Hash :
8c6befc2
Author :
Date :
2013-06-20T11:55:55
Add two utility matrix functions. The first returns the number of components in a matrix column/row, and the second the number of columns/rows in matrix uniforms. TRAC #23083 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill
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//
// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// utilities.h: Conversion functions and other utility routines.
#ifndef LIBGLESV2_UTILITIES_H
#define LIBGLESV2_UTILITIES_H
#ifndef GL_APICALL
#define GL_APICALL
#endif
#include <GLES3/gl3.h>
#include <GLES3/gl3ext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <string>
namespace gl
{
int UniformComponentCount(GLenum type);
GLenum UniformComponentType(GLenum type);
size_t UniformComponentSize(GLenum type);
size_t UniformInternalSize(GLenum type);
size_t UniformExternalSize(GLenum type);
GLenum UniformBoolVectorType(GLenum type);
int VariableRowCount(GLenum type);
int VariableColumnCount(GLenum type);
bool IsMatrixType(GLenum type);
GLenum TransposeMatrixType(GLenum type);
int AttributeRegisterCount(GLenum type);
int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix);
int MatrixComponentCount(GLenum type, bool isRowMajorMatrix);
int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize);
bool IsCubemapTextureTarget(GLenum target);
bool IsInternalTextureTarget(GLenum target);
bool IsTriangleMode(GLenum drawMode);
}
std::string getTempPath();
void writeFile(const char* path, const void* data, size_t size);
#endif // LIBGLESV2_UTILITIES_H