Hash :
ea0e1af4
Author :
Date :
2010-03-22T19:33:14
Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Buffer.h: Defines the gl::Buffer class, representing storage of vertex and/or
// index data. Implements GL buffer objects and related functionality.
// [OpenGL ES 2.0.24] section 2.9 page 21.
#ifndef LIBGLESV2_BUFFER_H_
#define LIBGLESV2_BUFFER_H_
#include <cstddef>
#include <vector>
#define GL_APICALL
#include <GLES2/gl2.h>
#include "common/angleutils.h"
namespace gl
{
class BufferBackEnd;
class TranslatedVertexBuffer;
class Buffer
{
public:
explicit Buffer(BufferBackEnd *backEnd);
~Buffer();
GLenum bufferData(const void *data, GLsizeiptr size, GLenum usage);
GLenum bufferSubData(const void *data, GLsizeiptr size, GLintptr offset);
void *data() { return &mContents[0]; }
GLsizeiptr size() const { return mContents.size(); }
TranslatedVertexBuffer *identityBuffer() { return mIdentityTranslation; }
private:
DISALLOW_COPY_AND_ASSIGN(Buffer);
std::vector<GLubyte> mContents;
BufferBackEnd *mBackEnd;
TranslatedVertexBuffer *mIdentityTranslation;
GLenum copyToIdentityBuffer(GLintptr offset, GLsizeiptr length);
};
}
#endif // LIBGLESV2_BUFFER_H_