Hash :
54d4bfe5
Author :
Date :
2021-09-28T17:27:57
Update ANGLE Metal to Webkit at Sept 29 2021
This commit merges changes from Webkit into ANGLE upstream.
The following commits were used:
Current:
https://git.webkit.org/?p=WebKit.git;a=commit;h=e01d0bda8f4b7dc2fd834b92802d15d8c15735f
Previous:
https://git.webkit.org/?p=WebKit.git;a=commit;h=492f078198748e8ff248eea0bb979cf79e5f5adfj
The following commits were merged in from the Webkit Repository:
(Hashes from git://git.webkit.org/WebKit-https.git)
03ea44c78ce5665d4ec9add271260121cbc7bc6c
Problems with drawElements in some conditions
https://bugs.webkit.org/show_bug.cgi?id=230107
c8dc8e0c4d1109d39a62eb197b45e95132380290
ANGLE Metal: single-component swizzles do not compile
https://bugs.webkit.org/show_bug.cgi?id=230472
7285dbaaf5af15877d6c332b30ef7a4d67225460
webgl-compressed-texture-s3tc-srgb.html fails on Intel+AMD Metal
https://bugs.webkit.org/show_bug.cgi?id=229941
4c72f92967ecd2a095666fef431384c4f5f60fb4
fragcolor-fragdata-invariant.html fails
https://bugs.webkit.org/show_bug.cgi?id=223317
cd943145467f54e5928793c0dd3dfa2313c007dd
ANGLE Metal index buffer restart range cache could be maintained..
https://bugs.webkit.org/show_bug.cgi?id=227451
f075ff77e592eabd54dd659a8e13617cc5faedc8
ANGLE Metal infinities and NaNs generated with incorrect syntax
https://bugs.webkit.org/show_bug.cgi?id=229439
5862073269122f4b2d43d96d3922757557755e86
[Metal ANGLE] Fix over-autorelease of
rx::DisplayMtl::getMetalDeviceMatchingAttribute()...
<https://webkit.org/b/229128>
85f797ad31db048cb82cbafd428ef77f0b839312 ANGLE Cocoa compiles....
https://bugs.webkit.org/show_bug.cgi?id=228987
a67918ba279ad4842b6ae84a79c3f1c0cdc35ace Avoid infinite recursion...
https://bugs.webkit.org/show_bug.cgi?id=228978
d341f67de0033adcf1ec6373ace6a54b06c4a031
Cherry-pick ANGLE: Revise WebGL's shaderSource validation
https://bugs.webkit.org/show_bug.cgi?id=228951
1e2714d981e97de8234ba055570dfdf56e8b6944
3.5 MB system-wide footprint impact due to thread-locals...
https://bugs.webkit.org/show_bug.cgi?id=228240
d32e5cca34081997d32504b0b56c18b9703ff3be
Build Default Metal library offline
https://bugs.webkit.org/show_bug.cgi?id=227333
33702279faccfd4c8d1c8a6d549925f9ca9a4e8f
WebGL2 demo doesn't work due to failing compilation....
https://bugs.webkit.org/show_bug.cgi?id=226865
0a075885d242db38c4e435a6597173dc3b082173
rAF driven WebGL submits excessive amount of GPU work...
https://bugs.webkit.org/show_bug.cgi?id=227059
f38a92b3e7c17efda269caa7066e7ffe2f828e72
WebGL shader link error in iOS 15 beta: "Internal error..."
https://bugs.webkit.org/show_bug.cgi?id=227723
98d48f011d561531470d97f26a022767b5452fb7
REGRESSION (r279466): [Big Sur] webgl/1.0.3/conformance &...
https://bugs.webkit.org/show_bug.cgi?id=227596
Bug: angleproject:6471
Change-Id: I07166d0dc4b5c3579d98353485b3245b81c7b882
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3194322
Reviewed-by: Jonah Ryan-Davis <jonahr@google.com>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Commit-Queue: Jonah Ryan-Davis <jonahr@google.com>
Commit-Queue: Kyle Piddington <kpiddington@apple.com>
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//
// Copyright 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// global_state.cpp : Implements functions for querying the thread-local GL and EGL state.
#include "libGLESv2/global_state.h"
#include "common/debug.h"
#include "common/platform.h"
#include "common/system_utils.h"
#include "libANGLE/ErrorStrings.h"
#include "libANGLE/Thread.h"
#include "libGLESv2/resource.h"
#include <atomic>
#if defined(ANGLE_PLATFORM_APPLE)
# include <dispatch/dispatch.h>
#endif
namespace egl
{
namespace
{
ANGLE_REQUIRE_CONSTANT_INIT std::atomic<angle::GlobalMutex *> g_Mutex(nullptr);
static_assert(std::is_trivially_destructible<decltype(g_Mutex)>::value,
"global mutex is not trivially destructible");
ANGLE_REQUIRE_CONSTANT_INIT gl::Context *g_LastContext(nullptr);
static_assert(std::is_trivially_destructible<decltype(g_LastContext)>::value,
"global last context is not trivially destructible");
void SetContextToAndroidOpenGLTLSSlot(gl::Context *value)
{
#if defined(ANGLE_PLATFORM_ANDROID)
if (angle::gUseAndroidOpenGLTlsSlot)
{
ANGLE_ANDROID_GET_GL_TLS()[angle::kAndroidOpenGLTlsSlot] = static_cast<void *>(value);
}
#endif
}
Thread *AllocateCurrentThread()
{
Thread *thread;
{
// Global thread intentionally leaked
ANGLE_SCOPED_DISABLE_LSAN();
thread = new Thread();
#if defined(ANGLE_PLATFORM_APPLE)
SetCurrentThreadTLS(thread);
#else
gCurrentThread = thread;
#endif
}
// Initialize fast TLS slot
SetContextToAndroidOpenGLTLSSlot(nullptr);
#if defined(ANGLE_PLATFORM_APPLE)
gl::SetCurrentValidContextTLS(nullptr);
#else
gl::gCurrentValidContext = nullptr;
#endif
ASSERT(thread);
return thread;
}
void AllocateMutex()
{
if (g_Mutex == nullptr)
{
std::unique_ptr<angle::GlobalMutex> newMutex(new angle::GlobalMutex());
angle::GlobalMutex *expected = nullptr;
if (g_Mutex.compare_exchange_strong(expected, newMutex.get()))
{
newMutex.release();
}
}
}
} // anonymous namespace
#if defined(ANGLE_PLATFORM_APPLE)
// TODO(angleproject:6479): Due to a bug in Apple's dyld loader, `thread_local` will cause
// excessive memory use. Temporarily avoid it by using pthread's thread
// local storage instead.
// https://bugs.webkit.org/show_bug.cgi?id=228240
static TLSIndex GetCurrentThreadTLSIndex()
{
static TLSIndex CurrentThreadIndex = TLS_INVALID_INDEX;
static dispatch_once_t once;
dispatch_once(&once, ^{
ASSERT(CurrentThreadIndex == TLS_INVALID_INDEX);
CurrentThreadIndex = CreateTLSIndex();
});
return CurrentThreadIndex;
}
Thread *GetCurrentThreadTLS()
{
TLSIndex CurrentThreadIndex = GetCurrentThreadTLSIndex();
ASSERT(CurrentThreadIndex != TLS_INVALID_INDEX);
return static_cast<Thread *>(GetTLSValue(CurrentThreadIndex));
}
void SetCurrentThreadTLS(Thread *thread)
{
TLSIndex CurrentThreadIndex = GetCurrentThreadTLSIndex();
ASSERT(CurrentThreadIndex != TLS_INVALID_INDEX);
SetTLSValue(CurrentThreadIndex, thread);
}
#else
thread_local Thread *gCurrentThread = nullptr;
#endif
angle::GlobalMutex &GetGlobalMutex()
{
AllocateMutex();
return *g_Mutex;
}
gl::Context *GetGlobalLastContext()
{
return g_LastContext;
}
void SetGlobalLastContext(gl::Context *context)
{
g_LastContext = context;
}
// This function causes an MSAN false positive, which is muted. See https://crbug.com/1211047
// It also causes a flaky false positive in TSAN. http://crbug.com/1223970
ANGLE_NO_SANITIZE_MEMORY ANGLE_NO_SANITIZE_THREAD Thread *GetCurrentThread()
{
#if defined(ANGLE_PLATFORM_APPLE)
Thread *current = GetCurrentThreadTLS();
#else
Thread *current = gCurrentThread;
#endif
return (current ? current : AllocateCurrentThread());
}
void SetContextCurrent(Thread *thread, gl::Context *context)
{
#if defined(ANGLE_PLATFORM_APPLE)
Thread *currentThread = GetCurrentThreadTLS();
#else
Thread *currentThread = gCurrentThread;
#endif
ASSERT(currentThread);
currentThread->setCurrent(context);
SetContextToAndroidOpenGLTLSSlot(context);
#if defined(ANGLE_PLATFORM_APPLE)
gl::SetCurrentValidContextTLS(context);
#else
gl::gCurrentValidContext = context;
#endif
#if defined(ANGLE_FORCE_CONTEXT_CHECK_EVERY_CALL)
DirtyContextIfNeeded(context);
#endif
}
ScopedSyncCurrentContextFromThread::ScopedSyncCurrentContextFromThread(egl::Thread *thread)
: mThread(thread)
{
ASSERT(mThread);
}
ScopedSyncCurrentContextFromThread::~ScopedSyncCurrentContextFromThread()
{
SetContextCurrent(mThread, mThread->getContext());
}
} // namespace egl
namespace gl
{
void GenerateContextLostErrorOnContext(Context *context)
{
if (context && context->isContextLost())
{
context->validationError(GL_CONTEXT_LOST, err::kContextLost);
}
}
void GenerateContextLostErrorOnCurrentGlobalContext()
{
GenerateContextLostErrorOnContext(GetGlobalContext());
}
} // namespace gl
#if defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_STATIC)
namespace egl
{
namespace
{
void DeallocateCurrentThread()
{
SafeDelete(gCurrentThread);
}
void DeallocateMutex()
{
angle::GlobalMutex *mutex = g_Mutex.exchange(nullptr);
{
// Wait for the mutex to become released by other threads before deleting.
std::lock_guard<angle::GlobalMutex> lock(*mutex);
}
SafeDelete(mutex);
}
bool InitializeProcess()
{
EnsureDebugAllocated();
AllocateMutex();
return AllocateCurrentThread() != nullptr;
}
void TerminateProcess()
{
DeallocateDebug();
DeallocateMutex();
DeallocateCurrentThread();
}
} // anonymous namespace
} // namespace egl
namespace
{
// The following WaitForDebugger code is based on SwiftShader. See:
// https://cs.chromium.org/chromium/src/third_party/swiftshader/src/Vulkan/main.cpp
# if defined(ANGLE_ENABLE_ASSERTS) && !defined(ANGLE_ENABLE_WINDOWS_UWP)
INT_PTR CALLBACK DebuggerWaitDialogProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
RECT rect;
switch (uMsg)
{
case WM_INITDIALOG:
::GetWindowRect(GetDesktopWindow(), &rect);
::SetWindowPos(hwnd, HWND_TOP, rect.right / 2, rect.bottom / 2, 0, 0, SWP_NOSIZE);
::SetTimer(hwnd, 1, 100, NULL);
return TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDCANCEL)
{
::EndDialog(hwnd, 0);
}
break;
case WM_TIMER:
if (angle::IsDebuggerAttached())
{
::EndDialog(hwnd, 0);
}
}
return FALSE;
}
void WaitForDebugger(HINSTANCE instance)
{
if (angle::IsDebuggerAttached())
return;
HRSRC dialog = ::FindResourceA(instance, MAKEINTRESOURCEA(IDD_DIALOG1), MAKEINTRESOURCEA(5));
if (!dialog)
{
printf("Error finding wait for debugger dialog. Error %lu.\n", ::GetLastError());
return;
}
DLGTEMPLATE *dialogTemplate = reinterpret_cast<DLGTEMPLATE *>(::LoadResource(instance, dialog));
::DialogBoxIndirectA(instance, dialogTemplate, NULL, DebuggerWaitDialogProc);
}
# else
void WaitForDebugger(HINSTANCE instance) {}
# endif // defined(ANGLE_ENABLE_ASSERTS) && !defined(ANGLE_ENABLE_WINDOWS_UWP)
} // namespace
extern "C" BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID)
{
switch (reason)
{
case DLL_PROCESS_ATTACH:
if (angle::GetEnvironmentVar("ANGLE_WAIT_FOR_DEBUGGER") == "1")
{
WaitForDebugger(instance);
}
return static_cast<BOOL>(egl::InitializeProcess());
case DLL_THREAD_ATTACH:
return static_cast<BOOL>(egl::AllocateCurrentThread() != nullptr);
case DLL_THREAD_DETACH:
egl::DeallocateCurrentThread();
break;
case DLL_PROCESS_DETACH:
egl::TerminateProcess();
break;
}
return TRUE;
}
#endif // defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_STATIC)