Hash :
2507278c
Author :
Date :
2013-02-28T23:20:33
Added a utility function to determine if a dxgi format is compressed. TRAC #13332 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1969 736b8ea6-26fd-11df-bfd4-992fa37f6226
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#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// renderer11_utils.cpp: Conversion functions and other utility routines
// specific to the D3D11 renderer.
#include "libGLESv2/renderer/renderer11_utils.h"
#include "common/debug.h"
namespace gl_d3d11
{
D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha)
{
D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO;
switch (glBlend)
{
case GL_ZERO: d3dBlend = D3D11_BLEND_ZERO; break;
case GL_ONE: d3dBlend = D3D11_BLEND_ONE; break;
case GL_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR); break;
case GL_ONE_MINUS_SRC_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR); break;
case GL_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR); break;
case GL_ONE_MINUS_DST_COLOR: d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR); break;
case GL_SRC_ALPHA: d3dBlend = D3D11_BLEND_SRC_ALPHA; break;
case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3D11_BLEND_INV_SRC_ALPHA; break;
case GL_DST_ALPHA: d3dBlend = D3D11_BLEND_DEST_ALPHA; break;
case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3D11_BLEND_INV_DEST_ALPHA; break;
case GL_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break;
case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break;
case GL_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_BLEND_FACTOR; break;
case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR; break;
case GL_SRC_ALPHA_SATURATE: d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT; break;
default: UNREACHABLE();
}
return d3dBlend;
}
D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp)
{
D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD;
switch (glBlendOp)
{
case GL_FUNC_ADD: d3dBlendOp = D3D11_BLEND_OP_ADD; break;
case GL_FUNC_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_SUBTRACT; break;
case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT; break;
default: UNREACHABLE();
}
return d3dBlendOp;
}
UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha)
{
UINT8 mask = 0;
if (red)
{
mask |= D3D11_COLOR_WRITE_ENABLE_RED;
}
if (green)
{
mask |= D3D11_COLOR_WRITE_ENABLE_GREEN;
}
if (blue)
{
mask |= D3D11_COLOR_WRITE_ENABLE_BLUE;
}
if (alpha)
{
mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
}
return mask;
}
D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode)
{
D3D11_CULL_MODE cull = D3D11_CULL_NONE;
if (cullEnabled)
{
switch (cullMode)
{
case GL_FRONT: cull = D3D11_CULL_FRONT; break;
case GL_BACK: cull = D3D11_CULL_BACK; break;
case GL_FRONT_AND_BACK: cull = D3D11_CULL_NONE; break;
default: UNREACHABLE();
}
}
else
{
cull = D3D11_CULL_NONE;
}
return cull;
}
D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison)
{
D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER;
switch (comparison)
{
case GL_NEVER: d3dComp = D3D11_COMPARISON_NEVER; break;
case GL_ALWAYS: d3dComp = D3D11_COMPARISON_ALWAYS; break;
case GL_LESS: d3dComp = D3D11_COMPARISON_LESS; break;
case GL_LEQUAL: d3dComp = D3D11_COMPARISON_LESS_EQUAL; break;
case GL_EQUAL: d3dComp = D3D11_COMPARISON_EQUAL; break;
case GL_GREATER: d3dComp = D3D11_COMPARISON_GREATER; break;
case GL_GEQUAL: d3dComp = D3D11_COMPARISON_GREATER_EQUAL; break;
case GL_NOTEQUAL: d3dComp = D3D11_COMPARISON_NOT_EQUAL; break;
default: UNREACHABLE();
}
return d3dComp;
}
D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled)
{
return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
}
UINT8 ConvertStencilMask(GLuint stencilmask)
{
return static_cast<UINT8>(stencilmask);
}
D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp)
{
D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP;
switch (stencilOp)
{
case GL_ZERO: d3dStencilOp = D3D11_STENCIL_OP_ZERO; break;
case GL_KEEP: d3dStencilOp = D3D11_STENCIL_OP_KEEP; break;
case GL_REPLACE: d3dStencilOp = D3D11_STENCIL_OP_REPLACE; break;
case GL_INCR: d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT; break;
case GL_DECR: d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT; break;
case GL_INVERT: d3dStencilOp = D3D11_STENCIL_OP_INVERT; break;
case GL_INCR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_INCR; break;
case GL_DECR_WRAP: d3dStencilOp = D3D11_STENCIL_OP_DECR; break;
default: UNREACHABLE();
}
return d3dStencilOp;
}
D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy)
{
if (maxAnisotropy > 1.0f)
{
return D3D11_ENCODE_ANISOTROPIC_FILTER(false);
}
else
{
D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT;
D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT;
switch (minFilter)
{
case GL_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break;
case GL_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break;
case GL_NEAREST_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_POINT; break;
case GL_LINEAR_MIPMAP_NEAREST: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_POINT; break;
case GL_NEAREST_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_POINT; dxMip = D3D11_FILTER_TYPE_LINEAR; break;
case GL_LINEAR_MIPMAP_LINEAR: dxMin = D3D11_FILTER_TYPE_LINEAR; dxMip = D3D11_FILTER_TYPE_LINEAR; break;
default: UNREACHABLE();
}
D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT;
switch (magFilter)
{
case GL_NEAREST: dxMag = D3D11_FILTER_TYPE_POINT; break;
case GL_LINEAR: dxMag = D3D11_FILTER_TYPE_LINEAR; break;
default: UNREACHABLE();
}
return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip, false);
}
}
D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap)
{
switch (wrap)
{
case GL_REPEAT: return D3D11_TEXTURE_ADDRESS_WRAP;
case GL_CLAMP_TO_EDGE: return D3D11_TEXTURE_ADDRESS_CLAMP;
case GL_MIRRORED_REPEAT: return D3D11_TEXTURE_ADDRESS_MIRROR;
default: UNREACHABLE();
}
return D3D11_TEXTURE_ADDRESS_WRAP;
}
FLOAT ConvertMinLOD(GLenum minFilter, unsigned int lodOffset)
{
return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : -FLT_MAX;
}
FLOAT ConvertMaxLOD(GLenum minFilter, unsigned int lodOffset)
{
return (minFilter == GL_NEAREST || minFilter == GL_LINEAR) ? static_cast<float>(lodOffset) : FLT_MAX;
}
}
namespace d3d11_gl
{
GLenum ConvertBackBufferFormat(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_R8G8B8A8_UNORM: return GL_RGBA8_OES;
case DXGI_FORMAT_B8G8R8A8_UNORM: return GL_BGRA8_EXT;
default:
UNREACHABLE();
}
return GL_RGBA8_OES;
}
GLenum ConvertDepthStencilFormat(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_UNKNOWN: return GL_NONE;
case DXGI_FORMAT_D16_UNORM: return GL_DEPTH_COMPONENT16;
case DXGI_FORMAT_D24_UNORM_S8_UINT: return GL_DEPTH24_STENCIL8_OES;
default:
UNREACHABLE();
}
return GL_DEPTH24_STENCIL8_OES;
}
GLenum ConvertRenderbufferFormat(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_B8G8R8A8_UNORM:
return GL_BGRA8_EXT;
case DXGI_FORMAT_R8G8B8A8_UNORM:
return GL_RGBA8_OES;
case DXGI_FORMAT_D16_UNORM:
return GL_DEPTH_COMPONENT16;
case DXGI_FORMAT_D24_UNORM_S8_UINT:
return GL_DEPTH24_STENCIL8_OES;
default:
UNREACHABLE();
}
return GL_RGBA8_OES;
}
GLenum ConvertTextureInternalFormat(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_R8G8B8A8_UNORM:
return GL_RGBA8_OES;
case DXGI_FORMAT_A8_UNORM:
return GL_ALPHA8_EXT;
case DXGI_FORMAT_BC1_UNORM:
return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
case DXGI_FORMAT_BC2_UNORM:
return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
case DXGI_FORMAT_BC3_UNORM:
return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
case DXGI_FORMAT_R32G32B32A32_FLOAT:
return GL_RGBA32F_EXT;
case DXGI_FORMAT_R32G32B32_FLOAT:
return GL_RGB32F_EXT;
case DXGI_FORMAT_R16G16B16A16_FLOAT:
return GL_RGBA16F_EXT;
case DXGI_FORMAT_B8G8R8A8_UNORM:
return GL_BGRA8_EXT;
case DXGI_FORMAT_R8_UNORM:
return GL_R8_EXT;
case DXGI_FORMAT_R8G8_UNORM:
return GL_RG8_EXT;
case DXGI_FORMAT_R16_FLOAT:
return GL_R16F_EXT;
case DXGI_FORMAT_R16G16_FLOAT:
return GL_RG16F_EXT;
case DXGI_FORMAT_D16_UNORM:
return GL_DEPTH_COMPONENT16;
case DXGI_FORMAT_D24_UNORM_S8_UINT:
return GL_DEPTH24_STENCIL8_OES;
case DXGI_FORMAT_UNKNOWN:
return GL_NONE;
default:
UNREACHABLE();
}
return GL_RGBA8_OES;
}
}
namespace gl_d3d11
{
DXGI_FORMAT ConvertRenderbufferFormat(GLenum format)
{
switch (format)
{
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8_OES:
case GL_RGB565:
case GL_RGB8_OES:
return DXGI_FORMAT_R8G8B8A8_UNORM;
case GL_BGRA8_EXT:
return DXGI_FORMAT_B8G8R8A8_UNORM;
case GL_DEPTH_COMPONENT16:
return DXGI_FORMAT_D16_UNORM;
case GL_STENCIL_INDEX8:
case GL_DEPTH24_STENCIL8_OES:
return DXGI_FORMAT_D24_UNORM_S8_UINT;
default:
UNREACHABLE();
}
return DXGI_FORMAT_R8G8B8A8_UNORM;
}
DXGI_FORMAT ConvertTextureFormat(GLenum internalformat)
{
switch (internalformat)
{
case GL_RGB565:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGB8_OES:
case GL_RGBA8_OES:
case GL_LUMINANCE8_EXT:
case GL_LUMINANCE8_ALPHA8_EXT:
return DXGI_FORMAT_R8G8B8A8_UNORM;
case GL_ALPHA8_EXT:
return DXGI_FORMAT_A8_UNORM;
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
return DXGI_FORMAT_BC1_UNORM;
case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
return DXGI_FORMAT_BC2_UNORM;
case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
return DXGI_FORMAT_BC3_UNORM;
case GL_RGBA32F_EXT:
case GL_ALPHA32F_EXT:
case GL_LUMINANCE_ALPHA32F_EXT:
return DXGI_FORMAT_R32G32B32A32_FLOAT;
case GL_RGB32F_EXT:
case GL_LUMINANCE32F_EXT:
return DXGI_FORMAT_R32G32B32_FLOAT;
case GL_RGBA16F_EXT:
case GL_ALPHA16F_EXT:
case GL_LUMINANCE_ALPHA16F_EXT:
case GL_RGB16F_EXT:
case GL_LUMINANCE16F_EXT:
return DXGI_FORMAT_R16G16B16A16_FLOAT;
case GL_BGRA8_EXT:
return DXGI_FORMAT_B8G8R8A8_UNORM;
case GL_R8_EXT:
return DXGI_FORMAT_R8_UNORM;
case GL_RG8_EXT:
return DXGI_FORMAT_R8G8_UNORM;
case GL_R16F_EXT:
return DXGI_FORMAT_R16_FLOAT;
case GL_RG16F_EXT:
return DXGI_FORMAT_R16G16_FLOAT;
case GL_DEPTH_COMPONENT16:
return DXGI_FORMAT_D16_UNORM;
case GL_DEPTH_COMPONENT32_OES:
case GL_DEPTH24_STENCIL8_OES:
return DXGI_FORMAT_D24_UNORM_S8_UINT;
case GL_NONE:
return DXGI_FORMAT_UNKNOWN;
default:
UNREACHABLE();
}
return DXGI_FORMAT_R8G8B8A8_UNORM;
}
}
namespace d3d11
{
void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v)
{
vertex->x = x;
vertex->y = y;
vertex->u = u;
vertex->v = v;
}
void SetPositionDepthColorVertex(PositionDepthColorVertex* vertex, float x, float y, float z,
const gl::Color &color)
{
vertex->x = x;
vertex->y = y;
vertex->z = z;
vertex->r = color.red;
vertex->g = color.green;
vertex->b = color.blue;
vertex->a = color.alpha;
}
size_t ComputePixelSizeBits(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_R1_UNORM:
return 1;
case DXGI_FORMAT_A8_UNORM:
case DXGI_FORMAT_R8_SINT:
case DXGI_FORMAT_R8_SNORM:
case DXGI_FORMAT_R8_TYPELESS:
case DXGI_FORMAT_R8_UINT:
case DXGI_FORMAT_R8_UNORM:
return 8;
case DXGI_FORMAT_B5G5R5A1_UNORM:
case DXGI_FORMAT_B5G6R5_UNORM:
case DXGI_FORMAT_D16_UNORM:
case DXGI_FORMAT_R16_FLOAT:
case DXGI_FORMAT_R16_SINT:
case DXGI_FORMAT_R16_SNORM:
case DXGI_FORMAT_R16_TYPELESS:
case DXGI_FORMAT_R16_UINT:
case DXGI_FORMAT_R16_UNORM:
case DXGI_FORMAT_R8G8_SINT:
case DXGI_FORMAT_R8G8_SNORM:
case DXGI_FORMAT_R8G8_TYPELESS:
case DXGI_FORMAT_R8G8_UINT:
case DXGI_FORMAT_R8G8_UNORM:
return 16;
case DXGI_FORMAT_B8G8R8X8_TYPELESS:
case DXGI_FORMAT_B8G8R8X8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_D32_FLOAT:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_G8R8_G8B8_UNORM:
case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
case DXGI_FORMAT_R10G10B10A2_TYPELESS:
case DXGI_FORMAT_R10G10B10A2_UINT:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R11G11B10_FLOAT:
case DXGI_FORMAT_R16G16_FLOAT:
case DXGI_FORMAT_R16G16_SINT:
case DXGI_FORMAT_R16G16_SNORM:
case DXGI_FORMAT_R16G16_TYPELESS:
case DXGI_FORMAT_R16G16_UINT:
case DXGI_FORMAT_R16G16_UNORM:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_R32_FLOAT:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_R32_SINT:
case DXGI_FORMAT_R32_TYPELESS:
case DXGI_FORMAT_R32_UINT:
case DXGI_FORMAT_R8G8_B8G8_UNORM:
case DXGI_FORMAT_R8G8B8A8_SINT:
case DXGI_FORMAT_R8G8B8A8_SNORM:
case DXGI_FORMAT_R8G8B8A8_TYPELESS:
case DXGI_FORMAT_R8G8B8A8_UINT:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
case DXGI_FORMAT_B8G8R8A8_TYPELESS:
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
return 32;
case DXGI_FORMAT_R16G16B16A16_FLOAT:
case DXGI_FORMAT_R16G16B16A16_SINT:
case DXGI_FORMAT_R16G16B16A16_SNORM:
case DXGI_FORMAT_R16G16B16A16_TYPELESS:
case DXGI_FORMAT_R16G16B16A16_UINT:
case DXGI_FORMAT_R16G16B16A16_UNORM:
case DXGI_FORMAT_R32G32_FLOAT:
case DXGI_FORMAT_R32G32_SINT:
case DXGI_FORMAT_R32G32_TYPELESS:
case DXGI_FORMAT_R32G32_UINT:
case DXGI_FORMAT_R32G8X24_TYPELESS:
return 64;
case DXGI_FORMAT_R32G32B32_FLOAT:
case DXGI_FORMAT_R32G32B32_SINT:
case DXGI_FORMAT_R32G32B32_TYPELESS:
case DXGI_FORMAT_R32G32B32_UINT:
return 96;
case DXGI_FORMAT_R32G32B32A32_FLOAT:
case DXGI_FORMAT_R32G32B32A32_SINT:
case DXGI_FORMAT_R32G32B32A32_TYPELESS:
case DXGI_FORMAT_R32G32B32A32_UINT:
return 128;
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT_BC4_SNORM:
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
return 4;
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT_BC5_SNORM:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC6H_SF16:
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
return 8;
default:
return 0;
}
}
size_t ComputeBlockSizeBits(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT_BC4_SNORM:
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT_BC5_SNORM:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC6H_SF16:
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
return ComputePixelSizeBits(format) * 16;
default:
UNREACHABLE();
return 0;
}
}
bool IsCompressed(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT_BC4_SNORM:
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT_BC5_SNORM:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC6H_SF16:
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
return true;
case DXGI_FORMAT_UNKNOWN:
UNREACHABLE();
return false;
default:
return false;
}
}
unsigned int GetTextureFormatDimensionAlignment(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT_BC4_SNORM:
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT_BC5_SNORM:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC6H_SF16:
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
return 4;
case DXGI_FORMAT_UNKNOWN:
UNREACHABLE();
return 1;
default:
return 1;
}
}
bool IsDepthStencilFormat(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_D32_FLOAT:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_D16_UNORM:
return true;
default:
return false;
}
}
DXGI_FORMAT GetDepthTextureFormat(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32G8X24_TYPELESS;
case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_TYPELESS;
case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24G8_TYPELESS;
case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_TYPELESS;
default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
}
}
DXGI_FORMAT GetDepthShaderResourceFormat(DXGI_FORMAT format)
{
switch (format)
{
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: return DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS;
case DXGI_FORMAT_D32_FLOAT: return DXGI_FORMAT_R32_UINT;
case DXGI_FORMAT_D24_UNORM_S8_UINT: return DXGI_FORMAT_R24_UNORM_X8_TYPELESS;
case DXGI_FORMAT_D16_UNORM: return DXGI_FORMAT_R16_UNORM;
default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
}
}
HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
{
#if defined(_DEBUG)
return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name);
#else
return S_OK;
#endif
}
}