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kc3-lang/angle/src/libANGLE/ImageIndexIterator_unittest.cpp

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  • Author : Corentin Wallez
    Date : 2018-02-27 15:17:10
    Hash : 99d492c2
    Message : Use packed enums for the texture types and targets, part 2 This completes the refactor by using the packed enums in the gl:: layer and in the backends. The packed enum code generation is modified to support explicitly assigning values to the packed enums so that the TextureTarget cube map faces are in the correct order and easy to iterate over. BUG=angleproject:2169 Change-Id: I5903235e684ccf382e92a8a1e10c5c85b4b16a04 Reviewed-on: https://chromium-review.googlesource.com/939994 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/ImageIndexIterator_unittest.cpp
  • //
    // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    #include "gmock/gmock.h"
    #include "gtest/gtest.h"
    
    #include "common/utilities.h"
    #include "libANGLE/ImageIndex.h"
    
    using namespace gl;
    
    namespace
    {
    
    static const GLint minMip = 0;
    static const GLint maxMip = 4;
    static const GLint minLayer = 1;
    static const GLint maxLayer = 3;
    
    TEST(ImageIndexTest, Iterator2D)
    {
        ImageIndexIterator iter = ImageIndexIterator::Make2D(minMip, maxMip);
    
        ASSERT_GE(0, minMip);
    
        for (GLint mip = minMip; mip < maxMip; mip++)
        {
            EXPECT_TRUE(iter.hasNext());
            ImageIndex current = iter.current();
            ImageIndex nextIndex = iter.next();
    
            EXPECT_EQ(TextureType::_2D, nextIndex.type);
            EXPECT_EQ(TextureTarget::_2D, nextIndex.target);
            EXPECT_EQ(mip, nextIndex.mipIndex);
            EXPECT_FALSE(nextIndex.hasLayer());
    
            // Also test current
            EXPECT_EQ(current.type, nextIndex.type);
            EXPECT_EQ(current.mipIndex, nextIndex.mipIndex);
            EXPECT_EQ(current.layerIndex, nextIndex.layerIndex);
        }
    
        EXPECT_FALSE(iter.hasNext());
    }
    
    TEST(ImageIndexTest, IteratorCube)
    {
        ImageIndexIterator iter = ImageIndexIterator::MakeCube(minMip, maxMip);
    
        ASSERT_GE(0, minMip);
    
        for (GLint mip = minMip; mip < maxMip; mip++)
        {
            for (TextureTarget target : AllCubeFaceTextureTargets())
            {
                EXPECT_TRUE(iter.hasNext());
                ImageIndex nextIndex = iter.next();
    
                EXPECT_EQ(TextureType::CubeMap, nextIndex.type);
                EXPECT_EQ(target, nextIndex.target);
                EXPECT_EQ(mip, nextIndex.mipIndex);
                EXPECT_FALSE(nextIndex.hasLayer());
            }
        }
    
        EXPECT_FALSE(iter.hasNext());
    }
    
    TEST(ImageIndexTest, Iterator3D)
    {
        ImageIndexIterator iter = ImageIndexIterator::Make3D(minMip, maxMip, minLayer, maxLayer);
    
        ASSERT_GE(0, minMip);
    
        for (GLint mip = minMip; mip < maxMip; mip++)
        {
            for (GLint layer = minLayer; layer < maxLayer; layer++)
            {
                EXPECT_TRUE(iter.hasNext());
                ImageIndex nextIndex = iter.next();
    
                EXPECT_EQ(TextureType::_3D, nextIndex.type);
                EXPECT_EQ(TextureTarget::_3D, nextIndex.target);
                EXPECT_EQ(mip, nextIndex.mipIndex);
                EXPECT_EQ(layer, nextIndex.layerIndex);
                EXPECT_TRUE(nextIndex.hasLayer());
            }
        }
    
        EXPECT_FALSE(iter.hasNext());
    }
    
    TEST(ImageIndexTest, Iterator2DArray)
    {
        GLsizei layerCounts[] = { 1, 3, 5, 2 };
    
        ImageIndexIterator iter = ImageIndexIterator::Make2DArray(minMip, maxMip, layerCounts);
    
        ASSERT_GE(0, minMip);
        ASSERT_EQ(ArraySize(layerCounts), static_cast<size_t>(maxMip));
    
        for (GLint mip = minMip; mip < maxMip; mip++)
        {
            for (GLint layer = 0; layer < layerCounts[mip]; layer++)
            {
                EXPECT_TRUE(iter.hasNext());
                ImageIndex nextIndex = iter.next();
    
                EXPECT_EQ(TextureType::_2DArray, nextIndex.type);
                EXPECT_EQ(TextureTarget::_2DArray, nextIndex.target);
                EXPECT_EQ(mip, nextIndex.mipIndex);
                EXPECT_EQ(layer, nextIndex.layerIndex);
                EXPECT_TRUE(nextIndex.hasLayer());
            }
        }
    
        EXPECT_FALSE(iter.hasNext());
    }
    
    } // namespace