Hash :
d2811d68
Author :
Date :
2013-02-28T23:11:19
Break some of the include chains that cause unneeded dependencies between headers. TRAC #22499 Signed-off-by: Geoff Lang Signed-off-by: Nicolas Capens Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1904 736b8ea6-26fd-11df-bfd4-992fa37f6226
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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Renderbuffer.h: Defines the wrapper class gl::Renderbuffer, as well as the
// class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer,
// DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
#ifndef LIBGLESV2_RENDERBUFFER_H_
#define LIBGLESV2_RENDERBUFFER_H_
#define GL_APICALL
#include <GLES2/gl2.h>
#include "common/angleutils.h"
#include "common/RefCountObject.h"
namespace rx
{
class Renderer;
class SwapChain;
class RenderTarget;
}
namespace gl
{
class Texture2D;
class TextureCubeMap;
class Renderbuffer;
class Colorbuffer;
class DepthStencilbuffer;
class RenderbufferInterface
{
public:
RenderbufferInterface();
virtual ~RenderbufferInterface() {};
virtual void addProxyRef(const Renderbuffer *proxy);
virtual void releaseProxy(const Renderbuffer *proxy);
virtual rx::RenderTarget *getRenderTarget() = 0;
virtual rx::RenderTarget *getDepthStencil() = 0;
virtual GLsizei getWidth() const = 0;
virtual GLsizei getHeight() const = 0;
virtual GLenum getInternalFormat() const = 0;
virtual GLenum getActualFormat() const = 0;
virtual GLsizei getSamples() const = 0;
GLuint getRedSize() const;
GLuint getGreenSize() const;
GLuint getBlueSize() const;
GLuint getAlphaSize() const;
GLuint getDepthSize() const;
GLuint getStencilSize() const;
virtual unsigned int getSerial() const = 0;
private:
DISALLOW_COPY_AND_ASSIGN(RenderbufferInterface);
};
class RenderbufferTexture2D : public RenderbufferInterface
{
public:
RenderbufferTexture2D(Texture2D *texture, GLenum target);
virtual ~RenderbufferTexture2D();
void addProxyRef(const Renderbuffer *proxy);
void releaseProxy(const Renderbuffer *proxy);
rx::RenderTarget *getRenderTarget();
rx::RenderTarget *getDepthStencil();
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
virtual GLenum getInternalFormat() const;
virtual GLenum getActualFormat() const;
virtual GLsizei getSamples() const;
virtual unsigned int getSerial() const;
private:
DISALLOW_COPY_AND_ASSIGN(RenderbufferTexture2D);
BindingPointer <Texture2D> mTexture2D;
GLenum mTarget;
};
class RenderbufferTextureCubeMap : public RenderbufferInterface
{
public:
RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target);
virtual ~RenderbufferTextureCubeMap();
void addProxyRef(const Renderbuffer *proxy);
void releaseProxy(const Renderbuffer *proxy);
rx::RenderTarget *getRenderTarget();
rx::RenderTarget *getDepthStencil();
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
virtual GLenum getInternalFormat() const;
virtual GLenum getActualFormat() const;
virtual GLsizei getSamples() const;
virtual unsigned int getSerial() const;
private:
DISALLOW_COPY_AND_ASSIGN(RenderbufferTextureCubeMap);
BindingPointer <TextureCubeMap> mTextureCubeMap;
GLenum mTarget;
};
// A class derived from RenderbufferStorage is created whenever glRenderbufferStorage
// is called. The specific concrete type depends on whether the internal format is
// colour depth, stencil or packed depth/stencil.
class RenderbufferStorage : public RenderbufferInterface
{
public:
RenderbufferStorage();
virtual ~RenderbufferStorage() = 0;
virtual rx::RenderTarget *getRenderTarget();
virtual rx::RenderTarget *getDepthStencil();
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
virtual GLenum getInternalFormat() const;
virtual GLenum getActualFormat() const;
virtual GLsizei getSamples() const;
virtual unsigned int getSerial() const;
static unsigned int issueSerial();
static unsigned int issueCubeSerials();
protected:
GLsizei mWidth;
GLsizei mHeight;
GLenum mInternalFormat;
GLenum mActualFormat;
GLsizei mSamples;
private:
DISALLOW_COPY_AND_ASSIGN(RenderbufferStorage);
const unsigned int mSerial;
static unsigned int mCurrentSerial;
};
// Renderbuffer implements the GL renderbuffer object.
// It's only a proxy for a RenderbufferInterface instance; the internal object
// can change whenever glRenderbufferStorage is called.
class Renderbuffer : public RefCountObject
{
public:
Renderbuffer(rx::Renderer *renderer, GLuint id, RenderbufferInterface *storage);
virtual ~Renderbuffer();
// These functions from RefCountObject are overloaded here because
// Textures need to maintain their own count of references to them via
// Renderbuffers/RenderbufferTextures. These functions invoke those
// reference counting functions on the RenderbufferInterface.
void addRef() const;
void release() const;
rx::RenderTarget *getRenderTarget();
rx::RenderTarget *getDepthStencil();
GLsizei getWidth() const;
GLsizei getHeight() const;
GLenum getInternalFormat() const;
GLenum getActualFormat() const;
GLuint getRedSize() const;
GLuint getGreenSize() const;
GLuint getBlueSize() const;
GLuint getAlphaSize() const;
GLuint getDepthSize() const;
GLuint getStencilSize() const;
GLsizei getSamples() const;
unsigned int getSerial() const;
void setStorage(RenderbufferStorage *newStorage);
private:
DISALLOW_COPY_AND_ASSIGN(Renderbuffer);
RenderbufferInterface *mInstance;
};
class Colorbuffer : public RenderbufferStorage
{
public:
Colorbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain);
Colorbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples);
virtual ~Colorbuffer();
virtual rx::RenderTarget *getRenderTarget();
private:
DISALLOW_COPY_AND_ASSIGN(Colorbuffer);
rx::RenderTarget *mRenderTarget;
};
class DepthStencilbuffer : public RenderbufferStorage
{
public:
DepthStencilbuffer(rx::Renderer *renderer, rx::SwapChain *swapChain);
DepthStencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
~DepthStencilbuffer();
virtual rx::RenderTarget *getDepthStencil();
protected:
rx::RenderTarget *mDepthStencil;
private:
DISALLOW_COPY_AND_ASSIGN(DepthStencilbuffer);
};
class Depthbuffer : public DepthStencilbuffer
{
public:
Depthbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
virtual ~Depthbuffer();
private:
DISALLOW_COPY_AND_ASSIGN(Depthbuffer);
};
class Stencilbuffer : public DepthStencilbuffer
{
public:
Stencilbuffer(rx::Renderer *renderer, GLsizei width, GLsizei height, GLsizei samples);
virtual ~Stencilbuffer();
private:
DISALLOW_COPY_AND_ASSIGN(Stencilbuffer);
};
}
#endif // LIBGLESV2_RENDERBUFFER_H_