Hash :
ea0e1af4
Author :
Date :
2010-03-22T19:33:14
Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Surface.h: Defines the egl::Surface class, representing a drawing surface
// such as the client area of a window, including any back buffers.
// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
#ifndef INCLUDE_SURFACE_H_
#define INCLUDE_SURFACE_H_
#define EGLAPI
#include <EGL/egl.h>
#include <d3d9.h>
#include "common/angleutils.h"
namespace egl
{
class Surface
{
public:
Surface(IDirect3DDevice9 *device, IDirect3DSwapChain9 *swapChain, IDirect3DSurface9* depthStencil, EGLint configID);
~Surface();
HWND getWindowHandle();
void swap();
virtual EGLint getWidth() const;
virtual EGLint getHeight() const;
virtual IDirect3DSurface9 *getRenderTarget();
virtual IDirect3DSurface9 *getDepthStencil();
private:
DISALLOW_COPY_AND_ASSIGN(Surface);
IDirect3DSwapChain9 *const mSwapChain;
IDirect3DSurface9 *mBackBuffer;
IDirect3DSurface9 *mRenderTarget;
IDirect3DSurface9 *mDepthStencil;
const EGLint mConfigID; // ID of EGLConfig surface was created with
EGLint mHeight; // Height of surface
EGLint mWidth; // Width of surface
// EGLint horizontalResolution; // Horizontal dot pitch
// EGLint verticalResolution; // Vertical dot pitch
// EGLBoolean largestPBuffer; // If true, create largest pbuffer possible
// EGLBoolean mipmapTexture; // True if texture has mipmaps
// EGLint mipmapLevel; // Mipmap level to render to
// EGLenum multisampleResolve; // Multisample resolve behavior
EGLint mPixelAspectRatio; // Display aspect ratio
EGLenum mRenderBuffer; // Render buffer
EGLenum mSwapBehavior; // Buffer swap behavior
// EGLenum textureFormat; // Format of texture: RGB, RGBA, or no texture
// EGLenum textureTarget; // Type of texture: 2D or no texture
// EGLenum vgAlphaFormat; // Alpha format for OpenVG
// EGLenum vgColorSpace; // Color space for OpenVG
};
}
#endif // INCLUDE_SURFACE_H_