unique ID and store them internally
        EGLint index = 1;
        for (ConfigSet::Iterator config = configSet.mSet.begin(); config != configSet.mSet.end(); config++)
        {
            Config configuration = *config;
            configuration.mConfigID = index;
            index++;
    
            mConfigSet.mSet.insert(configuration);
        }
    
        mRenderer->deleteConfigs(descList);
        descList = NULL;
    
        if (!isInitialized())
        {
            terminate();
            return false;
        }
    
        initExtensionString();
        initVendorString();
    
        return true;
    }
    
    void Display::terminate()
    {
        while (!mSurfaceSet.empty())
        {
            destroySurface(*mSurfaceSet.begin());
        }
    
        while (!mContextSet.empty())
        {
            destroyContext(*mContextSet.begin());
        }
    
        glDestroyRenderer(mRenderer);
        mRenderer = NULL;
    }
    
    bool Display::getConfigs(EGLConfig *configs, const EGLint *attribList, EGLint configSize, EGLint *numConfig)
    {
        return mConfigSet.getConfigs(configs, attribList, configSize, numConfig);
    }
    
    bool Display::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value)
    {
        const egl::Config *configuration = mConfigSet.get(config);
    
        switch (attribute)
        {
          case EGL_BUFFER_SIZE:               *value = configuration->mBufferSize;             break;
          case EGL_ALPHA_SIZE:                *value = configuration->mAlphaSize;              break;
          case EGL_BLUE_SIZE:                 *value = configuration->mBlueSize;               break;
          case EGL_GREEN_SIZE:                *value = configuration->mGreenSize;              break;
          case EGL_RED_SIZE:                  *value = configuration->mRedSize;                break;
          case EGL_DEPTH_SIZE:                *value = configuration->mDepthSize;              break;
          case EGL_STENCIL_SIZE:              *value = configuration->mStencilSize;            break;
          case EGL_CONFIG_CAVEAT:             *value = configuration->mConfigCaveat;           break;
          case EGL_CONFIG_ID:                 *value = configuration->mConfigID;               break;
          case EGL_LEVEL:                     *value = configuration->mLevel;                  break;
          case EGL_NATIVE_RENDERABLE:         *value = configuration->mNativeRenderable;       break;
          case EGL_NATIVE_VISUAL_TYPE:        *value = configuration->mNativeVisualType;       break;
          case EGL_SAMPLES:                   *value = configuration->mSamples;                break;
          case EGL_SAMPLE_BUFFERS:            *value = configuration->mSampleBuffers;          break;
          case EGL_SURFACE_TYPE:              *value = configuration->mSurfaceType;            break;
          case EGL_TRANSPARENT_TYPE:          *value = configuration->mTransparentType;        break;
          case EGL_TRANSPARENT_BLUE_VALUE:    *value = configuration->mTransparentBlueValue;   break;
          case EGL_TRANSPARENT_GREEN_VALUE:   *value = configuration->mTransparentGreenValue;  break;
          case EGL_TRANSPARENT_RED_VALUE:     *value = configuration->mTransparentRedValue;    break;
          case EGL_BIND_TO_TEXTURE_RGB:       *value = configuration->mBindToTextureRGB;       break;
          case EGL_BIND_TO_TEXTURE_RGBA:      *value = configuration->mBindToTextureRGBA;      break;
          case EGL_MIN_SWAP_INTERVAL:         *value = configuration->mMinSwapInterval;        break;
          case EGL_MAX_SWAP_INTERVAL:         *value = configuration->mMaxSwapInterval;        break;
          case EGL_LUMINANCE_SIZE:            *value = configuration->mLuminanceSize;          break;
          case EGL_ALPHA_MASK_SIZE:           *value = configuration->mAlphaMaskSize;          break;
          case EGL_COLOR_BUFFER_TYPE:         *value = configuration->mColorBufferType;        break;
          case EGL_RENDERABLE_TYPE:           *value = configuration->mRenderableType;         break;
          case EGL_MATCH_NATIVE_PIXMAP:       *value = false; UNIMPLEMENTED();                 break;
          case EGL_CONFORMANT:                *value = configuration->mConformant;             break;
          case EGL_MAX_PBUFFER_WIDTH:         *value = configuration->mMaxPBufferWidth;        break;
          case EGL_MAX_PBUFFER_HEIGHT:        *value = configuration->mMaxPBufferHeight;       break;
          case EGL_MAX_PBUFFER_PIXELS:        *value = configuration->mMaxPBufferPixels;       break;
          default:
            return false;
        }
    
        return true;
    }
    
    
    
    EGLSurface Display::createWindowSurface(HWND window, EGLConfig config, const EGLint *attribList)
    {
        const Config *configuration = mConfigSet.get(config);
        EGLint postSubBufferSupported = EGL_FALSE;
    
        EGLint width = 0;
        EGLint height = 0;
        EGLint fixedSize = EGL_FALSE;
    
        if (attribList)
        {
            while (*attribList != EGL_NONE)
            {
                switch (attribList[0])
                {
                  case EGL_RENDER_BUFFER:
                    switch (attribList[1])
                    {
                      case EGL_BACK_BUFFER:
                        break;
                      case EGL_SINGLE_BUFFER:
                        return error(EGL_BAD_MATCH, EGL_NO_SURFACE);   // Rendering directly to front buffer not supported
                      default:
                        return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
                    }
                    break;
                  case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
                    postSubBufferSupported = attribList[1];
                    break;
                  case EGL_WIDTH:
                    width = attribList[1];
                    break;
                  case EGL_HEIGHT:
                    height = attribList[1];
                    break;
                  case EGL_FIXED_SIZE_ANGLE:
                    fixedSize = attribList[1];
                    break;
                  case EGL_VG_COLORSPACE:
                    return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
                  case EGL_VG_ALPHA_FORMAT:
                    return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
                  default:
                    return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
                }
    
                attribList += 2;
            }
        }
    
        if (width < 0 || height < 0)
        {
            return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
        }
    
        if (!fixedSize)
        {
            width = -1;
            height = -1;
        }
    
        if (hasExistingWindowSurface(window))
        {
            return error(EGL_BAD_ALLOC, EGL_NO_SURFACE);
        }
    
        if (mRenderer->testDeviceLost(false))
        {
            if (!restoreLostDevice())
                return EGL_NO_SURFACE;
        }
    
        Surface *surface = new Surface(this, configuration, window, fixedSize, width, height, postSubBufferSupported);
    
        if (!surface->initialize())
        {
            delete surface;
            return EGL_NO_SURFACE;
        }
    
        mSurfaceSet.insert(surface);
    
        return success(surface);
    }
    
    EGLSurface Display::createOffscreenSurface(EGLConfig config, HANDLE shareHandle, const EGLint *attribList)
    {
        EGLint width = 0, height = 0;
        EGLenum textureFormat = EGL_NO_TEXTURE;
        EGLenum textureTarget = EGL_NO_TEXTURE;
        const Config *configuration = mConfigSet.get(config);
    
        if (attribList)
        {
            while (*attribList != EGL_NONE)
            {
                switch (attribList[0])
                {
                  case EGL_WIDTH:
                    width = attribList[1];
                    break;
                  case EGL_HEIGHT:
                    height = attribList[1];
                    break;
                  case EGL_LARGEST_PBUFFER:
                    if (attribList[1] != EGL_FALSE)
                      UNIMPLEMENTED(); // FIXME
                    break;
                  case EGL_TEXTURE_FORMAT:
                    switch (attribList[1])
                    {
                      case EGL_NO_TEXTURE:
                      case EGL_TEXTURE_RGB:
                      case EGL_TEXTURE_RGBA:
                        textureFormat = attribList[1];
                        break;
                      default:
                        return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
                    }
                    break;
                  case EGL_TEXTURE_TARGET:
                    switch (attribList[1])
                    {
                      case EGL_NO_TEXTURE:
                      case EGL_TEXTURE_2D:
                        textureTarget = attribList[1];
                        break;
                      default:
                        return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
                    }
                    break;
                  case EGL_MIPMAP_TEXTURE:
                    if (attribList[1] != EGL_FALSE)
                      return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
                    break;
                  case EGL_VG_COLORSPACE:
                    return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
                  case EGL_VG_ALPHA_FORMAT:
                    return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
                  default:
                    return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
                }
    
                attribList += 2;
            }
        }
    
        if (width < 0 || height < 0)
        {
            return error(EGL_BAD_PARAMETER, EGL_NO_SURFACE);
        }
    
        if (width == 0 || height == 0)
        {
            return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
        }
    
        if (textureFormat != EGL_NO_TEXTURE && !mRenderer->getNonPower2TextureSupport() && (!gl::isPow2(width) || !gl::isPow2(height)))
        {
            return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
        }
    
        if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
            (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
        {
            return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
        }
    
        if (!(configuration->mSurfaceType & EGL_PBUFFER_BIT))
        {
            return error(EGL_BAD_MATCH, EGL_NO_SURFACE);
        }
    
        if ((textureFormat == EGL_TEXTURE_RGB && configuration->mBindToTextureRGB != EGL_TRUE) ||
            (textureFormat == EGL_TEXTURE_RGBA && configuration->mBindToTextureRGBA != EGL_TRUE))
        {
            return error(EGL_BAD_ATTRIBUTE, EGL_NO_SURFACE);
        }
    
        if (mRenderer->testDeviceLost(false))
        {
            if (!restoreLostDevice())
                return EGL_NO_SURFACE;
        }
    
        Surface *surface = new Surface(this, configuration, shareHandle, width, height, textureFormat, textureTarget);
    
        if (!surface->initialize())
        {
            delete surface;
            return EGL_NO_SURFACE;
        }
    
        mSurfaceSet.insert(surface);
    
        return success(surface);
    }
    
    EGLContext Display::createContext(EGLConfig configHandle, EGLint clientVersion, const gl::Context *shareContext, bool notifyResets, bool robustAccess)
    {
        if (!mRenderer)
        {
            return EGL_NO_CONTEXT;
        }
        else if (mRenderer->testDeviceLost(false))   // Lost device
        {
            if (!restoreLostDevice())
            {
                return error(EGL_CONTEXT_LOST, EGL_NO_CONTEXT);
            }
        }
    
        if (clientVersion > 2 && mRenderer->getMajorShaderModel() < 4)
        {
            return error(EGL_BAD_CONFIG, EGL_NO_CONTEXT);
        }
    
        gl::Context *context = glCreateContext(clientVersion, shareContext, mRenderer, notifyResets, robustAccess);
        mContextSet.insert(context);
    
        return success(context);
    }
    
    bool Display::restoreLostDevice()
    {
        for (ContextSet::iterator ctx = mContextSet.begin(); ctx != mContextSet.end(); ctx++)
        {
            if ((*ctx)->isResetNotificationEnabled())
                return false;   // If reset notifications have been requested, application must delete all contexts first
        }
     
        // Release surface resources to make the Reset() succeed
        for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
        {
            (*surface)->release();
        }
    
        if (!mRenderer->resetDevice())
        {
            return error(EGL_BAD_ALLOC, false);
        }
    
        // Restore any surfaces that may have been lost
        for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
        {
            (*surface)->resetSwapChain();
        }
    
        return true;
    }
    
    
    void Display::destroySurface(egl::Surface *surface)
    {
        delete surface;
        mSurfaceSet.erase(surface);
    }
    
    void Display::destroyContext(gl::Context *context)
    {
        glDestroyContext(context);
        mContextSet.erase(context);
    }
    
    void Display::notifyDeviceLost()
    {
        for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end(); context++)
        {
            (*context)->markContextLost();
        }
        egl::error(EGL_CONTEXT_LOST);
    }
    
    void Display::recreateSwapChains()
    {
        for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
        {
            (*surface)->getSwapChain()->recreate();
        }
    }
    
    bool Display::isInitialized() const
    {
        return mRenderer != NULL && mConfigSet.size() > 0;
    }
    
    bool Display::isValidConfig(EGLConfig config)
    {
        return mConfigSet.get(config) != NULL;
    }
    
    bool Display::isValidContext(gl::Context *context)
    {
        return mContextSet.find(context) != mContextSet.end();
    }
    
    bool Display::isValidSurface(egl::Surface *surface)
    {
        return mSurfaceSet.find(surface) != mSurfaceSet.end();
    }
    
    bool Display::hasExistingWindowSurface(HWND window)
    {
        for (SurfaceSet::iterator surface = mSurfaceSet.begin(); surface != mSurfaceSet.end(); surface++)
        {
            if ((*surface)->getWindowHandle() == window)
            {
                return true;
            }
        }
    
        return false;
    }
    
    void Display::initExtensionString()
    {
        HMODULE swiftShader = GetModuleHandle(TEXT("swiftshader_d3d9.dll"));
        bool shareHandleSupported = mRenderer->getShareHandleSupport();
    
        mExtensionString = "";
    
        // Multi-vendor (EXT) extensions
        mExtensionString += "EGL_EXT_create_context_robustness ";
    
        // ANGLE-specific extensions
        if (shareHandleSupported)
        {
            mExtensionString += "EGL_ANGLE_d3d_share_handle_client_buffer ";
        }
    
        mExtensionString += "EGL_ANGLE_query_surface_pointer ";
    
        mExtensionString += "EGL_ANGLE_window_fixed_size ";
    
        if (swiftShader)
        {
            mExtensionString += "EGL_ANGLE_software_display ";
        }
    
        if (shareHandleSupported)
        {
            mExtensionString += "EGL_ANGLE_surface_d3d_texture_2d_share_handle ";
        }
    
        if (mRenderer->getPostSubBufferSupport())
        {
            mExtensionString += "EGL_NV_post_sub_buffer ";
        }
    
        // TODO: complete support for the EGL_KHR_create_context extension
        mExtensionString += "EGL_KHR_create_context ";
    
        std::string::size_type end = mExtensionString.find_last_not_of(' ');
        if (end != std::string::npos)
        {
            mExtensionString.resize(end+1);
        }
    }
    
    const char *Display::getExtensionString() const
    {
        return mExtensionString.c_str();
    }
    
    void Display::initVendorString()
    {
        mVendorString = "Google Inc.";
    
        LUID adapterLuid = {0};
    
        if (mRenderer && mRenderer->getLUID(&adapterLuid))
        {
            char adapterLuidString[64];
            sprintf_s(adapterLuidString, sizeof(adapterLuidString), " (adapter LUID: %08x%08x)", adapterLuid.HighPart, adapterLuid.LowPart);
    
            mVendorString += adapterLuidString;
        }
    }
    
    const char *Display::getVendorString() const
    {
        return mVendorString.c_str();
    }
    
    }