Hash :
ea0e1af4
Author :
Date :
2010-03-22T19:33:14
Minor reshuffling of directory structure in preparation of ESSL to GLSL compiler work. 1. Added include/GLSLANG which includes compiler API 2. Deleted src/include and moved the header files to the same directory as the corresponding source files 3. Modied include path to be relative to src/. I have only fixed paths for files I moved. We should fix it for all new files at least. It is much easier to see where an included file is coming from. I noticed that a few libGLESv2 source files include headers from libEGL project, which seems wrong. I think we should address this issue. Next step: move compiler source files to compiler/frontend and create two new projects compiler/glsl_backend and compiler/hlsl_backend. Review URL: http://codereview.appspot.com/662042 git-svn-id: https://angleproject.googlecode.com/svn/trunk@62 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// main.h: Management of thread-local data.
#ifndef LIBGLESV2_MAIN_H_
#define LIBGLESV2_MAIN_H_
#define GL_APICALL
#include <GLES2/gl2.h>
#include "Context.h"
#include "common/debug.h"
#include "libEGL/Display.h"
namespace gl
{
struct Current
{
Context *context;
egl::Display *display;
};
void makeCurrent(Context *context, egl::Display *display, egl::Surface *surface);
Context *getContext();
egl::Display *getDisplay();
IDirect3DDevice9 *getDevice();
}
void error(GLenum errorCode);
template<class T>
const T &error(GLenum errorCode, const T &returnValue)
{
error(errorCode);
return returnValue;
}
#endif // LIBGLESV2_MAIN_H_