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  • Hash : 34d2007f
    Author : Olli Etuaho
    Date : 2017-07-18T20:07:18

    Fix exposing internal shader interface variables
    
    Don't expose internal variables in the shader translator interface.
    This affects the ViewID_OVR varying needed for instanced multiview,
    which is so far the only variable of this kind.
    
    This fixes the translator trying to add initialization for internal
    variables in initializeOutputVariables. Since they are variables added
    by ANGLE, they should never need extra initialization.
    
    BUG=angleproject:2112
    TEST=angle_unittests
    
    Change-Id: I93ee2956c8180053806ce450d93f162f78a45d8f
    Reviewed-on: https://chromium-review.googlesource.com/579050
    Reviewed-by: Corentin Wallez <cwallez@chromium.org>
    Reviewed-by: Jamie Madill <jmadill@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    

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