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kc3-lang/angle/src/libANGLE/formatutils.h

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  • Author : Alexey Knyazev
    Date : 2023-10-12 00:00:00
    Hash : dc8c053e
    Message : Split row and depth pitch computation for compressed formats Besides doing extra operations, computeCompressedImageSize cannot be used for computing pitch values for formats that have minimum block layout requirements, such as PVRTC1. Fixed: angleproject:8375 Change-Id: Id276e8cf723f0bb99b6f4a9b20d6d84e4840f6d7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4935568 Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/libANGLE/formatutils.h
  • //
    // Copyright 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // formatutils.h: Queries for GL image formats.
    
    #ifndef LIBANGLE_FORMATUTILS_H_
    #define LIBANGLE_FORMATUTILS_H_
    
    #include <stdint.h>
    #include <cstddef>
    #include <ostream>
    
    #include "angle_gl.h"
    #include "common/android_util.h"
    #include "libANGLE/Caps.h"
    #include "libANGLE/Config.h"
    #include "libANGLE/Error.h"
    #include "libANGLE/Version.h"
    #include "libANGLE/VertexAttribute.h"
    #include "libANGLE/angletypes.h"
    
    namespace gl
    {
    struct VertexAttribute;
    
    struct FormatType final
    {
        FormatType();
        FormatType(GLenum format_, GLenum type_);
        FormatType(const FormatType &other)            = default;
        FormatType &operator=(const FormatType &other) = default;
    
        bool operator<(const FormatType &other) const;
    
        GLenum format;
        GLenum type;
    };
    
    struct Type
    {
        Type() : bytes(0), bytesShift(0), specialInterpretation(0) {}
    
        explicit Type(uint32_t packedTypeInfo)
            : bytes(packedTypeInfo & 0xff),
              bytesShift((packedTypeInfo >> 8) & 0xff),
              specialInterpretation((packedTypeInfo >> 16) & 1)
        {}
    
        GLuint bytes;
        GLuint bytesShift;  // Bit shift by this value to effectively divide/multiply by "bytes" in a
                            // more optimal way
        bool specialInterpretation;
    };
    
    uint32_t GetPackedTypeInfo(GLenum type);
    
    ANGLE_INLINE GLenum GetNonLinearFormat(const GLenum format)
    {
        switch (format)
        {
            case GL_BGRA8_EXT:
                return GL_BGRA8_SRGB_ANGLEX;
            case GL_RGBA8:
                return GL_SRGB8_ALPHA8;
            case GL_RGB8:
                return GL_SRGB8;
            case GL_BGRX8_ANGLEX:
                return GL_BGRX8_SRGB_ANGLEX;
            case GL_RGBX8_ANGLE:
                return GL_RGBX8_SRGB_ANGLEX;
            case GL_RGBA16F:
                return GL_RGBA16F;
            case GL_RGB10_A2_EXT:
                return GL_RGB10_A2_EXT;
            default:
                return GL_NONE;
        }
    }
    
    ANGLE_INLINE bool ColorspaceFormatOverride(const EGLenum colorspace, GLenum *rendertargetformat)
    {
        // Override the rendertargetformat based on colorpsace
        switch (colorspace)
        {
            case EGL_GL_COLORSPACE_LINEAR:                 // linear colorspace no translation needed
            case EGL_GL_COLORSPACE_SCRGB_LINEAR_EXT:       // linear colorspace no translation needed
            case EGL_GL_COLORSPACE_BT2020_LINEAR_EXT:      // linear colorspace no translation needed
            case EGL_GL_COLORSPACE_DISPLAY_P3_LINEAR_EXT:  // linear colorspace no translation needed
            case EGL_GL_COLORSPACE_DISPLAY_P3_PASSTHROUGH_EXT:  // App, not the HW, will specify the
                                                                // transfer function
            case EGL_GL_COLORSPACE_SCRGB_EXT:  // App, not the HW, will specify the transfer function
                // No translation
                return true;
            case EGL_GL_COLORSPACE_SRGB_KHR:
            case EGL_GL_COLORSPACE_BT2020_PQ_EXT:
            case EGL_GL_COLORSPACE_BT2020_HLG_EXT:
            case EGL_GL_COLORSPACE_DISPLAY_P3_EXT:
            {
                GLenum nonLinearFormat = GetNonLinearFormat(*rendertargetformat);
                if (nonLinearFormat != GL_NONE)
                {
                    *rendertargetformat = nonLinearFormat;
                    return true;
                }
                else
                {
                    return false;
                }
            }
            break;
            default:
                UNREACHABLE();
                return false;
        }
    }
    
    ANGLE_INLINE const Type GetTypeInfo(GLenum type)
    {
        return Type(GetPackedTypeInfo(type));
    }
    
    // This helpers use tricks based on the assumption that the type has certain values.
    static_assert(static_cast<GLuint>(DrawElementsType::UnsignedByte) == 0, "Please update this code.");
    static_assert(static_cast<GLuint>(DrawElementsType::UnsignedShort) == 1,
                  "Please update this code.");
    static_assert(static_cast<GLuint>(DrawElementsType::UnsignedInt) == 2, "Please update this code.");
    ANGLE_INLINE GLuint GetDrawElementsTypeSize(DrawElementsType type)
    {
        return (1 << static_cast<GLuint>(type));
    }
    
    ANGLE_INLINE GLuint GetDrawElementsTypeShift(DrawElementsType type)
    {
        return static_cast<GLuint>(type);
    }
    
    // Information about an OpenGL internal format.  Can be keyed on the internalFormat and type
    // members.
    struct InternalFormat
    {
        InternalFormat();
        InternalFormat(const InternalFormat &other);
        InternalFormat &operator=(const InternalFormat &other);
    
        GLuint computePixelBytes(GLenum formatType) const;
    
        [[nodiscard]] bool computeBufferRowLength(uint32_t width, uint32_t *resultOut) const;
        [[nodiscard]] bool computeBufferImageHeight(uint32_t height, uint32_t *resultOut) const;
    
        [[nodiscard]] bool computeRowPitch(GLenum formatType,
                                           GLsizei width,
                                           GLint alignment,
                                           GLint rowLength,
                                           GLuint *resultOut) const;
        [[nodiscard]] bool computeDepthPitch(GLsizei height,
                                             GLint imageHeight,
                                             GLuint rowPitch,
                                             GLuint *resultOut) const;
        [[nodiscard]] bool computeDepthPitch(GLenum formatType,
                                             GLsizei width,
                                             GLsizei height,
                                             GLint alignment,
                                             GLint rowLength,
                                             GLint imageHeight,
                                             GLuint *resultOut) const;
    
        [[nodiscard]] bool computePalettedImageRowPitch(GLsizei width, GLuint *resultOut) const;
    
        [[nodiscard]] bool computeCompressedImageRowPitch(GLsizei width, GLuint *resultOut) const;
    
        [[nodiscard]] bool computeCompressedImageDepthPitch(GLsizei height,
                                                            GLuint rowPitch,
                                                            GLuint *resultOut) const;
    
        [[nodiscard]] bool computeCompressedImageSize(const Extents &size, GLuint *resultOut) const;
    
        [[nodiscard]] std::pair<GLuint, GLuint> getCompressedImageMinBlocks() const;
    
        [[nodiscard]] bool computeSkipBytes(GLenum formatType,
                                            GLuint rowPitch,
                                            GLuint depthPitch,
                                            const PixelStoreStateBase &state,
                                            bool is3D,
                                            GLuint *resultOut) const;
    
        [[nodiscard]] bool computePackUnpackEndByte(GLenum formatType,
                                                    const Extents &size,
                                                    const PixelStoreStateBase &state,
                                                    bool is3D,
                                                    GLuint *resultOut) const;
    
        bool isLUMA() const;
        GLenum getReadPixelsFormat(const Extensions &extensions) const;
        GLenum getReadPixelsType(const Version &version) const;
    
        // Support upload a portion of image?
        bool supportSubImage() const;
    
        ANGLE_INLINE bool isChannelSizeCompatible(GLuint redSize,
                                                  GLuint greenSize,
                                                  GLuint blueSize,
                                                  GLuint alphaSize) const
        {
            // We only check for equality in all channel sizes
            return ((redSize == redBits) && (greenSize == greenBits) && (blueSize == blueBits) &&
                    (alphaSize == alphaBits));
        }
    
        // Return true if the format is a required renderbuffer format in the given version of the core
        // spec. Note that it isn't always clear whether all the rules that apply to core required
        // renderbuffer formats also apply to additional formats added by extensions. Because of this
        // extension formats are conservatively not included.
        bool isRequiredRenderbufferFormat(const Version &version) const;
    
        bool isInt() const;
        bool isDepthOrStencil() const;
    
        GLuint getEGLConfigBufferSize() const;
    
        bool operator==(const InternalFormat &other) const;
        bool operator!=(const InternalFormat &other) const;
    
        GLenum internalFormat;
    
        bool sized;
        GLenum sizedInternalFormat;
    
        GLuint redBits;
        GLuint greenBits;
        GLuint blueBits;
    
        GLuint luminanceBits;
    
        GLuint alphaBits;
        GLuint sharedBits;
    
        GLuint depthBits;
        GLuint stencilBits;
    
        GLuint pixelBytes;
    
        GLuint componentCount;
    
        bool compressed;
        GLuint compressedBlockWidth;
        GLuint compressedBlockHeight;
        GLuint compressedBlockDepth;
    
        bool paletted;
        GLuint paletteBits;
    
        GLenum format;
        GLenum type;
    
        GLenum componentType;
        GLenum colorEncoding;
    
        typedef bool (*SupportCheckFunction)(const Version &, const Extensions &);
        SupportCheckFunction textureSupport;
        SupportCheckFunction filterSupport;
        SupportCheckFunction textureAttachmentSupport;  // glFramebufferTexture2D
        SupportCheckFunction renderbufferSupport;       // glFramebufferRenderbuffer
        SupportCheckFunction blendSupport;
    };
    
    // A "Format" wraps an InternalFormat struct, querying it from either a sized internal format or
    // unsized internal format and type.
    // TODO(geofflang): Remove this, it doesn't add any more information than the InternalFormat object.
    struct Format
    {
        // Sized types only.
        explicit Format(GLenum internalFormat);
    
        // Sized or unsized types.
        explicit Format(const InternalFormat &internalFormat);
        Format(GLenum internalFormat, GLenum type);
    
        Format(const Format &other);
        Format &operator=(const Format &other);
    
        bool valid() const;
    
        static Format Invalid();
        static bool SameSized(const Format &a, const Format &b);
        static bool EquivalentForBlit(const Format &a, const Format &b);
    
        friend std::ostream &operator<<(std::ostream &os, const Format &fmt);
    
        // This is the sized info.
        const InternalFormat *info;
    };
    
    const InternalFormat &GetSizedInternalFormatInfo(GLenum internalFormat);
    const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, GLenum type);
    
    // Strip sizing information from an internal format.  Doesn't necessarily validate that the internal
    // format is valid.
    GLenum GetUnsizedFormat(GLenum internalFormat);
    
    // Return whether the compressed format requires whole image/mip level to be uploaded to texture.
    bool CompressedFormatRequiresWholeImage(GLenum internalFormat);
    
    // In support of GetImage, check for LUMA formats and override with real format
    void MaybeOverrideLuminance(GLenum &format, GLenum &type, GLenum actualFormat, GLenum actualType);
    
    typedef std::set<GLenum> FormatSet;
    const FormatSet &GetAllSizedInternalFormats();
    
    typedef angle::HashMap<GLenum, angle::HashMap<GLenum, InternalFormat>> InternalFormatInfoMap;
    const InternalFormatInfoMap &GetInternalFormatMap();
    
    int GetAndroidHardwareBufferFormatFromChannelSizes(const egl::AttributeMap &attribMap);
    
    GLenum GetConfigColorBufferFormat(const egl::Config *config);
    GLenum GetConfigDepthStencilBufferFormat(const egl::Config *config);
    
    ANGLE_INLINE int GetNativeVisualID(const InternalFormat &internalFormat)
    {
        int nativeVisualId = 0;
    #if defined(ANGLE_PLATFORM_ANDROID)
        nativeVisualId =
            angle::android::GLInternalFormatToNativePixelFormat(internalFormat.internalFormat);
    #endif
    #if defined(ANGLE_PLATFORM_LINUX) && defined(ANGLE_USES_GBM)
        nativeVisualId = angle::GLInternalFormatToGbmFourCCFormat(internalFormat.internalFormat);
    #endif
    
        return nativeVisualId;
    }
    
    // From the ESSL 3.00.4 spec:
    // Vertex shader inputs can only be float, floating-point vectors, matrices, signed and unsigned
    // integers and integer vectors. Vertex shader inputs cannot be arrays or structures.
    
    enum AttributeType
    {
        ATTRIBUTE_FLOAT,
        ATTRIBUTE_VEC2,
        ATTRIBUTE_VEC3,
        ATTRIBUTE_VEC4,
        ATTRIBUTE_INT,
        ATTRIBUTE_IVEC2,
        ATTRIBUTE_IVEC3,
        ATTRIBUTE_IVEC4,
        ATTRIBUTE_UINT,
        ATTRIBUTE_UVEC2,
        ATTRIBUTE_UVEC3,
        ATTRIBUTE_UVEC4,
        ATTRIBUTE_MAT2,
        ATTRIBUTE_MAT3,
        ATTRIBUTE_MAT4,
        ATTRIBUTE_MAT2x3,
        ATTRIBUTE_MAT2x4,
        ATTRIBUTE_MAT3x2,
        ATTRIBUTE_MAT3x4,
        ATTRIBUTE_MAT4x2,
        ATTRIBUTE_MAT4x3,
    };
    
    AttributeType GetAttributeType(GLenum enumValue);
    
    typedef std::vector<angle::FormatID> InputLayout;
    
    struct VertexFormat : private angle::NonCopyable
    {
        VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn);
    
        GLenum type;
        GLboolean normalized;
        GLuint components;
        bool pureInteger;
    };
    
    angle::FormatID GetVertexFormatID(VertexAttribType type,
                                      GLboolean normalized,
                                      GLuint components,
                                      bool pureInteger);
    
    angle::FormatID GetVertexFormatID(const VertexAttribute &attrib, VertexAttribType currentValueType);
    angle::FormatID GetCurrentValueFormatID(VertexAttribType currentValueType);
    const VertexFormat &GetVertexFormatFromID(angle::FormatID vertexFormatID);
    size_t GetVertexFormatSize(angle::FormatID vertexFormatID);
    angle::FormatID ConvertFormatSignedness(const angle::Format &format);
    
    ANGLE_INLINE bool IsS3TCFormat(const GLenum format)
    {
        switch (format)
        {
            case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
            case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
            case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
            case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
            case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
            case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
            case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
            case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
                return true;
    
            default:
                return false;
        }
    }
    
    ANGLE_INLINE bool IsRGTCFormat(const GLenum format)
    {
        switch (format)
        {
            case GL_COMPRESSED_RED_RGTC1_EXT:
            case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT:
            case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
            case GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT:
                return true;
    
            default:
                return false;
        }
    }
    
    ANGLE_INLINE bool IsBPTCFormat(const GLenum format)
    {
        switch (format)
        {
            case GL_COMPRESSED_RGBA_BPTC_UNORM_EXT:
            case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:
            case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT:
            case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT:
                return true;
    
            default:
                return false;
        }
    }
    
    ANGLE_INLINE bool IsASTC2DFormat(const GLenum format)
    {
        if ((format >= GL_COMPRESSED_RGBA_ASTC_4x4_KHR &&
             format <= GL_COMPRESSED_RGBA_ASTC_12x12_KHR) ||
            (format >= GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR &&
             format <= GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR))
        {
            return true;
        }
        return false;
    }
    
    ANGLE_INLINE bool IsETC1Format(const GLenum format)
    {
        switch (format)
        {
            case GL_ETC1_RGB8_OES:
                return true;
    
            default:
                return false;
        }
    }
    
    ANGLE_INLINE bool IsETC2EACFormat(const GLenum format)
    {
        // ES 3.1, Table 8.19
        switch (format)
        {
            case GL_COMPRESSED_R11_EAC:
            case GL_COMPRESSED_SIGNED_R11_EAC:
            case GL_COMPRESSED_RG11_EAC:
            case GL_COMPRESSED_SIGNED_RG11_EAC:
            case GL_COMPRESSED_RGB8_ETC2:
            case GL_COMPRESSED_SRGB8_ETC2:
            case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
            case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
            case GL_COMPRESSED_RGBA8_ETC2_EAC:
            case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
                return true;
    
            default:
                return false;
        }
    }
    
    ANGLE_INLINE constexpr bool IsPVRTC1Format(const GLenum format)
    {
        // This function is called for all compressed texture uploads. The expression below generates
        // fewer instructions than a regular switch statement. Two groups of four consecutive values,
        // each group starts with two least significant bits unset.
        return ((format & ~3) == GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG) ||
               ((format & ~3) == GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT);
    }
    static_assert(IsPVRTC1Format(GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG), "0x8C00");
    static_assert(IsPVRTC1Format(GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG), "0x8C01");
    static_assert(IsPVRTC1Format(GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG), "0x8C02");
    static_assert(IsPVRTC1Format(GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG), "0x8C03");
    static_assert(IsPVRTC1Format(GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT), "0x8A54");
    static_assert(IsPVRTC1Format(GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT), "0x8A55");
    static_assert(IsPVRTC1Format(GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT), "0x8A56");
    static_assert(IsPVRTC1Format(GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT), "0x8A57");
    static_assert(!IsPVRTC1Format(0x8BFF) && !IsPVRTC1Format(0x8C04), "invalid");
    static_assert(!IsPVRTC1Format(0x8A53) && !IsPVRTC1Format(0x8A58), "invalid");
    
    ANGLE_INLINE bool IsBGRAFormat(const GLenum internalFormat)
    {
        switch (internalFormat)
        {
            case GL_BGRA8_EXT:
            case GL_BGRA4_ANGLEX:
            case GL_BGR5_A1_ANGLEX:
            case GL_BGRA8_SRGB_ANGLEX:
            case GL_BGRX8_ANGLEX:
            case GL_BGR565_ANGLEX:
            case GL_BGR10_A2_ANGLEX:
                return true;
    
            default:
                return false;
        }
    }
    
    // Check if an internal format is ever valid in ES3.  Makes no checks about support for a specific
    // context.
    bool ValidES3InternalFormat(GLenum internalFormat);
    
    // Implemented in format_map_autogen.cpp
    bool ValidES3Format(GLenum format);
    bool ValidES3Type(GLenum type);
    bool ValidES3FormatCombination(GLenum format, GLenum type, GLenum internalFormat);
    
    // Implemented in format_map_desktop.cpp
    bool ValidDesktopFormat(GLenum format);
    bool ValidDesktopType(GLenum type);
    bool ValidDesktopFormatCombination(GLenum format, GLenum type, GLenum internalFormat);
    
    // Implemented in es3_copy_conversion_table_autogen.cpp
    bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat);
    
    ANGLE_INLINE ComponentType GetVertexAttributeComponentType(bool pureInteger, VertexAttribType type)
    {
        if (pureInteger)
        {
            switch (type)
            {
                case VertexAttribType::Byte:
                case VertexAttribType::Short:
                case VertexAttribType::Int:
                    return ComponentType::Int;
    
                case VertexAttribType::UnsignedByte:
                case VertexAttribType::UnsignedShort:
                case VertexAttribType::UnsignedInt:
                    return ComponentType::UnsignedInt;
    
                default:
                    UNREACHABLE();
                    return ComponentType::NoType;
            }
        }
        else
        {
            return ComponentType::Float;
        }
    }
    
    constexpr std::size_t kMaxYuvPlaneCount = 3;
    template <typename T>
    using YuvPlaneArray = std::array<T, kMaxYuvPlaneCount>;
    
    struct YuvFormatInfo
    {
        // Sized types only.
        YuvFormatInfo(GLenum internalFormat, const Extents &yPlaneExtent);
    
        GLenum glInternalFormat;
        uint32_t planeCount;
        YuvPlaneArray<uint32_t> planeBpp;
        YuvPlaneArray<Extents> planeExtent;
        YuvPlaneArray<uint32_t> planePitch;
        YuvPlaneArray<uint32_t> planeSize;
        YuvPlaneArray<uint32_t> planeOffset;
    };
    
    bool IsYuvFormat(GLenum format);
    uint32_t GetPlaneCount(GLenum format);
    uint32_t GetYPlaneBpp(GLenum format);
    uint32_t GetChromaPlaneBpp(GLenum format);
    void GetSubSampleFactor(GLenum format,
                            int *horizontalSubsampleFactor,
                            int *verticalSubsampleFactor);
    }  // namespace gl
    
    #endif  // LIBANGLE_FORMATUTILS_H_