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  • Hash : 287057b3
    Author : Lubosz Sarnecki
    Date : 2022-01-25T17:01:43

    FrameCapture: Don't track coherent buffers before capture starts.
    
    Even though coherent buffer storages were only captured after capture
    was activated, the buffer tracker was incorrectly initialized with the
    first call to glMapBufferRange, even though capture was not active.
    
    This fixes corrupted rendering in War Planet Online due to all coherent
    buffer storages being tracked at initialization of the app, when
    FrameCapture was enabled but not active.
    
    Introduce mMidExecutionCaptureActive, which exposes if MEC is currently
    executed.
    
    Bug: angleproject:5857
    Bug: angleproject:6774
    Change-Id: I4849d6497e8e08aefc60e68bae027915e9b2912f
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3416227
    Reviewed-by: Cody Northrop <cnorthrop@google.com>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
    

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