Hash :
ea0e1af4
Author :
Date :
2010-03-22T19:33:14
Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
#ifndef LIBGLESV2_FRAMEBUFFER_H_
#define LIBGLESV2_FRAMEBUFFER_H_
#define GL_APICALL
#include <GLES2/gl2.h>
#include <d3d9.h>
#include "common/angleutils.h"
namespace gl
{
class Colorbuffer;
class Depthbuffer;
class Stencilbuffer;
class Framebuffer
{
public:
Framebuffer();
~Framebuffer();
void setColorbuffer(GLenum type, GLuint colorbuffer);
void setDepthbuffer(GLenum type, GLuint depthbuffer);
void setStencilbuffer(GLenum type, GLuint stencilbuffer);
void detachTexture(GLuint texture);
void detachRenderbuffer(GLuint renderbuffer);
IDirect3DSurface9 *getRenderTarget();
IDirect3DSurface9 *getDepthStencil();
Colorbuffer *getColorbuffer();
Depthbuffer *getDepthbuffer();
Stencilbuffer *getStencilbuffer();
GLenum completeness();
private:
DISALLOW_COPY_AND_ASSIGN(Framebuffer);
GLuint mColorbufferHandle;
GLenum mColorbufferType;
GLuint mDepthbufferHandle;
GLenum mDepthbufferType;
GLuint mStencilbufferHandle;
GLenum mStencilbufferType;
};
}
#endif // LIBGLESV2_FRAMEBUFFER_H_