Edit

kc3-lang/angle/src/libANGLE/Texture.cpp

Branch :

  • Show log

    Commit

  • Author : Jamie Madill
    Date : 2018-03-30 10:43:18
    Hash : 93edca16
    Message : Vulkan: Add an Image helper class. This class wraps a lot of the common functionality of a vk::Image. It keeps an associated DeviceMemory and ImageView. Eventually we can probably merge this class with RenderTargetVk. We can also use it to implement the same functionality between Renderbuffer and Texture and abstract different storage types, like 2D and Cube. Bug: angleproject:2318 Change-Id: I39239f47b483cfb96290a15b06edd264f7f4bb34 Reviewed-on: https://chromium-review.googlesource.com/980772 Reviewed-by: Frank Henigman <fjhenigman@chromium.org> Reviewed-by: Luc Ferron <lucferron@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Texture.cpp
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63.
    
    #include "libANGLE/Texture.h"
    
    #include "common/mathutil.h"
    #include "common/utilities.h"
    #include "libANGLE/Config.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/ContextState.h"
    #include "libANGLE/Image.h"
    #include "libANGLE/Surface.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/GLImplFactory.h"
    #include "libANGLE/renderer/TextureImpl.h"
    
    namespace gl
    {
    
    namespace
    {
    bool IsPointSampled(const SamplerState &samplerState)
    {
        return (samplerState.magFilter == GL_NEAREST &&
                (samplerState.minFilter == GL_NEAREST ||
                 samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
    }
    
    size_t GetImageDescIndex(TextureTarget target, size_t level)
    {
        return TextureTargetToType(target) == TextureType::CubeMap
                   ? (level * 6 + CubeMapTextureTargetToFaceIndex(target))
                   : level;
    }
    
    InitState DetermineInitState(const Context *context, const uint8_t *pixels)
    {
        // Can happen in tests.
        if (!context || !context->isRobustResourceInitEnabled())
            return InitState::Initialized;
    
        const auto &glState = context->getGLState();
        return (pixels == nullptr && glState.getTargetBuffer(gl::BufferBinding::PixelUnpack) == nullptr)
                   ? InitState::MayNeedInit
                   : InitState::Initialized;
    }
    
    }  // namespace
    
    bool IsMipmapFiltered(const SamplerState &samplerState)
    {
        switch (samplerState.minFilter)
        {
            case GL_NEAREST:
            case GL_LINEAR:
                return false;
            case GL_NEAREST_MIPMAP_NEAREST:
            case GL_LINEAR_MIPMAP_NEAREST:
            case GL_NEAREST_MIPMAP_LINEAR:
            case GL_LINEAR_MIPMAP_LINEAR:
                return true;
            default:
                UNREACHABLE();
                return false;
        }
    }
    
    SwizzleState::SwizzleState()
        : swizzleRed(GL_RED), swizzleGreen(GL_GREEN), swizzleBlue(GL_BLUE), swizzleAlpha(GL_ALPHA)
    {
    }
    
    SwizzleState::SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha)
        : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha)
    {
    }
    
    bool SwizzleState::swizzleRequired() const
    {
        return swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE ||
               swizzleAlpha != GL_ALPHA;
    }
    
    bool SwizzleState::operator==(const SwizzleState &other) const
    {
        return swizzleRed == other.swizzleRed && swizzleGreen == other.swizzleGreen &&
               swizzleBlue == other.swizzleBlue && swizzleAlpha == other.swizzleAlpha;
    }
    
    bool SwizzleState::operator!=(const SwizzleState &other) const
    {
        return !(*this == other);
    }
    
    TextureState::TextureState(TextureType type)
        : mType(type),
          mSamplerState(SamplerState::CreateDefaultForTarget(type)),
          mBaseLevel(0),
          mMaxLevel(1000),
          mDepthStencilTextureMode(GL_DEPTH_COMPONENT),
          mImmutableFormat(false),
          mImmutableLevels(0),
          mUsage(GL_NONE),
          mImageDescs((IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) * (type == TextureType::CubeMap ? 6 : 1)),
          mCropRect(0, 0, 0, 0),
          mGenerateMipmapHint(GL_FALSE),
          mInitState(InitState::MayNeedInit)
    {
    }
    
    TextureState::~TextureState()
    {
    }
    
    bool TextureState::swizzleRequired() const
    {
        return mSwizzleState.swizzleRequired();
    }
    
    GLuint TextureState::getEffectiveBaseLevel() const
    {
        if (mImmutableFormat)
        {
            // GLES 3.0.4 section 3.8.10
            return std::min(mBaseLevel, mImmutableLevels - 1);
        }
        // Some classes use the effective base level to index arrays with level data. By clamping the
        // effective base level to max levels these arrays need just one extra item to store properties
        // that should be returned for all out-of-range base level values, instead of needing special
        // handling for out-of-range base levels.
        return std::min(mBaseLevel, static_cast<GLuint>(IMPLEMENTATION_MAX_TEXTURE_LEVELS));
    }
    
    GLuint TextureState::getEffectiveMaxLevel() const
    {
        if (mImmutableFormat)
        {
            // GLES 3.0.4 section 3.8.10
            GLuint clampedMaxLevel = std::max(mMaxLevel, getEffectiveBaseLevel());
            clampedMaxLevel        = std::min(clampedMaxLevel, mImmutableLevels - 1);
            return clampedMaxLevel;
        }
        return mMaxLevel;
    }
    
    GLuint TextureState::getMipmapMaxLevel() const
    {
        const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
        GLuint expectedMipLevels       = 0;
        if (mType == TextureType::_3D)
        {
            const int maxDim  = std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height),
                                        baseImageDesc.size.depth);
            expectedMipLevels = static_cast<GLuint>(log2(maxDim));
        }
        else
        {
            expectedMipLevels = static_cast<GLuint>(
                log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height)));
        }
    
        return std::min<GLuint>(getEffectiveBaseLevel() + expectedMipLevels, getEffectiveMaxLevel());
    }
    
    bool TextureState::setBaseLevel(GLuint baseLevel)
    {
        if (mBaseLevel != baseLevel)
        {
            mBaseLevel = baseLevel;
            return true;
        }
        return false;
    }
    
    bool TextureState::setMaxLevel(GLuint maxLevel)
    {
        if (mMaxLevel != maxLevel)
        {
            mMaxLevel = maxLevel;
            return true;
        }
    
        return false;
    }
    
    // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
    // According to [OpenGL ES 3.0.5] section 3.8.13 Texture Completeness page 160 any
    // per-level checks begin at the base-level.
    // For OpenGL ES2 the base level is always zero.
    bool TextureState::isCubeComplete() const
    {
        ASSERT(mType == TextureType::CubeMap);
    
        angle::EnumIterator<TextureTarget> face = kCubeMapTextureTargetMin;
        const ImageDesc &baseImageDesc          = getImageDesc(*face, getEffectiveBaseLevel());
        if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height)
        {
            return false;
        }
    
        ++face;
    
        for (; face != kAfterCubeMapTextureTargetMax; ++face)
        {
            const ImageDesc &faceImageDesc = getImageDesc(*face, getEffectiveBaseLevel());
            if (faceImageDesc.size.width != baseImageDesc.size.width ||
                faceImageDesc.size.height != baseImageDesc.size.height ||
                !Format::SameSized(faceImageDesc.format, baseImageDesc.format))
            {
                return false;
            }
        }
    
        return true;
    }
    
    void TextureState::setCrop(const gl::Rectangle& rect)
    {
        mCropRect = rect;
    }
    
    const gl::Rectangle& TextureState::getCrop() const
    {
        return mCropRect;
    }
    
    void TextureState::setGenerateMipmapHint(GLenum hint)
    {
        mGenerateMipmapHint = hint;
    }
    
    GLenum TextureState::getGenerateMipmapHint() const
    {
        return mGenerateMipmapHint;
    }
    
    bool TextureState::computeSamplerCompleteness(const SamplerState &samplerState,
                                                  const ContextState &data) const
    {
        if (mBaseLevel > mMaxLevel)
        {
            return false;
        }
        const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
        if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 ||
            baseImageDesc.size.depth == 0)
        {
            return false;
        }
        // The cases where the texture is incomplete because base level is out of range should be
        // handled by the above condition.
        ASSERT(mBaseLevel < IMPLEMENTATION_MAX_TEXTURE_LEVELS || mImmutableFormat);
    
        if (mType == TextureType::CubeMap && baseImageDesc.size.width != baseImageDesc.size.height)
        {
            return false;
        }
    
        // According to es 3.1 spec, texture is justified as incomplete if sized internalformat is
        // unfilterable(table 20.11) and filter is not GL_NEAREST(8.16). The default value of minFilter
        // is NEAREST_MIPMAP_LINEAR and magFilter is LINEAR(table 20.11,). For multismaple texture,
        // filter state of multisample texture is ignored(11.1.3.3). So it shouldn't be judged as
        // incomplete texture. So, we ignore filtering for multisample texture completeness here.
        if (mType != TextureType::_2DMultisample &&
            !baseImageDesc.format.info->filterSupport(data.getClientVersion(), data.getExtensions()) &&
            !IsPointSampled(samplerState))
        {
            return false;
        }
        bool npotSupport = data.getExtensions().textureNPOT || data.getClientMajorVersion() >= 3;
        if (!npotSupport)
        {
            if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(baseImageDesc.size.width)) ||
                (samplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(baseImageDesc.size.height)))
            {
                return false;
            }
        }
    
        if (mType != TextureType::_2DMultisample && IsMipmapFiltered(samplerState))
        {
            if (!npotSupport)
            {
                if (!isPow2(baseImageDesc.size.width) || !isPow2(baseImageDesc.size.height))
                {
                    return false;
                }
            }
    
            if (!computeMipmapCompleteness())
            {
                return false;
            }
        }
        else
        {
            if (mType == TextureType::CubeMap && !isCubeComplete())
            {
                return false;
            }
        }
    
        // From GL_OES_EGL_image_external_essl3: If state is present in a sampler object bound to a
        // texture unit that would have been rejected by a call to TexParameter* for the texture bound
        // to that unit, the behavior of the implementation is as if the texture were incomplete. For
        // example, if TEXTURE_WRAP_S or TEXTURE_WRAP_T is set to anything but CLAMP_TO_EDGE on the
        // sampler object bound to a texture unit and the texture bound to that unit is an external
        // texture, the texture will be considered incomplete.
        // Sampler object state which does not affect sampling for the type of texture bound to a
        // texture unit, such as TEXTURE_WRAP_R for an external texture, does not affect completeness.
        if (mType == TextureType::External)
        {
            if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE)
            {
                return false;
            }
    
            if (samplerState.minFilter != GL_LINEAR && samplerState.minFilter != GL_NEAREST)
            {
                return false;
            }
        }
    
        // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
        // The internalformat specified for the texture arrays is a sized internal depth or
        // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
        // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
        // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
        if (mType != TextureType::_2DMultisample && baseImageDesc.format.info->depthBits > 0 &&
            data.getClientMajorVersion() >= 3)
        {
            // Note: we restrict this validation to sized types. For the OES_depth_textures
            // extension, due to some underspecification problems, we must allow linear filtering
            // for legacy compatibility with WebGL 1.
            // See http://crbug.com/649200
            if (samplerState.compareMode == GL_NONE && baseImageDesc.format.info->sized)
            {
                if ((samplerState.minFilter != GL_NEAREST &&
                     samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
                    samplerState.magFilter != GL_NEAREST)
                {
                    return false;
                }
            }
        }
    
        // OpenGLES 3.1 spec section 8.16 states that a texture is not mipmap complete if:
        // The internalformat specified for the texture is DEPTH_STENCIL format, the value of
        // DEPTH_STENCIL_TEXTURE_MODE is STENCIL_INDEX, and either the magnification filter is
        // not NEAREST or the minification filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
        // However, the ES 3.1 spec differs from the statement above, because it is incorrect.
        // See the issue at https://github.com/KhronosGroup/OpenGL-API/issues/33.
        // For multismaple texture, filter state of multisample texture is ignored(11.1.3.3).
        // So it shouldn't be judged as incomplete texture. So, we ignore filtering for multisample
        // texture completeness here.
        if (mType != TextureType::_2DMultisample && baseImageDesc.format.info->depthBits > 0 &&
            mDepthStencilTextureMode == GL_STENCIL_INDEX)
        {
            if ((samplerState.minFilter != GL_NEAREST &&
                 samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
                samplerState.magFilter != GL_NEAREST)
            {
                return false;
            }
        }
    
        return true;
    }
    
    bool TextureState::computeMipmapCompleteness() const
    {
        const GLuint maxLevel = getMipmapMaxLevel();
    
        for (GLuint level = getEffectiveBaseLevel(); level <= maxLevel; level++)
        {
            if (mType == TextureType::CubeMap)
            {
                for (TextureTarget face : AllCubeFaceTextureTargets())
                {
                    if (!computeLevelCompleteness(face, level))
                    {
                        return false;
                    }
                }
            }
            else
            {
                if (!computeLevelCompleteness(NonCubeTextureTypeToTarget(mType), level))
                {
                    return false;
                }
            }
        }
    
        return true;
    }
    
    bool TextureState::computeLevelCompleteness(TextureTarget target, size_t level) const
    {
        ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
    
        if (mImmutableFormat)
        {
            return true;
        }
    
        const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
        if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 ||
            baseImageDesc.size.depth == 0)
        {
            return false;
        }
    
        const ImageDesc &levelImageDesc = getImageDesc(target, level);
        if (levelImageDesc.size.width == 0 || levelImageDesc.size.height == 0 ||
            levelImageDesc.size.depth == 0)
        {
            return false;
        }
    
        if (!Format::SameSized(levelImageDesc.format, baseImageDesc.format))
        {
            return false;
        }
    
        ASSERT(level >= getEffectiveBaseLevel());
        const size_t relativeLevel = level - getEffectiveBaseLevel();
        if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> relativeLevel))
        {
            return false;
        }
    
        if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> relativeLevel))
        {
            return false;
        }
    
        if (mType == TextureType::_3D)
        {
            if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> relativeLevel))
            {
                return false;
            }
        }
        else if (mType == TextureType::_2DArray)
        {
            if (levelImageDesc.size.depth != baseImageDesc.size.depth)
            {
                return false;
            }
        }
    
        return true;
    }
    
    TextureTarget TextureState::getBaseImageTarget() const
    {
        return mType == TextureType::CubeMap ? kCubeMapTextureTargetMin
                                             : NonCubeTextureTypeToTarget(mType);
    }
    
    ImageDesc::ImageDesc()
        : ImageDesc(Extents(0, 0, 0), Format::Invalid(), 0, GL_TRUE, InitState::Initialized)
    {
    }
    
    ImageDesc::ImageDesc(const Extents &size, const Format &format, const InitState initState)
        : size(size), format(format), samples(0), fixedSampleLocations(GL_TRUE), initState(initState)
    {
    }
    
    ImageDesc::ImageDesc(const Extents &size,
                         const Format &format,
                         const GLsizei samples,
                         const bool fixedSampleLocations,
                         const InitState initState)
        : size(size),
          format(format),
          samples(samples),
          fixedSampleLocations(fixedSampleLocations),
          initState(initState)
    {
    }
    
    const ImageDesc &TextureState::getImageDesc(TextureTarget target, size_t level) const
    {
        size_t descIndex = GetImageDescIndex(target, level);
        ASSERT(descIndex < mImageDescs.size());
        return mImageDescs[descIndex];
    }
    
    void TextureState::setImageDesc(TextureTarget target, size_t level, const ImageDesc &desc)
    {
        size_t descIndex = GetImageDescIndex(target, level);
        ASSERT(descIndex < mImageDescs.size());
        mImageDescs[descIndex] = desc;
        if (desc.initState == InitState::MayNeedInit)
        {
            mInitState = InitState::MayNeedInit;
        }
    }
    
    const ImageDesc &TextureState::getImageDesc(const ImageIndex &imageIndex) const
    {
        return getImageDesc(imageIndex.target, imageIndex.mipIndex);
    }
    
    void TextureState::setImageDescChain(GLuint baseLevel,
                                         GLuint maxLevel,
                                         Extents baseSize,
                                         const Format &format,
                                         InitState initState)
    {
        for (GLuint level = baseLevel; level <= maxLevel; level++)
        {
            int relativeLevel = (level - baseLevel);
            Extents levelSize(std::max<int>(baseSize.width >> relativeLevel, 1),
                              std::max<int>(baseSize.height >> relativeLevel, 1),
                              (mType == TextureType::_2DArray)
                                  ? baseSize.depth
                                  : std::max<int>(baseSize.depth >> relativeLevel, 1));
            ImageDesc levelInfo(levelSize, format, initState);
    
            if (mType == TextureType::CubeMap)
            {
                for (TextureTarget face : AllCubeFaceTextureTargets())
                {
                    setImageDesc(face, level, levelInfo);
                }
            }
            else
            {
                setImageDesc(NonCubeTextureTypeToTarget(mType), level, levelInfo);
            }
        }
    }
    
    void TextureState::setImageDescChainMultisample(Extents baseSize,
                                                    const Format &format,
                                                    GLsizei samples,
                                                    bool fixedSampleLocations,
                                                    InitState initState)
    {
        ASSERT(mType == TextureType::_2DMultisample);
        ImageDesc levelInfo(baseSize, format, samples, fixedSampleLocations, initState);
        setImageDesc(TextureTarget::_2DMultisample, 0, levelInfo);
    }
    
    void TextureState::clearImageDesc(TextureTarget target, size_t level)
    {
        setImageDesc(target, level, ImageDesc());
    }
    
    void TextureState::clearImageDescs()
    {
        for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++)
        {
            mImageDescs[descIndex] = ImageDesc();
        }
    }
    
    Texture::Texture(rx::GLImplFactory *factory, GLuint id, TextureType type)
        : egl::ImageSibling(id),
          mState(type),
          mTexture(factory->createTexture(mState)),
          mLabel(),
          mBoundSurface(nullptr),
          mBoundStream(nullptr)
    {
    }
    
    Error Texture::onDestroy(const Context *context)
    {
        if (mBoundSurface)
        {
            ANGLE_TRY(mBoundSurface->releaseTexImage(context, EGL_BACK_BUFFER));
            mBoundSurface = nullptr;
        }
        if (mBoundStream)
        {
            mBoundStream->releaseTextures();
            mBoundStream = nullptr;
        }
    
        ANGLE_TRY(orphanImages(context));
    
        if (mTexture)
        {
            ANGLE_TRY(mTexture->onDestroy(context));
        }
        return NoError();
    }
    
    Texture::~Texture()
    {
        SafeDelete(mTexture);
    }
    
    void Texture::setLabel(const std::string &label)
    {
        mLabel = label;
        mDirtyBits.set(DIRTY_BIT_LABEL);
    }
    
    const std::string &Texture::getLabel() const
    {
        return mLabel;
    }
    
    TextureType Texture::getType() const
    {
        return mState.mType;
    }
    
    void Texture::setSwizzleRed(GLenum swizzleRed)
    {
        mState.mSwizzleState.swizzleRed = swizzleRed;
        mDirtyBits.set(DIRTY_BIT_SWIZZLE_RED);
    }
    
    GLenum Texture::getSwizzleRed() const
    {
        return mState.mSwizzleState.swizzleRed;
    }
    
    void Texture::setSwizzleGreen(GLenum swizzleGreen)
    {
        mState.mSwizzleState.swizzleGreen = swizzleGreen;
        mDirtyBits.set(DIRTY_BIT_SWIZZLE_GREEN);
    }
    
    GLenum Texture::getSwizzleGreen() const
    {
        return mState.mSwizzleState.swizzleGreen;
    }
    
    void Texture::setSwizzleBlue(GLenum swizzleBlue)
    {
        mState.mSwizzleState.swizzleBlue = swizzleBlue;
        mDirtyBits.set(DIRTY_BIT_SWIZZLE_BLUE);
    }
    
    GLenum Texture::getSwizzleBlue() const
    {
        return mState.mSwizzleState.swizzleBlue;
    }
    
    void Texture::setSwizzleAlpha(GLenum swizzleAlpha)
    {
        mState.mSwizzleState.swizzleAlpha = swizzleAlpha;
        mDirtyBits.set(DIRTY_BIT_SWIZZLE_ALPHA);
    }
    
    GLenum Texture::getSwizzleAlpha() const
    {
        return mState.mSwizzleState.swizzleAlpha;
    }
    
    void Texture::setMinFilter(GLenum minFilter)
    {
        mState.mSamplerState.minFilter = minFilter;
        mDirtyBits.set(DIRTY_BIT_MIN_FILTER);
    }
    
    GLenum Texture::getMinFilter() const
    {
        return mState.mSamplerState.minFilter;
    }
    
    void Texture::setMagFilter(GLenum magFilter)
    {
        mState.mSamplerState.magFilter = magFilter;
        mDirtyBits.set(DIRTY_BIT_MAG_FILTER);
    }
    
    GLenum Texture::getMagFilter() const
    {
        return mState.mSamplerState.magFilter;
    }
    
    void Texture::setWrapS(GLenum wrapS)
    {
        mState.mSamplerState.wrapS = wrapS;
        mDirtyBits.set(DIRTY_BIT_WRAP_S);
    }
    
    GLenum Texture::getWrapS() const
    {
        return mState.mSamplerState.wrapS;
    }
    
    void Texture::setWrapT(GLenum wrapT)
    {
        mState.mSamplerState.wrapT = wrapT;
        mDirtyBits.set(DIRTY_BIT_WRAP_T);
    }
    
    GLenum Texture::getWrapT() const
    {
        return mState.mSamplerState.wrapT;
    }
    
    void Texture::setWrapR(GLenum wrapR)
    {
        mState.mSamplerState.wrapR = wrapR;
        mDirtyBits.set(DIRTY_BIT_WRAP_R);
    }
    
    GLenum Texture::getWrapR() const
    {
        return mState.mSamplerState.wrapR;
    }
    
    void Texture::setMaxAnisotropy(float maxAnisotropy)
    {
        mState.mSamplerState.maxAnisotropy = maxAnisotropy;
        mDirtyBits.set(DIRTY_BIT_MAX_ANISOTROPY);
    }
    
    float Texture::getMaxAnisotropy() const
    {
        return mState.mSamplerState.maxAnisotropy;
    }
    
    void Texture::setMinLod(GLfloat minLod)
    {
        mState.mSamplerState.minLod = minLod;
        mDirtyBits.set(DIRTY_BIT_MIN_LOD);
    }
    
    GLfloat Texture::getMinLod() const
    {
        return mState.mSamplerState.minLod;
    }
    
    void Texture::setMaxLod(GLfloat maxLod)
    {
        mState.mSamplerState.maxLod = maxLod;
        mDirtyBits.set(DIRTY_BIT_MAX_LOD);
    }
    
    GLfloat Texture::getMaxLod() const
    {
        return mState.mSamplerState.maxLod;
    }
    
    void Texture::setCompareMode(GLenum compareMode)
    {
        mState.mSamplerState.compareMode = compareMode;
        mDirtyBits.set(DIRTY_BIT_COMPARE_MODE);
    }
    
    GLenum Texture::getCompareMode() const
    {
        return mState.mSamplerState.compareMode;
    }
    
    void Texture::setCompareFunc(GLenum compareFunc)
    {
        mState.mSamplerState.compareFunc = compareFunc;
        mDirtyBits.set(DIRTY_BIT_COMPARE_FUNC);
    }
    
    GLenum Texture::getCompareFunc() const
    {
        return mState.mSamplerState.compareFunc;
    }
    
    void Texture::setSRGBDecode(GLenum sRGBDecode)
    {
        mState.mSamplerState.sRGBDecode = sRGBDecode;
        mDirtyBits.set(DIRTY_BIT_SRGB_DECODE);
    }
    
    GLenum Texture::getSRGBDecode() const
    {
        return mState.mSamplerState.sRGBDecode;
    }
    
    const SamplerState &Texture::getSamplerState() const
    {
        return mState.mSamplerState;
    }
    
    Error Texture::setBaseLevel(const Context *context, GLuint baseLevel)
    {
        if (mState.setBaseLevel(baseLevel))
        {
            ANGLE_TRY(mTexture->setBaseLevel(context, mState.getEffectiveBaseLevel()));
            mDirtyBits.set(DIRTY_BIT_BASE_LEVEL);
            invalidateCompletenessCache();
        }
    
        return NoError();
    }
    
    GLuint Texture::getBaseLevel() const
    {
        return mState.mBaseLevel;
    }
    
    void Texture::setMaxLevel(GLuint maxLevel)
    {
        if (mState.setMaxLevel(maxLevel))
        {
            mDirtyBits.set(DIRTY_BIT_MAX_LEVEL);
            invalidateCompletenessCache();
        }
    }
    
    GLuint Texture::getMaxLevel() const
    {
        return mState.mMaxLevel;
    }
    
    void Texture::setDepthStencilTextureMode(GLenum mode)
    {
        if (mState.mDepthStencilTextureMode != mode)
        {
            mState.mDepthStencilTextureMode = mode;
            mDirtyBits.set(DIRTY_BIT_DEPTH_STENCIL_TEXTURE_MODE);
            invalidateCompletenessCache();
        }
    }
    
    GLenum Texture::getDepthStencilTextureMode() const
    {
        return mState.mDepthStencilTextureMode;
    }
    
    bool Texture::getImmutableFormat() const
    {
        return mState.mImmutableFormat;
    }
    
    GLuint Texture::getImmutableLevels() const
    {
        return mState.mImmutableLevels;
    }
    
    void Texture::setUsage(GLenum usage)
    {
        mState.mUsage = usage;
        mDirtyBits.set(DIRTY_BIT_USAGE);
    }
    
    GLenum Texture::getUsage() const
    {
        return mState.mUsage;
    }
    
    const TextureState &Texture::getTextureState() const
    {
        return mState;
    }
    
    size_t Texture::getWidth(TextureTarget target, size_t level) const
    {
        ASSERT(TextureTargetToType(target) == mState.mType);
        return mState.getImageDesc(target, level).size.width;
    }
    
    size_t Texture::getHeight(TextureTarget target, size_t level) const
    {
        ASSERT(TextureTargetToType(target) == mState.mType);
        return mState.getImageDesc(target, level).size.height;
    }
    
    size_t Texture::getDepth(TextureTarget target, size_t level) const
    {
        ASSERT(TextureTargetToType(target) == mState.mType);
        return mState.getImageDesc(target, level).size.depth;
    }
    
    const Format &Texture::getFormat(TextureTarget target, size_t level) const
    {
        ASSERT(TextureTargetToType(target) == mState.mType);
        return mState.getImageDesc(target, level).format;
    }
    
    GLsizei Texture::getSamples(TextureTarget target, size_t level) const
    {
        ASSERT(TextureTargetToType(target) == mState.mType);
        return mState.getImageDesc(target, level).samples;
    }
    
    bool Texture::getFixedSampleLocations(TextureTarget target, size_t level) const
    {
        ASSERT(TextureTargetToType(target) == mState.mType);
        return mState.getImageDesc(target, level).fixedSampleLocations;
    }
    
    GLuint Texture::getMipmapMaxLevel() const
    {
        return mState.getMipmapMaxLevel();
    }
    
    bool Texture::isMipmapComplete() const
    {
        return mState.computeMipmapCompleteness();
    }
    
    egl::Surface *Texture::getBoundSurface() const
    {
        return mBoundSurface;
    }
    
    egl::Stream *Texture::getBoundStream() const
    {
        return mBoundStream;
    }
    
    void Texture::signalDirty(const Context *context, InitState initState)
    {
        mState.mInitState = initState;
        onStorageChange(context);
        invalidateCompletenessCache();
    }
    
    Error Texture::setImage(const Context *context,
                            const PixelUnpackState &unpackState,
                            TextureTarget target,
                            size_t level,
                            GLenum internalFormat,
                            const Extents &size,
                            GLenum format,
                            GLenum type,
                            const uint8_t *pixels)
    {
        ASSERT(TextureTargetToType(target) == mState.mType);
    
        // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
        ANGLE_TRY(releaseTexImageInternal(context));
        ANGLE_TRY(orphanImages(context));
    
        ANGLE_TRY(mTexture->setImage(context, target, level, internalFormat, size, format, type,
                                     unpackState, pixels));
    
        InitState initState = DetermineInitState(context, pixels);
        mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat, type), initState));
        signalDirty(context, initState);
    
        return NoError();
    }
    
    Error Texture::setSubImage(const Context *context,
                               const PixelUnpackState &unpackState,
                               TextureTarget target,
                               size_t level,
                               const Box &area,
                               GLenum format,
                               GLenum type,
                               const uint8_t *pixels)
    {
        ASSERT(TextureTargetToType(target) == mState.mType);
    
        ANGLE_TRY(ensureSubImageInitialized(context, target, level, area));
    
        return mTexture->setSubImage(context, target, level, area, format, type, unpackState, pixels);
    }
    
    Error Texture::setCompressedImage(const Context *context,
                                      const PixelUnpackState &unpackState,
                                      TextureTarget target,
                                      size_t level,
                                      GLenum internalFormat,
                                      const Extents &size,
                                      size_t imageSize,
                                      const uint8_t *pixels)
    {
        ASSERT(TextureTargetToType(target) == mState.mType);
    
        // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
        ANGLE_TRY(releaseTexImageInternal(context));
        ANGLE_TRY(orphanImages(context));
    
        ANGLE_TRY(mTexture->setCompressedImage(context, target, level, internalFormat, size,
                                               unpackState, imageSize, pixels));
    
        InitState initState = DetermineInitState(context, pixels);
        mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat), initState));
        signalDirty(context, initState);
    
        return NoError();
    }
    
    Error Texture::setCompressedSubImage(const Context *context,
                                         const PixelUnpackState &unpackState,
                                         TextureTarget target,
                                         size_t level,
                                         const Box &area,
                                         GLenum format,
                                         size_t imageSize,
                                         const uint8_t *pixels)
    {
        ASSERT(TextureTargetToType(target) == mState.mType);
    
        ANGLE_TRY(ensureSubImageInitialized(context, target, level, area));
    
        return mTexture->setCompressedSubImage(context, target, level, area, format, unpackState,
                                               imageSize, pixels);
    }
    
    Error Texture::copyImage(const Context *context,
                             TextureTarget target,
                             size_t level,
                             const Rectangle &sourceArea,
                             GLenum internalFormat,
                             Framebuffer *source)
    {
        ASSERT(TextureTargetToType(target) == mState.mType);
    
        // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
        ANGLE_TRY(releaseTexImageInternal(context));
        ANGLE_TRY(orphanImages(context));
    
        // Ensure source FBO is initialized.
        ANGLE_TRY(source->ensureReadAttachmentInitialized(context, GL_COLOR_BUFFER_BIT));
    
        // Use the source FBO size as the init image area.
        Box destBox(0, 0, 0, sourceArea.width, sourceArea.height, 1);
        ANGLE_TRY(ensureSubImageInitialized(context, target, level, destBox));
    
        ANGLE_TRY(mTexture->copyImage(context, target, level, sourceArea, internalFormat, source));
    
        const InternalFormat &internalFormatInfo =
            GetInternalFormatInfo(internalFormat, GL_UNSIGNED_BYTE);
    
        mState.setImageDesc(target, level,
                            ImageDesc(Extents(sourceArea.width, sourceArea.height, 1),
                                      Format(internalFormatInfo), InitState::Initialized));
    
        // We need to initialize this texture only if the source attachment is not initialized.
        signalDirty(context, InitState::Initialized);
    
        return NoError();
    }
    
    Error Texture::copySubImage(const Context *context,
                                TextureTarget target,
                                size_t level,
                                const Offset &destOffset,
                                const Rectangle &sourceArea,
                                Framebuffer *source)
    {
        ASSERT(TextureTargetToType(target) == mState.mType);
    
        // Ensure source FBO is initialized.
        ANGLE_TRY(source->ensureReadAttachmentInitialized(context, GL_COLOR_BUFFER_BIT));
    
        Box destBox(destOffset.x, destOffset.y, destOffset.y, sourceArea.width, sourceArea.height, 1);
        ANGLE_TRY(ensureSubImageInitialized(context, target, level, destBox));
    
        return mTexture->copySubImage(context, target, level, destOffset, sourceArea, source);
    }
    
    Error Texture::copyTexture(const Context *context,
                               TextureTarget target,
                               size_t level,
                               GLenum internalFormat,
                               GLenum type,
                               size_t sourceLevel,
                               bool unpackFlipY,
                               bool unpackPremultiplyAlpha,
                               bool unpackUnmultiplyAlpha,
                               Texture *source)
    {
        ASSERT(TextureTargetToType(target) == mState.mType);
        ASSERT(source->getType() != TextureType::CubeMap);
    
        // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
        ANGLE_TRY(releaseTexImageInternal(context));
        ANGLE_TRY(orphanImages(context));
    
        // Initialize source texture.
        // Note: we don't have a way to notify which portions of the image changed currently.
        ANGLE_TRY(source->ensureInitialized(context));
    
        ANGLE_TRY(mTexture->copyTexture(context, target, level, internalFormat, type, sourceLevel,
                                        unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha,
                                        source));
    
        const auto &sourceDesc =
            source->mState.getImageDesc(NonCubeTextureTypeToTarget(source->getType()), 0);
        const InternalFormat &internalFormatInfo = GetInternalFormatInfo(internalFormat, type);
        mState.setImageDesc(
            target, level,
            ImageDesc(sourceDesc.size, Format(internalFormatInfo), InitState::Initialized));
    
        signalDirty(context, InitState::Initialized);
    
        return NoError();
    }
    
    Error Texture::copySubTexture(const Context *context,
                                  TextureTarget target,
                                  size_t level,
                                  const Offset &destOffset,
                                  size_t sourceLevel,
                                  const Rectangle &sourceArea,
                                  bool unpackFlipY,
                                  bool unpackPremultiplyAlpha,
                                  bool unpackUnmultiplyAlpha,
                                  Texture *source)
    {
        ASSERT(TextureTargetToType(target) == mState.mType);
    
        // Ensure source is initialized.
        ANGLE_TRY(source->ensureInitialized(context));
    
        Box destBox(destOffset.x, destOffset.y, destOffset.y, sourceArea.width, sourceArea.height, 1);
        ANGLE_TRY(ensureSubImageInitialized(context, target, level, destBox));
    
        return mTexture->copySubTexture(context, target, level, destOffset, sourceLevel, sourceArea,
                                        unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha,
                                        source);
    }
    
    Error Texture::copyCompressedTexture(const Context *context, const Texture *source)
    {
        // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
        ANGLE_TRY(releaseTexImageInternal(context));
        ANGLE_TRY(orphanImages(context));
    
        ANGLE_TRY(mTexture->copyCompressedTexture(context, source));
    
        ASSERT(source->getType() != TextureType::CubeMap && getType() != TextureType::CubeMap);
        const auto &sourceDesc =
            source->mState.getImageDesc(NonCubeTextureTypeToTarget(source->getType()), 0);
        mState.setImageDesc(NonCubeTextureTypeToTarget(getType()), 0, sourceDesc);
    
        return NoError();
    }
    
    Error Texture::setStorage(const Context *context,
                              TextureType type,
                              GLsizei levels,
                              GLenum internalFormat,
                              const Extents &size)
    {
        ASSERT(type == mState.mType);
    
        // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
        ANGLE_TRY(releaseTexImageInternal(context));
        ANGLE_TRY(orphanImages(context));
    
        ANGLE_TRY(mTexture->setStorage(context, type, levels, internalFormat, size));
    
        mState.mImmutableFormat = true;
        mState.mImmutableLevels = static_cast<GLuint>(levels);
        mState.clearImageDescs();
        mState.setImageDescChain(0, static_cast<GLuint>(levels - 1), size, Format(internalFormat),
                                 InitState::MayNeedInit);
    
        // Changing the texture to immutable can trigger a change in the base and max levels:
        // GLES 3.0.4 section 3.8.10 pg 158:
        // "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then
        // clamped to the range[levelbase;levels].
        mDirtyBits.set(DIRTY_BIT_BASE_LEVEL);
        mDirtyBits.set(DIRTY_BIT_MAX_LEVEL);
    
        signalDirty(context, InitState::MayNeedInit);
    
        return NoError();
    }
    
    Error Texture::setStorageMultisample(const Context *context,
                                         TextureType type,
                                         GLsizei samples,
                                         GLint internalFormat,
                                         const Extents &size,
                                         bool fixedSampleLocations)
    {
        ASSERT(type == mState.mType);
    
        // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
        ANGLE_TRY(releaseTexImageInternal(context));
        ANGLE_TRY(orphanImages(context));
    
        ANGLE_TRY(mTexture->setStorageMultisample(context, type, samples, internalFormat, size,
                                                  fixedSampleLocations));
    
        mState.mImmutableFormat = true;
        mState.mImmutableLevels = static_cast<GLuint>(1);
        mState.clearImageDescs();
        mState.setImageDescChainMultisample(size, Format(internalFormat), samples, fixedSampleLocations,
                                            InitState::MayNeedInit);
    
        signalDirty(context, InitState::MayNeedInit);
    
        return NoError();
    }
    
    Error Texture::generateMipmap(const Context *context)
    {
        // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
        ANGLE_TRY(releaseTexImageInternal(context));
    
        // EGL_KHR_gl_image states that images are only orphaned when generating mipmaps if the texture
        // is not mip complete.
        if (!isMipmapComplete())
        {
            ANGLE_TRY(orphanImages(context));
        }
    
        const GLuint baseLevel = mState.getEffectiveBaseLevel();
        const GLuint maxLevel  = mState.getMipmapMaxLevel();
    
        if (maxLevel <= baseLevel)
        {
            return NoError();
        }
        syncState();
    
        // Clear the base image(s) immediately if needed
        if (context->isRobustResourceInitEnabled())
        {
            ImageIndexIterator it =
                ImageIndexIterator::MakeGeneric(mState.mType, baseLevel, baseLevel + 1);
            while (it.hasNext())
            {
                const ImageIndex index = it.next();
                const ImageDesc &desc  = mState.getImageDesc(index.target, index.mipIndex);
    
                if (desc.initState == InitState::MayNeedInit)
                {
                    ANGLE_TRY(initializeContents(context, index));
                }
            }
        }
    
        ANGLE_TRY(mTexture->generateMipmap(context));
    
        // Propagate the format and size of the bsae mip to the smaller ones. Cube maps are guaranteed
        // to have faces of the same size and format so any faces can be picked.
        const ImageDesc &baseImageInfo = mState.getImageDesc(mState.getBaseImageTarget(), baseLevel);
        mState.setImageDescChain(baseLevel, maxLevel, baseImageInfo.size, baseImageInfo.format,
                                 InitState::Initialized);
    
        signalDirty(context, InitState::Initialized);
    
        return NoError();
    }
    
    Error Texture::bindTexImageFromSurface(const Context *context, egl::Surface *surface)
    {
        ASSERT(surface);
    
        if (mBoundSurface)
        {
            ANGLE_TRY(releaseTexImageFromSurface(context));
        }
    
        ANGLE_TRY(mTexture->bindTexImage(context, surface));
        mBoundSurface = surface;
    
        // Set the image info to the size and format of the surface
        ASSERT(mState.mType == TextureType::_2D || mState.mType == TextureType::Rectangle);
        Extents size(surface->getWidth(), surface->getHeight(), 1);
        ImageDesc desc(size, surface->getBindTexImageFormat(), InitState::Initialized);
        mState.setImageDesc(NonCubeTextureTypeToTarget(mState.mType), 0, desc);
        signalDirty(context, InitState::Initialized);
        return NoError();
    }
    
    Error Texture::releaseTexImageFromSurface(const Context *context)
    {
        ASSERT(mBoundSurface);
        mBoundSurface = nullptr;
        ANGLE_TRY(mTexture->releaseTexImage(context));
    
        // Erase the image info for level 0
        ASSERT(mState.mType == TextureType::_2D || mState.mType == TextureType::Rectangle);
        mState.clearImageDesc(NonCubeTextureTypeToTarget(mState.mType), 0);
        signalDirty(context, InitState::Initialized);
        return NoError();
    }
    
    void Texture::bindStream(egl::Stream *stream)
    {
        ASSERT(stream);
    
        // It should not be possible to bind a texture already bound to another stream
        ASSERT(mBoundStream == nullptr);
    
        mBoundStream = stream;
    
        ASSERT(mState.mType == TextureType::External);
    }
    
    void Texture::releaseStream()
    {
        ASSERT(mBoundStream);
        mBoundStream = nullptr;
    }
    
    Error Texture::acquireImageFromStream(const Context *context,
                                          const egl::Stream::GLTextureDescription &desc)
    {
        ASSERT(mBoundStream != nullptr);
        ANGLE_TRY(mTexture->setImageExternal(context, mState.mType, mBoundStream, desc));
    
        Extents size(desc.width, desc.height, 1);
        mState.setImageDesc(NonCubeTextureTypeToTarget(mState.mType), 0,
                            ImageDesc(size, Format(desc.internalFormat), InitState::Initialized));
        signalDirty(context, InitState::Initialized);
        return NoError();
    }
    
    Error Texture::releaseImageFromStream(const Context *context)
    {
        ASSERT(mBoundStream != nullptr);
        ANGLE_TRY(mTexture->setImageExternal(context, mState.mType, nullptr,
                                             egl::Stream::GLTextureDescription()));
    
        // Set to incomplete
        mState.clearImageDesc(NonCubeTextureTypeToTarget(mState.mType), 0);
        signalDirty(context, InitState::Initialized);
        return NoError();
    }
    
    Error Texture::releaseTexImageInternal(const Context *context)
    {
        if (mBoundSurface)
        {
            // Notify the surface
            mBoundSurface->releaseTexImageFromTexture(context);
    
            // Then, call the same method as from the surface
            ANGLE_TRY(releaseTexImageFromSurface(context));
        }
        return NoError();
    }
    
    Error Texture::setEGLImageTarget(const Context *context, TextureType type, egl::Image *imageTarget)
    {
        ASSERT(type == mState.mType);
        ASSERT(type == TextureType::_2D || type == TextureType::External);
    
        // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
        ANGLE_TRY(releaseTexImageInternal(context));
        ANGLE_TRY(orphanImages(context));
    
        ANGLE_TRY(mTexture->setEGLImageTarget(context, type, imageTarget));
    
        setTargetImage(context, imageTarget);
    
        Extents size(static_cast<int>(imageTarget->getWidth()),
                     static_cast<int>(imageTarget->getHeight()), 1);
    
        auto initState = imageTarget->sourceInitState();
    
        mState.clearImageDescs();
        mState.setImageDesc(NonCubeTextureTypeToTarget(type), 0,
                            ImageDesc(size, imageTarget->getFormat(), initState));
        signalDirty(context, initState);
    
        return NoError();
    }
    
    Extents Texture::getAttachmentSize(const ImageIndex &imageIndex) const
    {
        return mState.getImageDesc(imageIndex).size;
    }
    
    const Format &Texture::getAttachmentFormat(GLenum /*binding*/, const ImageIndex &imageIndex) const
    {
        return mState.getImageDesc(imageIndex).format;
    }
    
    GLsizei Texture::getAttachmentSamples(const ImageIndex &imageIndex) const
    {
        return getSamples(imageIndex.target, 0);
    }
    
    void Texture::setCrop(const gl::Rectangle& rect)
    {
        mState.setCrop(rect);
    }
    
    const gl::Rectangle& Texture::getCrop() const
    {
        return mState.getCrop();
    }
    
    void Texture::setGenerateMipmapHint(GLenum hint)
    {
        mState.setGenerateMipmapHint(hint);
    }
    
    GLenum Texture::getGenerateMipmapHint() const
    {
        return mState.getGenerateMipmapHint();
    }
    
    void Texture::onAttach(const Context *context)
    {
        addRef();
    }
    
    void Texture::onDetach(const Context *context)
    {
        release(context);
    }
    
    GLuint Texture::getId() const
    {
        return id();
    }
    
    void Texture::syncState()
    {
        mTexture->syncState(mDirtyBits);
        mDirtyBits.reset();
    }
    
    rx::FramebufferAttachmentObjectImpl *Texture::getAttachmentImpl() const
    {
        return mTexture;
    }
    
    bool Texture::isSamplerComplete(const Context *context, const Sampler *optionalSampler)
    {
        const auto &samplerState =
            optionalSampler ? optionalSampler->getSamplerState() : mState.mSamplerState;
        const auto &contextState = context->getContextState();
    
        if (contextState.getContextID() != mCompletenessCache.context ||
            mCompletenessCache.samplerState != samplerState)
        {
            mCompletenessCache.context      = context->getContextState().getContextID();
            mCompletenessCache.samplerState = samplerState;
            mCompletenessCache.samplerComplete =
                mState.computeSamplerCompleteness(samplerState, contextState);
        }
    
        return mCompletenessCache.samplerComplete;
    }
    
    Texture::SamplerCompletenessCache::SamplerCompletenessCache()
        : context(0), samplerState(), samplerComplete(false)
    {
    }
    
    void Texture::invalidateCompletenessCache() const
    {
        mCompletenessCache.context = 0;
    }
    
    Error Texture::ensureInitialized(const Context *context)
    {
        if (!context->isRobustResourceInitEnabled() || mState.mInitState == InitState::Initialized)
        {
            return NoError();
        }
    
        bool anyDirty = false;
    
        ImageIndexIterator it =
            ImageIndexIterator::MakeGeneric(mState.mType, 0, IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1);
        while (it.hasNext())
        {
            const ImageIndex index = it.next();
            ImageDesc &desc = mState.mImageDescs[GetImageDescIndex(index.target, index.mipIndex)];
            if (desc.initState == InitState::MayNeedInit)
            {
                ASSERT(mState.mInitState == InitState::MayNeedInit);
                ANGLE_TRY(initializeContents(context, index));
                desc.initState = InitState::Initialized;
                anyDirty       = true;
            }
        }
        if (anyDirty)
        {
            signalDirty(context, InitState::Initialized);
        }
        mState.mInitState = InitState::Initialized;
    
        return NoError();
    }
    
    InitState Texture::initState(const ImageIndex &imageIndex) const
    {
        return mState.getImageDesc(imageIndex).initState;
    }
    
    InitState Texture::initState() const
    {
        return mState.mInitState;
    }
    
    void Texture::setInitState(const ImageIndex &imageIndex, InitState initState)
    {
        ImageDesc newDesc = mState.getImageDesc(imageIndex);
        newDesc.initState = initState;
        mState.setImageDesc(imageIndex.target, imageIndex.mipIndex, newDesc);
    }
    
    Error Texture::ensureSubImageInitialized(const Context *context,
                                             TextureTarget target,
                                             size_t level,
                                             const gl::Box &area)
    {
        if (!context->isRobustResourceInitEnabled() || mState.mInitState == InitState::Initialized)
        {
            return NoError();
        }
    
        // Pre-initialize the texture contents if necessary.
        // TODO(jmadill): Check if area overlaps the entire texture.
        ImageIndex imageIndex  = ImageIndex::MakeGeneric(target, static_cast<GLint>(level));
        const auto &desc       = mState.getImageDesc(imageIndex);
        if (desc.initState == InitState::MayNeedInit)
        {
            ASSERT(mState.mInitState == InitState::MayNeedInit);
            bool coversWholeImage = area.x == 0 && area.y == 0 && area.z == 0 &&
                                    area.width == desc.size.width && area.height == desc.size.height &&
                                    area.depth == desc.size.depth;
            if (!coversWholeImage)
            {
                ANGLE_TRY(initializeContents(context, imageIndex));
            }
            setInitState(imageIndex, InitState::Initialized);
        }
    
        return NoError();
    }
    
    }  // namespace gl