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kc3-lang/angle/src/libANGLE/Error.inl

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  • Author : Jamie Madill
    Date : 2018-03-08 20:28:32
    Hash : 5b772312
    Message : Nuke ValidationContext. This pattern never really took off. It was intended to be used to unit-test our Validation logic, but it become so complex because of interactions with Framebuffer::syncState that we could never really make use of it. Nuke it entirely and simplify the Context class. Bug: angleproject:2372 Change-Id: I40b9d46ce7706511a210da496ee19192cf609366 Reviewed-on: https://chromium-review.googlesource.com/954291 Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Error.inl
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    
    // Error.inl: Inline definitions of egl::Error and gl::Error classes which encapsulate API errors
    // and optional error messages.
    
    #include "common/angleutils.h"
    
    #include <cstdarg>
    
    namespace gl
    {
    
    Error::Error(GLenum errorCode)
        : mCode(errorCode),
          mID(errorCode)
    {
    }
    
    Error::Error(const Error &other)
        : mCode(other.mCode),
          mID(other.mID)
    {
        if (other.mMessage)
        {
            createMessageString();
            *mMessage = *(other.mMessage);
        }
    }
    
    Error::Error(Error &&other)
        : mCode(other.mCode),
          mID(other.mID),
          mMessage(std::move(other.mMessage))
    {
    }
    
    // automatic error type conversion
    Error::Error(egl::Error &&eglErr)
        : mCode(GL_INVALID_OPERATION),
          mID(0),
          mMessage(std::move(eglErr.mMessage))
    {
    }
    
    Error::Error(egl::Error eglErr)
        : mCode(GL_INVALID_OPERATION),
          mID(0),
          mMessage(std::move(eglErr.mMessage))
    {
    }
    
    Error &Error::operator=(const Error &other)
    {
        mCode = other.mCode;
        mID = other.mID;
    
        if (other.mMessage)
        {
            createMessageString();
            *mMessage = *(other.mMessage);
        }
        else
        {
            mMessage.release();
        }
    
        return *this;
    }
    
    Error &Error::operator=(Error &&other)
    {
        if (this != &other)
        {
            mCode = other.mCode;
            mID = other.mID;
            mMessage = std::move(other.mMessage);
        }
    
        return *this;
    }
    
    GLenum Error::getCode() const
    {
        return mCode;
    }
    
    GLuint Error::getID() const
    {
        return mID;
    }
    
    bool Error::isError() const
    {
        return (mCode != GL_NO_ERROR);
    }
    
    }  // namespace gl
    
    namespace egl
    {
    
    Error::Error(EGLint errorCode)
        : mCode(errorCode),
          mID(0)
    {
    }
    
    Error::Error(const Error &other)
        : mCode(other.mCode),
          mID(other.mID)
    {
        if (other.mMessage)
        {
            createMessageString();
            *mMessage = *(other.mMessage);
        }
    }
    
    Error::Error(Error &&other)
        : mCode(other.mCode),
          mID(other.mID),
          mMessage(std::move(other.mMessage))
    {
    }
    
    // automatic error type conversion
    Error::Error(gl::Error &&glErr)
        : mCode(EGL_BAD_ACCESS),
          mID(0),
          mMessage(std::move(glErr.mMessage))
    {
    }
    
    Error::Error(const gl::Error &glErr)
        : mCode(EGL_BAD_ACCESS),
          mID(0),
          mMessage(glErr.mMessage.get())
    {
    }
    
    Error &Error::operator=(const Error &other)
    {
        mCode = other.mCode;
        mID = other.mID;
    
        if (other.mMessage)
        {
            createMessageString();
            *mMessage = *(other.mMessage);
        }
        else
        {
            mMessage.release();
        }
    
        return *this;
    }
    
    Error &Error::operator=(Error &&other)
    {
        if (this != &other)
        {
            mCode = other.mCode;
            mID = other.mID;
            mMessage = std::move(other.mMessage);
        }
    
        return *this;
    }
    
    EGLint Error::getCode() const
    {
        return mCode;
    }
    
    EGLint Error::getID() const
    {
        return mID;
    }
    
    bool Error::isError() const
    {
        return (mCode != EGL_SUCCESS);
    }
    
    }