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kc3-lang/angle/src/libGL/entry_points_gl_1_1_autogen.h

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  • Author : Jeff Vigil
    Date : 2020-01-03 11:52:15
    Hash : 3311ef65
    Message : update date comments to 2020 run_code_generation.py updated comments with 2019 to 2020. Put all date updates into this one CL. This also updated hashes. Bug: angleproject:4262 Change-Id: Ia213dd5e47f155986cbb4161d777724355878af0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1986994 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libGL/entry_points_gl_1_1_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_1_1_autogen.h:
    //   Defines the GL 1.1 entry points.
    
    #ifndef LIBGL_ENTRY_POINTS_GL_1_1_AUTOGEN_H_
    #define LIBGL_ENTRY_POINTS_GL_1_1_AUTOGEN_H_
    
    #include <export.h>
    #include "angle_gl.h"
    
    namespace gl
    {
    ANGLE_EXPORT GLboolean GL_APIENTRY AreTexturesResident(GLsizei n,
                                                           const GLuint *textures,
                                                           GLboolean *residences);
    ANGLE_EXPORT void GL_APIENTRY ArrayElement(GLint i);
    ANGLE_EXPORT void GL_APIENTRY BindTexture(GLenum target, GLuint texture);
    ANGLE_EXPORT void GL_APIENTRY ColorPointer(GLint size,
                                               GLenum type,
                                               GLsizei stride,
                                               const void *pointer);
    ANGLE_EXPORT void GL_APIENTRY CopyTexImage1D(GLenum target,
                                                 GLint level,
                                                 GLenum internalformat,
                                                 GLint x,
                                                 GLint y,
                                                 GLsizei width,
                                                 GLint border);
    ANGLE_EXPORT void GL_APIENTRY CopyTexImage2D(GLenum target,
                                                 GLint level,
                                                 GLenum internalformat,
                                                 GLint x,
                                                 GLint y,
                                                 GLsizei width,
                                                 GLsizei height,
                                                 GLint border);
    ANGLE_EXPORT void GL_APIENTRY
    CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
    ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage2D(GLenum target,
                                                    GLint level,
                                                    GLint xoffset,
                                                    GLint yoffset,
                                                    GLint x,
                                                    GLint y,
                                                    GLsizei width,
                                                    GLsizei height);
    ANGLE_EXPORT void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint *textures);
    ANGLE_EXPORT void GL_APIENTRY DisableClientState(GLenum array);
    ANGLE_EXPORT void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count);
    ANGLE_EXPORT void GL_APIENTRY DrawElements(GLenum mode,
                                               GLsizei count,
                                               GLenum type,
                                               const void *indices);
    ANGLE_EXPORT void GL_APIENTRY EdgeFlagPointer(GLsizei stride, const void *pointer);
    ANGLE_EXPORT void GL_APIENTRY EnableClientState(GLenum array);
    ANGLE_EXPORT void GL_APIENTRY GenTextures(GLsizei n, GLuint *textures);
    ANGLE_EXPORT void GL_APIENTRY GetPointerv(GLenum pname, void **params);
    ANGLE_EXPORT void GL_APIENTRY IndexPointer(GLenum type, GLsizei stride, const void *pointer);
    ANGLE_EXPORT void GL_APIENTRY Indexub(GLubyte c);
    ANGLE_EXPORT void GL_APIENTRY Indexubv(const GLubyte *c);
    ANGLE_EXPORT void GL_APIENTRY InterleavedArrays(GLenum format, GLsizei stride, const void *pointer);
    ANGLE_EXPORT GLboolean GL_APIENTRY IsTexture(GLuint texture);
    ANGLE_EXPORT void GL_APIENTRY NormalPointer(GLenum type, GLsizei stride, const void *pointer);
    ANGLE_EXPORT void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units);
    ANGLE_EXPORT void GL_APIENTRY PopClientAttrib();
    ANGLE_EXPORT void GL_APIENTRY PrioritizeTextures(GLsizei n,
                                                     const GLuint *textures,
                                                     const GLfloat *priorities);
    ANGLE_EXPORT void GL_APIENTRY PushClientAttrib(GLbitfield mask);
    ANGLE_EXPORT void GL_APIENTRY TexCoordPointer(GLint size,
                                                  GLenum type,
                                                  GLsizei stride,
                                                  const void *pointer);
    ANGLE_EXPORT void GL_APIENTRY TexSubImage1D(GLenum target,
                                                GLint level,
                                                GLint xoffset,
                                                GLsizei width,
                                                GLenum format,
                                                GLenum type,
                                                const void *pixels);
    ANGLE_EXPORT void GL_APIENTRY TexSubImage2D(GLenum target,
                                                GLint level,
                                                GLint xoffset,
                                                GLint yoffset,
                                                GLsizei width,
                                                GLsizei height,
                                                GLenum format,
                                                GLenum type,
                                                const void *pixels);
    ANGLE_EXPORT void GL_APIENTRY VertexPointer(GLint size,
                                                GLenum type,
                                                GLsizei stride,
                                                const void *pointer);
    }  // namespace gl
    
    #endif  // LIBGL_ENTRY_POINTS_GL_1_1_AUTOGEN_H_