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kc3-lang/angle/src/compiler/translator/ShaderVars.cpp

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  • Author : jchen10
    Date : 2017-06-13 10:44:11
    Hash : eaef1e5e
    Message : Link atomic counters to buffers Gather counters from each shader and group them according the layout qualifier 'binding' into each buffer. BUG=angleproject:1729 TEST=angle_end2end_tests:AtomicCounterBufferTest Change-Id: I8d0cd0d2bf65be37c035b0e1540481c8bee0bae4

  • src/compiler/translator/ShaderVars.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // ShaderVars.cpp:
    //  Methods for GL variable types (varyings, uniforms, etc)
    //
    
    #include <GLSLANG/ShaderLang.h>
    
    #include "common/debug.h"
    
    namespace sh
    {
    
    namespace
    {
    
    InterpolationType GetNonAuxiliaryInterpolationType(InterpolationType interpolation)
    {
        return (interpolation == INTERPOLATION_CENTROID ? INTERPOLATION_SMOOTH : interpolation);
    }
    }
    // The ES 3.0 spec is not clear on this point, but the ES 3.1 spec, and discussion
    // on Khronos.org, clarifies that a smooth/flat mismatch produces a link error,
    // but auxiliary qualifier mismatch (centroid) does not.
    bool InterpolationTypesMatch(InterpolationType a, InterpolationType b)
    {
        return (GetNonAuxiliaryInterpolationType(a) == GetNonAuxiliaryInterpolationType(b));
    }
    
    ShaderVariable::ShaderVariable() : type(0), precision(0), arraySize(0), staticUse(false)
    {
    }
    
    ShaderVariable::ShaderVariable(GLenum typeIn, unsigned int arraySizeIn)
        : type(typeIn), precision(0), arraySize(arraySizeIn), staticUse(false)
    {
    }
    
    ShaderVariable::~ShaderVariable()
    {
    }
    
    ShaderVariable::ShaderVariable(const ShaderVariable &other)
        : type(other.type),
          precision(other.precision),
          name(other.name),
          mappedName(other.mappedName),
          arraySize(other.arraySize),
          staticUse(other.staticUse),
          fields(other.fields),
          structName(other.structName)
    {
    }
    
    ShaderVariable &ShaderVariable::operator=(const ShaderVariable &other)
    {
        type       = other.type;
        precision  = other.precision;
        name       = other.name;
        mappedName = other.mappedName;
        arraySize  = other.arraySize;
        staticUse  = other.staticUse;
        fields     = other.fields;
        structName = other.structName;
        return *this;
    }
    
    bool ShaderVariable::operator==(const ShaderVariable &other) const
    {
        if (type != other.type || precision != other.precision || name != other.name ||
            mappedName != other.mappedName || arraySize != other.arraySize ||
            staticUse != other.staticUse || fields.size() != other.fields.size() ||
            structName != other.structName)
        {
            return false;
        }
        for (size_t ii = 0; ii < fields.size(); ++ii)
        {
            if (fields[ii] != other.fields[ii])
                return false;
        }
        return true;
    }
    
    bool ShaderVariable::findInfoByMappedName(const std::string &mappedFullName,
                                              const ShaderVariable **leafVar,
                                              std::string *originalFullName) const
    {
        ASSERT(leafVar && originalFullName);
        // There are three cases:
        // 1) the top variable is of struct type;
        // 2) the top variable is an array;
        // 3) otherwise.
        size_t pos = mappedFullName.find_first_of(".[");
    
        if (pos == std::string::npos)
        {
            // Case 3.
            if (mappedFullName != this->mappedName)
                return false;
            *originalFullName = this->name;
            *leafVar          = this;
            return true;
        }
        else
        {
            std::string topName = mappedFullName.substr(0, pos);
            if (topName != this->mappedName)
                return false;
            std::string originalName = this->name;
            std::string remaining;
            if (mappedFullName[pos] == '[')
            {
                // Case 2.
                size_t closePos = mappedFullName.find_first_of(']');
                if (closePos < pos || closePos == std::string::npos)
                    return false;
                // Append '[index]'.
                originalName += mappedFullName.substr(pos, closePos - pos + 1);
                if (closePos + 1 == mappedFullName.size())
                {
                    *originalFullName = originalName;
                    *leafVar          = this;
                    return true;
                }
                else
                {
                    // In the form of 'a[0].b', so after ']', '.' is expected.
                    if (mappedFullName[closePos + 1] != '.')
                        return false;
                    remaining = mappedFullName.substr(closePos + 2);  // Skip "]."
                }
            }
            else
            {
                // Case 1.
                remaining = mappedFullName.substr(pos + 1);  // Skip "."
            }
            for (size_t ii = 0; ii < this->fields.size(); ++ii)
            {
                const ShaderVariable *fieldVar = nullptr;
                std::string originalFieldName;
                bool found = fields[ii].findInfoByMappedName(remaining, &fieldVar, &originalFieldName);
                if (found)
                {
                    *originalFullName = originalName + "." + originalFieldName;
                    *leafVar          = fieldVar;
                    return true;
                }
            }
            return false;
        }
    }
    
    bool ShaderVariable::isSameVariableAtLinkTime(const ShaderVariable &other,
                                                  bool matchPrecision) const
    {
        if (type != other.type)
            return false;
        if (matchPrecision && precision != other.precision)
            return false;
        if (name != other.name)
            return false;
        ASSERT(mappedName == other.mappedName);
        if (arraySize != other.arraySize)
            return false;
        if (fields.size() != other.fields.size())
            return false;
        for (size_t ii = 0; ii < fields.size(); ++ii)
        {
            if (!fields[ii].isSameVariableAtLinkTime(other.fields[ii], matchPrecision))
            {
                return false;
            }
        }
        if (structName != other.structName)
            return false;
        return true;
    }
    
    Uniform::Uniform() : binding(-1), offset(-1)
    {
    }
    
    Uniform::~Uniform()
    {
    }
    
    Uniform::Uniform(const Uniform &other)
        : VariableWithLocation(other), binding(other.binding), offset(other.offset)
    {
    }
    
    Uniform &Uniform::operator=(const Uniform &other)
    {
        VariableWithLocation::operator=(other);
        binding                 = other.binding;
        offset                        = other.offset;
        return *this;
    }
    
    bool Uniform::operator==(const Uniform &other) const
    {
        return VariableWithLocation::operator==(other) && binding == other.binding &&
               offset == other.offset;
    }
    
    bool Uniform::isSameUniformAtLinkTime(const Uniform &other) const
    {
        // Enforce a consistent match.
        // https://cvs.khronos.org/bugzilla/show_bug.cgi?id=16261
        if (binding != -1 && other.binding != -1 && binding != other.binding)
        {
            return false;
        }
        if (location != -1 && other.location != -1 && location != other.location)
        {
            return false;
        }
        if (offset != other.offset)
        {
            return false;
        }
        return VariableWithLocation::isSameVariableAtLinkTime(other, true);
    }
    
    VariableWithLocation::VariableWithLocation() : location(-1)
    {
    }
    
    VariableWithLocation::~VariableWithLocation()
    {
    }
    
    VariableWithLocation::VariableWithLocation(const VariableWithLocation &other)
        : ShaderVariable(other), location(other.location)
    {
    }
    
    VariableWithLocation &VariableWithLocation::operator=(const VariableWithLocation &other)
    {
        ShaderVariable::operator=(other);
        location                = other.location;
        return *this;
    }
    
    bool VariableWithLocation::operator==(const VariableWithLocation &other) const
    {
        return (ShaderVariable::operator==(other) && location == other.location);
    }
    
    Attribute::Attribute()
    {
    }
    
    Attribute::~Attribute()
    {
    }
    
    Attribute::Attribute(const Attribute &other) : VariableWithLocation(other)
    {
    }
    
    Attribute &Attribute::operator=(const Attribute &other)
    {
        VariableWithLocation::operator=(other);
        return *this;
    }
    
    bool Attribute::operator==(const Attribute &other) const
    {
        return VariableWithLocation::operator==(other);
    }
    
    OutputVariable::OutputVariable()
    {
    }
    
    OutputVariable::~OutputVariable()
    {
    }
    
    OutputVariable::OutputVariable(const OutputVariable &other) : VariableWithLocation(other)
    {
    }
    
    OutputVariable &OutputVariable::operator=(const OutputVariable &other)
    {
        VariableWithLocation::operator=(other);
        return *this;
    }
    
    bool OutputVariable::operator==(const OutputVariable &other) const
    {
        return VariableWithLocation::operator==(other);
    }
    
    InterfaceBlockField::InterfaceBlockField() : isRowMajorLayout(false)
    {
    }
    
    InterfaceBlockField::~InterfaceBlockField()
    {
    }
    
    InterfaceBlockField::InterfaceBlockField(const InterfaceBlockField &other)
        : ShaderVariable(other), isRowMajorLayout(other.isRowMajorLayout)
    {
    }
    
    InterfaceBlockField &InterfaceBlockField::operator=(const InterfaceBlockField &other)
    {
        ShaderVariable::operator=(other);
        isRowMajorLayout        = other.isRowMajorLayout;
        return *this;
    }
    
    bool InterfaceBlockField::operator==(const InterfaceBlockField &other) const
    {
        return (ShaderVariable::operator==(other) && isRowMajorLayout == other.isRowMajorLayout);
    }
    
    bool InterfaceBlockField::isSameInterfaceBlockFieldAtLinkTime(
        const InterfaceBlockField &other) const
    {
        return (ShaderVariable::isSameVariableAtLinkTime(other, true) &&
                isRowMajorLayout == other.isRowMajorLayout);
    }
    
    Varying::Varying() : interpolation(INTERPOLATION_SMOOTH), isInvariant(false)
    {
    }
    
    Varying::~Varying()
    {
    }
    
    Varying::Varying(const Varying &other)
        : ShaderVariable(other), interpolation(other.interpolation), isInvariant(other.isInvariant)
    {
    }
    
    Varying &Varying::operator=(const Varying &other)
    {
        ShaderVariable::operator=(other);
        interpolation           = other.interpolation;
        isInvariant             = other.isInvariant;
        return *this;
    }
    
    bool Varying::operator==(const Varying &other) const
    {
        return (ShaderVariable::operator==(other) && interpolation == other.interpolation &&
                isInvariant == other.isInvariant);
    }
    
    bool Varying::isSameVaryingAtLinkTime(const Varying &other) const
    {
        return isSameVaryingAtLinkTime(other, 100);
    }
    
    bool Varying::isSameVaryingAtLinkTime(const Varying &other, int shaderVersion) const
    {
        return (ShaderVariable::isSameVariableAtLinkTime(other, false) &&
                InterpolationTypesMatch(interpolation, other.interpolation) &&
                (shaderVersion >= 300 || isInvariant == other.isInvariant));
    }
    
    InterfaceBlock::InterfaceBlock()
        : arraySize(0),
          layout(BLOCKLAYOUT_PACKED),
          isRowMajorLayout(false),
          binding(-1),
          staticUse(false)
    {
    }
    
    InterfaceBlock::~InterfaceBlock()
    {
    }
    
    InterfaceBlock::InterfaceBlock(const InterfaceBlock &other)
        : name(other.name),
          mappedName(other.mappedName),
          instanceName(other.instanceName),
          arraySize(other.arraySize),
          layout(other.layout),
          isRowMajorLayout(other.isRowMajorLayout),
          binding(other.binding),
          staticUse(other.staticUse),
          fields(other.fields)
    {
    }
    
    InterfaceBlock &InterfaceBlock::operator=(const InterfaceBlock &other)
    {
        name             = other.name;
        mappedName       = other.mappedName;
        instanceName     = other.instanceName;
        arraySize        = other.arraySize;
        layout           = other.layout;
        isRowMajorLayout = other.isRowMajorLayout;
        binding          = other.binding;
        staticUse        = other.staticUse;
        fields           = other.fields;
        return *this;
    }
    
    std::string InterfaceBlock::fieldPrefix() const
    {
        return instanceName.empty() ? "" : name;
    }
    
    bool InterfaceBlock::isSameInterfaceBlockAtLinkTime(const InterfaceBlock &other) const
    {
        if (name != other.name || mappedName != other.mappedName || arraySize != other.arraySize ||
            layout != other.layout || isRowMajorLayout != other.isRowMajorLayout ||
            binding != other.binding || fields.size() != other.fields.size())
        {
            return false;
        }
    
        for (size_t fieldIndex = 0; fieldIndex < fields.size(); ++fieldIndex)
        {
            if (!fields[fieldIndex].isSameInterfaceBlockFieldAtLinkTime(other.fields[fieldIndex]))
            {
                return false;
            }
        }
    
        return true;
    }
    
    void WorkGroupSize::fill(int fillValue)
    {
        localSizeQualifiers[0] = fillValue;
        localSizeQualifiers[1] = fillValue;
        localSizeQualifiers[2] = fillValue;
    }
    
    void WorkGroupSize::setLocalSize(int localSizeX, int localSizeY, int localSizeZ)
    {
        localSizeQualifiers[0] = localSizeX;
        localSizeQualifiers[1] = localSizeY;
        localSizeQualifiers[2] = localSizeZ;
    }
    
    // check that if one of them is less than 1, then all of them are.
    // Or if one is positive, then all of them are positive.
    bool WorkGroupSize::isLocalSizeValid() const
    {
        return (
            (localSizeQualifiers[0] < 1 && localSizeQualifiers[1] < 1 && localSizeQualifiers[2] < 1) ||
            (localSizeQualifiers[0] > 0 && localSizeQualifiers[1] > 0 && localSizeQualifiers[2] > 0));
    }
    
    bool WorkGroupSize::isAnyValueSet() const
    {
        return localSizeQualifiers[0] > 0 || localSizeQualifiers[1] > 0 || localSizeQualifiers[2] > 0;
    }
    
    bool WorkGroupSize::isDeclared() const
    {
        bool localSizeDeclared = localSizeQualifiers[0] > 0;
        ASSERT(isLocalSizeValid());
        return localSizeDeclared;
    }
    
    bool WorkGroupSize::isWorkGroupSizeMatching(const WorkGroupSize &right) const
    {
        for (size_t i = 0u; i < size(); ++i)
        {
            bool result = (localSizeQualifiers[i] == right.localSizeQualifiers[i] ||
                           (localSizeQualifiers[i] == 1 && right.localSizeQualifiers[i] == -1) ||
                           (localSizeQualifiers[i] == -1 && right.localSizeQualifiers[i] == 1));
            if (!result)
            {
                return false;
            }
        }
        return true;
    }
    
    int &WorkGroupSize::operator[](size_t index)
    {
        ASSERT(index < size());
        return localSizeQualifiers[index];
    }
    
    int WorkGroupSize::operator[](size_t index) const
    {
        ASSERT(index < size());
        return localSizeQualifiers[index];
    }
    
    size_t WorkGroupSize::size() const
    {
        return 3u;
    }
    
    }  // namespace sh