Edit

kc3-lang/angle/src/libGLESv2/formatutils.h

Branch :

  • Show log

    Commit

  • Author : Shannon Woods
    Date : 2014-03-17 18:13:30
    Hash : 4d161bad
    Message : Amends CopyTexImage validation to conform to new language in the ES 3.0.3 spec. bug=angle:582 Also performs format checks for non-subimage copies, and permits unsized format textures as destination for the copy. Change-Id: Id647bb968416fbd35e1c70e5da21c81367e08f07 Reviewed-on: https://chromium-review.googlesource.com/189431 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Shannon Woods <shannonwoods@chromium.org>

  • src/libGLESv2/formatutils.h
  • //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // formatutils.h: Queries for GL image formats.
    
    #ifndef LIBGLESV2_FORMATUTILS_H_
    #define LIBGLESV2_FORMATUTILS_H_
    
    #define GL_APICALL
    #include <GLES3/gl3.h>
    #include <GLES2/gl2.h>
    #include <GLES2/gl2ext.h>
    
    #include "libGLESv2/angletypes.h"
    
    typedef void (*MipGenerationFunction)(unsigned int sourceWidth, unsigned int sourceHeight, unsigned int sourceDepth,
                                          const unsigned char *sourceData, int sourceRowPitch, int sourceDepthPitch,
                                          unsigned char *destData, int destRowPitch, int destDepthPitch);
    
    typedef void (*LoadImageFunction)(int width, int height, int depth,
                                      const void *input, unsigned int inputRowPitch, unsigned int inputDepthPitch,
                                      void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    typedef void (*InitializeTextureDataFunction)(int width, int height, int depth,
                                                  void *output, unsigned int outputRowPitch, unsigned int outputDepthPitch);
    
    typedef void (*ColorReadFunction)(const void *source, void *dest);
    typedef void (*ColorWriteFunction)(const void *source, void *dest);
    typedef void (*ColorCopyFunction)(const void *source, void *dest);
    
    typedef void (*VertexCopyFunction)(const void *input, size_t stride, size_t count, void *output);
    
    namespace rx
    {
    
    class Renderer;
    
    }
    
    namespace gl
    {
    
    class Context;
    
    bool IsValidInternalFormat(GLenum internalFormat, const Context *context);
    bool IsValidFormat(GLenum format, GLuint clientVersion);
    bool IsValidType(GLenum type, GLuint clientVersion);
    
    bool IsValidFormatCombination(GLenum internalFormat, GLenum format, GLenum type, GLuint clientVersion);
    bool IsValidCopyTexImageCombination(GLenum textureInternalFormat, GLenum frameBufferInternalFormat, GLuint readBufferHandle, GLuint clientVersion);
    
    bool IsSizedInternalFormat(GLenum internalFormat, GLuint clientVersion);
    GLenum GetSizedInternalFormat(GLenum format, GLenum type, GLuint clientVersion);
    
    GLuint GetPixelBytes(GLenum internalFormat, GLuint clientVersion);
    GLuint GetAlphaBits(GLenum internalFormat, GLuint clientVersion);
    GLuint GetRedBits(GLenum internalFormat, GLuint clientVersion);
    GLuint GetGreenBits(GLenum internalFormat, GLuint clientVersion);
    GLuint GetBlueBits(GLenum internalFormat, GLuint clientVersion);
    GLuint GetLuminanceBits(GLenum internalFormat, GLuint clientVersion);
    GLuint GetDepthBits(GLenum internalFormat, GLuint clientVersion);
    GLuint GetStencilBits(GLenum internalFormat, GLuint clientVersion);
    
    GLuint GetTypeBytes(GLenum type);
    bool IsSpecialInterpretationType(GLenum type);
    bool IsFloatOrFixedComponentType(GLenum type);
    
    GLenum GetFormat(GLenum internalFormat, GLuint clientVersion);
    GLenum GetType(GLenum internalFormat, GLuint clientVersion);
    
    GLenum GetComponentType(GLenum internalFormat, GLuint clientVersion);
    GLuint GetComponentCount(GLenum internalFormat, GLuint clientVersion);
    GLenum GetColorEncoding(GLenum internalFormat, GLuint clientVersion);
    
    bool IsColorRenderingSupported(GLenum internalFormat, const rx::Renderer *renderer);
    bool IsColorRenderingSupported(GLenum internalFormat, const Context *context);
    bool IsTextureFilteringSupported(GLenum internalFormat, const rx::Renderer *renderer);
    bool IsTextureFilteringSupported(GLenum internalFormat, const Context *context);
    bool IsDepthRenderingSupported(GLenum internalFormat, const rx::Renderer *renderer);
    bool IsDepthRenderingSupported(GLenum internalFormat, const Context *context);
    bool IsStencilRenderingSupported(GLenum internalFormat, const rx::Renderer *renderer);
    bool IsStencilRenderingSupported(GLenum internalFormat, const Context *context);
    
    GLuint GetRowPitch(GLenum internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLint alignment);
    GLuint GetDepthPitch(GLenum internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLsizei height, GLint alignment);
    GLuint GetBlockSize(GLenum internalFormat, GLenum type, GLuint clientVersion, GLsizei width, GLsizei height);
    
    bool IsFormatCompressed(GLenum internalFormat, GLuint clientVersion);
    GLuint GetCompressedBlockWidth(GLenum internalFormat, GLuint clientVersion);
    GLuint GetCompressedBlockHeight(GLenum internalFormat, GLuint clientVersion);
    
    ColorWriteFunction GetColorWriteFunction(GLenum format, GLenum type, GLuint clientVersion);
    
    }
    
    #endif LIBGLESV2_FORMATUTILS_H_