Edit

kc3-lang/angle/src/tests/gl_tests/ExplicitContextTest.cpp

Branch :

  • Show log

    Commit

  • Author : Tobin Ehlis
    Date : 2019-11-11 16:41:07
    Hash : 1a01b4b3
    Message : Refactor end2end test macros This is a foundational CL to enabling the end2end tests on swiftshader. Refactored infrastructure with new ANGLE_INSTANTIATE_TEST_ES* macros that will run tests over all various combinations of all platforms for different ES versions. Just skipping failing tests initially to get the refactor landed. Bug: angleproject:4081 Bug: angleproject:4092 Change-Id: I017f6c3267179e49b6ae08cc7488096b423dcdb5 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1904635 Commit-Queue: Tobin Ehlis <tobine@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>

  • src/tests/gl_tests/ExplicitContextTest.cpp
  • //
    // Copyright 2018 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // ExplicitContextTest.cpp: Tests of the EGL_ANGLE_explicit_context extension
    
    #include "test_utils/ANGLETest.h"
    
    #include "test_utils/gl_raii.h"
    #include "util/EGLWindow.h"
    
    namespace angle
    {
    
    class ExplicitContextTest : public ANGLETest
    {
      protected:
        ExplicitContextTest()
        {
            setWindowWidth(256);
            setWindowHeight(256);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
        }
    };
    
    // Test to ensure that the basic functionality of the extension works.
    TEST_P(ExplicitContextTest, BasicTest)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_explicit_context") ||
                           !IsGLExtensionEnabled("GL_ANGLE_explicit_context_gles1"));
    
        EGLContext context = getEGLWindow()->getContext();
    
        // Clear to green
        glClearColorContextANGLE(context, 0.0f, 1.0f, 0.0f, 1.0f);
        glClearContextANGLE(context, GL_COLOR_BUFFER_BIT);
    
        // Check for green
        EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
        ASSERT_GL_NO_ERROR();
    }
    
    // Test to ensure that extension works with eglGetProcAddress
    TEST_P(ExplicitContextTest, GetProcAddress)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_explicit_context") ||
                           !IsGLExtensionEnabled("GL_ANGLE_explicit_context_gles1"));
    
        EGLContext context = getEGLWindow()->getContext();
    
        // Clear to green
        glClearColorContextANGLE(context, 1.0f, 0, 0, 1.0f);
        glClearContextANGLE(context, GL_COLOR_BUFFER_BIT);
    
        // Check for green
        EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
        EXPECT_GL_NO_ERROR();
    }
    
    // Test to ensure that a passed context of null results in a no-op
    TEST_P(ExplicitContextTest, NullContext)
    {
        ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_explicit_context") ||
                           !IsGLExtensionEnabled("GL_ANGLE_explicit_context_gles1"));
    
        EGLContext context = getEGLWindow()->getContext();
    
        // Set clear color to red
        glClearColorContextANGLE(context, 1.0f, 0, 0, 1.0f);
        // Clear to red
        glClearContextANGLE(context, GL_COLOR_BUFFER_BIT);
    
        // Set clear color to green
        glClearColorContextANGLE(context, 0.0f, 1.0f, 0.0f, 1.0f);
        // Call clear with null context, which should perform a silent no-op
        glClearContextANGLE(nullptr, GL_COLOR_BUFFER_BIT);
    
        // Check that the color is red
        EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
        EXPECT_GL_NO_ERROR();
    }
    
    // Use this to select which configurations (e.g. which renderer, which GLES major version) these
    // tests should be run against.
    ANGLE_INSTANTIATE_TEST_ES2(ExplicitContextTest);
    
    }  // namespace angle