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kc3-lang/angle/src/libGLESv2/Sampler.cpp

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  • Author : Jamie Madill
    Date : 2013-07-19 16:36:59
    Hash : a85f6f13
    Message : Use the currently bound sampler object combined with the internal texture state to determine the current filtering and address modes at draw time. TRAC #23453 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill

  • src/libGLESv2/Sampler.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Sampler.cpp : Implements the Sampler class, which represents a GLES 3
    // sampler object. Sampler objects store some state needed to sample textures.
    
    #include "libGLESv2/Sampler.h"
    #include "libGLESv2/angletypes.h"
    
    namespace gl
    {
    
    Sampler::Sampler(GLuint id)
        : RefCountObject(id),
          mMinFilter(GL_NEAREST_MIPMAP_LINEAR),
          mMagFilter(GL_LINEAR),
          mWrapS(GL_REPEAT),
          mWrapT(GL_REPEAT),
          mWrapR(GL_REPEAT),
          mMinLod(-1000.0f),
          mMaxLod(1000.0f),
          mComparisonMode(GL_NONE),
          mComparisonFunc(GL_LEQUAL)
    {
    }
    
    void Sampler::getState(SamplerState *samplerState) const
    {
        samplerState->minFilter = mMinFilter;
        samplerState->magFilter = mMagFilter;
        samplerState->wrapS     = mWrapS;
        samplerState->wrapT     = mWrapT;
        samplerState->wrapR     = mWrapR;
    
        // TODO: comparison mode/func, min/max LOD
    }
    
    }