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kc3-lang/angle/src/libANGLE/ImageIndex.h

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  • Author : Corentin Wallez
    Date : 2018-03-13 11:22:16
    Hash : 74ba598f
    Message : Fix cubemap robust resource init for GenerateMipmap The code in gl::Texture would only check whether the first cube map face is correctly initialized but not for the others. BUG=angleproject:2169 Change-Id: Ib565579a4570e731da785b5c74c8d1a6511ebcd4 Reviewed-on: https://chromium-review.googlesource.com/960571 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/ImageIndex.h
  • //
    // Copyright 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ImageIndex.h: A helper struct for indexing into an Image array
    
    #ifndef LIBANGLE_IMAGE_INDEX_H_
    #define LIBANGLE_IMAGE_INDEX_H_
    
    #include "common/mathutil.h"
    #include "libANGLE/PackedGLEnums.h"
    
    #include "angle_gl.h"
    
    namespace gl
    {
    
    class ImageIndexIterator;
    
    struct ImageIndex
    {
        TextureType type;
        TextureTarget target;
    
        GLint mipIndex;
    
        GLint layerIndex;
        GLint numLayers;
    
        ImageIndex(const ImageIndex &other);
        ImageIndex &operator=(const ImageIndex &other);
    
        bool hasLayer() const { return layerIndex != ENTIRE_LEVEL; }
        bool is3D() const;
        GLint cubeMapFaceIndex() const;
        bool valid() const;
    
        static ImageIndex Make2D(GLint mipIndex);
        static ImageIndex MakeRectangle(GLint mipIndex);
        static ImageIndex MakeCube(TextureTarget target, GLint mipIndex);
        static ImageIndex Make2DArray(GLint mipIndex, GLint layerIndex);
        static ImageIndex Make2DArrayRange(GLint mipIndex, GLint layerIndex, GLint numLayers);
        static ImageIndex Make3D(GLint mipIndex, GLint layerIndex = ENTIRE_LEVEL);
        static ImageIndex MakeGeneric(TextureTarget target, GLint mipIndex);
        static ImageIndex Make2DMultisample();
    
        static ImageIndex MakeInvalid();
    
        static const GLint ENTIRE_LEVEL = static_cast<GLint>(-1);
    
      private:
        friend class ImageIndexIterator;
    
        ImageIndex(TextureType typeIn,
                   TextureTarget targetIn,
                   GLint mipIndexIn,
                   GLint layerIndexIn,
                   GLint numLayersIn);
    };
    
    bool operator<(const ImageIndex &a, const ImageIndex &b);
    bool operator==(const ImageIndex &a, const ImageIndex &b);
    bool operator!=(const ImageIndex &a, const ImageIndex &b);
    
    // To be used like this:
    //
    // ImageIndexIterator it = ...;
    // while (it.hasNext())
    // {
    //     ImageIndex current = it.next();
    // }
    class ImageIndexIterator
    {
      public:
        ImageIndexIterator(const ImageIndexIterator &other);
    
        static ImageIndexIterator Make2D(GLint minMip, GLint maxMip);
        static ImageIndexIterator MakeRectangle(GLint minMip, GLint maxMip);
        static ImageIndexIterator MakeCube(GLint minMip, GLint maxMip);
        static ImageIndexIterator Make3D(GLint minMip, GLint maxMip, GLint minLayer, GLint maxLayer);
        static ImageIndexIterator Make2DArray(GLint minMip, GLint maxMip, const GLsizei *layerCounts);
        static ImageIndexIterator Make2DMultisample();
        static ImageIndexIterator MakeGeneric(TextureType type, GLint minMip, GLint maxMip);
    
        ImageIndex next();
        ImageIndex current() const;
        bool hasNext() const;
    
      private:
        ImageIndexIterator(TextureType type,
                           angle::EnumIterator<TextureTarget> targetLow,
                           angle::EnumIterator<TextureTarget> targetHigh,
                           const Range<GLint> &mipRange,
                           const Range<GLint> &layerRange,
                           const GLsizei *layerCounts);
    
        GLint maxLayer() const;
    
        const angle::EnumIterator<TextureTarget> mTargetLow;
        const angle::EnumIterator<TextureTarget> mTargetHigh;
        const Range<GLint> mMipRange;
        const Range<GLint> mLayerRange;
        const GLsizei *const mLayerCounts;
    
        ImageIndex mCurrentIndex;
    };
    
    }
    
    #endif // LIBANGLE_IMAGE_INDEX_H_