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kc3-lang/angle/src/common/Color.h

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  • Author : Lingfeng Yang
    Date : 2018-05-17 22:36:52
    Hash : d0febe7a
    Message : Reland "GLES1: Entry points for lighting and materials" This is a reland of 4a09c1a245c406e402b3996b7ed33798b897e60f Entry points have been autogenerated again. Original change's description: > GLES1: Entry points for lighting and materials > > - glLight*/glMaterial and their queries > - Use new packed enums in these entry points, except for lightmodel > which stays GLenum to be consistent with other generic glGet's > - State.cpp: New glGet* queries related to light model and > light/normal rescale enablement > - GLES1State.cpp: Functions to get/set lighting/material state > - Validation for lighting/materials > > + Add a few convenience methods to random_utils for sampling > non-negative floats and a sampler for random booleans > > BUG=angleproject:2306 > > Change-Id: If7ba0c0a0dc75f88fbaa986b904f1ea96ee6512e > Reviewed-on: https://chromium-review.googlesource.com/1065502 > Commit-Queue: Lingfeng Yang <lfy@google.com> > Reviewed-by: Geoff Lang <geofflang@chromium.org> Bug: angleproject:2306 Change-Id: I434273acd5200dd9f4925e239a032cc8db31a434 Reviewed-on: https://chromium-review.googlesource.com/1072849 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Lingfeng Yang <lfy@google.com>

  • src/common/Color.h
  • //
    // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Color.h : Defines the Color type used throughout the ANGLE libraries
    
    #ifndef COMMON_COLOR_H_
    #define COMMON_COLOR_H_
    
    namespace angle
    {
    
    template <typename T>
    struct Color
    {
        Color();
        Color(T r, T g, T b, T a);
    
        const T *data() const { return &red; }
        T *ptr() { return &red; }
    
        static Color fromData(const T *data) { return Color(data[0], data[1], data[2], data[3]); }
        void writeData(T *data) const
        {
            data[0] = red;
            data[1] = green;
            data[2] = blue;
            data[3] = alpha;
        }
    
        T red;
        T green;
        T blue;
        T alpha;
    };
    
    template <typename T>
    bool operator==(const Color<T> &a, const Color<T> &b);
    
    template <typename T>
    bool operator!=(const Color<T> &a, const Color<T> &b);
    
    typedef Color<float> ColorF;
    typedef Color<int> ColorI;
    typedef Color<unsigned int> ColorUI;
    
    }  // namespace angle
    
    // TODO: Move this fully into the angle namespace
    namespace gl
    {
    
    template <typename T>
    using Color   = angle::Color<T>;
    using ColorF  = angle::ColorF;
    using ColorI  = angle::ColorI;
    using ColorUI = angle::ColorUI;
    
    }  // namespace gl
    
    #include "Color.inl"
    
    #endif  // COMMON_COLOR_H_